Exposing The Magic Of Design
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Author |
: Jon Kolko |
Publisher |
: Oxford University Press |
Total Pages |
: 206 |
Release |
: 2011-03-07 |
ISBN-10 |
: 9780199780952 |
ISBN-13 |
: 0199780951 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Exposing the Magic of Design by : Jon Kolko
Design synthesis is a way of thinking about complicated, multifaceted problems of a large scale with a repeatable degree of success. Design synthesis methods can be applied in business, with the goal of producing new and compelling products and services, and they can be applied in government, with the goal of changing culture and bettering society. In both contexts, however, there is a need for speed and for aggressive action. This text is immediately relevant, and is more relevant than ever, as we acknowledge and continually reference a feeling of an impending and massive change. Simply, this text is intended to act as a practitioner's guide to exposing the magic of design.
Author |
: Nigel Cross |
Publisher |
: Berg |
Total Pages |
: 249 |
Release |
: 2011-04-01 |
ISBN-10 |
: 9781847888464 |
ISBN-13 |
: 1847888461 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Design Thinking by : Nigel Cross
Design thinking is the core creative process for any designer; this book explores and explains this apparently mysterious "design ability". Focusing on what designers do when they design, Design Thinking is structured around a series of in-depth case studies of outstanding and expert designers at work, interwoven with overviews and analyses. The range covered reflects the breadth of Design, from hardware to software product design, from architecture to Formula One design. The book offers new insights and understanding of design thinking, based on evidence from observation and investigation of design practice. Design Thinking is the distillation of the work of one of Design's most influential thinkers. Nigel Cross goes to the heart of what it means to think and work as a designer. The book is an ideal guide for anyone who wants to be a designer or to know how good designers work in the field of contemporary Design.
Author |
: Jon Kolko |
Publisher |
: Harvard Business Review Press |
Total Pages |
: 247 |
Release |
: 2014-10-28 |
ISBN-10 |
: 9781625274809 |
ISBN-13 |
: 1625274807 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Well-Designed by : Jon Kolko
From Design Thinking to Design Doing Innovators today are told to run loose and think lean in order to fail fast and succeed sooner. But in a world obsessed with the new, where cool added features often trump actual customer needs, it’s the consumer who suffers. In our quest to be more agile, we end up creating products that underwhelm. So how does a company like Nest, creator of the mundane thermostat, earn accolades like “beautiful” and “revolutionary” and a $3.2 billion Google buyout? What did Nest do differently to create a household product that people speak of with love? Nest, and companies like it, understand that emotional connection is critical to product development. And they use a clear, repeatable design process that focuses squarely on consumer engagement rather than piling on features for features’ sake. In this refreshingly jargon-free and practical book, product design expert Jon Kolko maps out this process, demonstrating how it will help you and your team conceive and build successful, emotionally resonant products again and again. The key, says Kolko, is empathy. You need to deeply understand customer needs and feelings, and this understanding must be reflected in the product. In successive chapters of the book, we see how leading companies use a design process of storytelling and iteration that evokes positive emotions, changes behavior, and creates deep engagement. Here are the four key steps: 1. Determine a product-market fit by seeking signals from communities of users. 2. Identify behavioral insights by conducting ethnographic research. 3. Sketch a product strategy by synthesizing complex research data into simple insights. 4. Polish the product details using visual representations to simplify complex ideas. Kolko walks the reader through each step, sharing eye-opening insights from his fifteen-year career in product design along the way. Whether you’re a designer, a product developer, or a marketer thinking about your company’s next offering, this book will forever change the way you think about—and create—successful products.
