Exploring Comics and Graphic Novels in the Classroom

Exploring Comics and Graphic Novels in the Classroom
Author :
Publisher : IGI Global
Total Pages : 352
Release :
ISBN-10 : 9781668443149
ISBN-13 : 1668443147
Rating : 4/5 (49 Downloads)

Synopsis Exploring Comics and Graphic Novels in the Classroom by : DeHart, Jason D.

Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.

Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom
Author :
Publisher : McFarland
Total Pages : 299
Release :
ISBN-10 : 9780786459131
ISBN-13 : 0786459131
Rating : 4/5 (31 Downloads)

Synopsis Graphic Novels and Comics in the Classroom by : Carrye Kay Syma

Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.

Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Author :
Publisher : Maupin House Publishing, Inc.
Total Pages : 130
Release :
ISBN-10 : 9781936700233
ISBN-13 : 1936700239
Rating : 4/5 (33 Downloads)

Synopsis Teaching Early Reader Comics and Graphic Novels by : Katie Monnin

Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

Why Comics?

Why Comics?
Author :
Publisher : HarperCollins
Total Pages : 472
Release :
ISBN-10 : 9780062476814
ISBN-13 : 0062476815
Rating : 4/5 (14 Downloads)

Synopsis Why Comics? by : Hillary Chute

A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.

Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels
Author :
Publisher : Taylor & Francis
Total Pages : 199
Release :
ISBN-10 : 9781000594294
ISBN-13 : 1000594297
Rating : 4/5 (94 Downloads)

Synopsis Teaching with Comics and Graphic Novels by : Tim Smyth

35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!

Teaching Visual Literacy

Teaching Visual Literacy
Author :
Publisher : Corwin Press
Total Pages : 209
Release :
ISBN-10 : 9781412953115
ISBN