Author |
: Scott Doorley |
Publisher |
: John Wiley & Sons |
Total Pages |
: 275 |
Release |
: 2012-01-03 |
ISBN-10 |
: 9781118143728 |
ISBN-13 |
: 1118143728 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Make Space by : Scott Doorley
"If you are determined to encourage creativity and provide a collaborative environment that will bring out the best in people, you will want this book by your side at all times." —Bill Moggridge, Director of the Smithsonian's Cooper-Hewitt National Design Museum "Make Space is an articulate account about the importance of space; how we think about it, build it and thrive in it." —James P. Hackett, President and CEO, Steelcase An inspiring guidebook filled with ways to alter space to fuel creative work and foster collaboration. Based on the work at the Stanford University d.school and its Environments Collaborative Initiative, Make Space is a tool that shows how space can be intentionally manipulated to ignite creativity. Appropriate for designers charged with creating new spaces or anyone interested in revamping an existing space, this guide offers novel and non-obvious strategies for changing surroundings specifically to enhance the ways in which teams and individuals communicate, work, play--and innovate. Inside are: Tools--tips on how to build everything from furniture, to wall treatments, and rigging Situations--scenarios, and layouts for sparking creative activities Insights--bite-sized lessons designed to shortcut your learning curve Space Studies--candid stories with lessons on creating spaces for making, learning, imagining, and connecting Design Template--a framework for understanding, planning, and building collaborative environments Make Space is a new and dynamic resource for activating creativity, communication and innovation across institutions, corporations, teams, and schools alike. Filled with tips and instructions that can be approached from a wide variety of angles, Make Space is a ready resource for empowering anyone to take control of an environment.
Author |
: Jon Kolko |
Publisher |
: |
Total Pages |
: 171 |
Release |
: 2012 |
ISBN-10 |
: 0615593151 |
ISBN-13 |
: 9780615593159 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Wicked Problems Worth Solving by : Jon Kolko
It feels like our world is spinning out of control. We see poverty, disease, and destruction all around us, and as we search for ways to make sense of the chaos, we're turning to new disciplines for answers and solutions. New, creative innovations are needed, and these new approaches demand different methods and different theories. This book is presented as a handbook for teaching and learning how to design for impact. In it, you'll learn how to apply the process of design to large, wicked problems, and how to gain control over complexity by acting as a social entrepreneur. You'll learn an argument for why design is a powerful agent of change, and you'll read practical methods for engaging with large-scale social problems. You can read this entire book online for free at http://www.wickedproblems.com/
Author |
: Jon Kolko |
Publisher |
: Elsevier |
Total Pages |
: 130 |
Release |
: 2011-01-04 |
ISBN-10 |
: 9780123809315 |
ISBN-13 |
: 0123809312 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Thoughts on Interaction Design by : Jon Kolko
Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. - Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades - Maintains the informal-yet-informative voice that made the first edition so popular
Author |
: Raph Koster |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 259 |
Release |
: 2005 |
ISBN-10 |
: 9781932111972 |
ISBN-13 |
: 1932111972 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Theory of Fun for Game Design by : Raph Koster
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author |
: Catherine M. Burns |
Publisher |
: CRC Press |
Total Pages |
: 342 |
Release |
: 2017-07-12 |
ISBN-10 |
: 9781351989107 |
ISBN-13 |
: 1351989103 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Ecological Interface Design by : Catherine M. Burns
Ecological Interface Design delivers the techniques and examples that provide you with a foundation to succeed in designing advanced display graphics. The opening chapters introduce the "art" of interface design by exposing the analytical methods behind designs, the most common graphical forms, and how these methods and forms are pulled together to create a complete design. The book then incorporates case studies that further emphasize techniques and results. Each example exemplifies a solution to a certain part of the EID puzzle. Some of the examples demonstrate the analysis phase, while others apply more scrutiny to graphical design. Each is unique, allowing allowing you to use them in the development of your own designs. The volume concludes with an analysis that connects ecological interface design with other common interface design methods, enabling you to better understand how to combine approaches in the creation of design solutions.
Author |
: Tom Kelley |
Publisher |
: Crown Currency |
Total Pages |
: 306 |
Release |
: 2013-10-15 |
ISBN-10 |
: 9780385349376 |
ISBN-13 |
: 0385349378 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Creative Confidence by : Tom Kelley
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us. Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the leading experts in innovation, design, and creativity on the planet show us that each and every one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.
Author |
: Kim Goodwin |
Publisher |
: John Wiley & Sons |
Total Pages |
: 770 |
Release |
: 2011-03-25 |
ISBN-10 |
: 9781118079881 |
ISBN-13 |
: 1118079884 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Designing for the Digital Age by : Kim Goodwin
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.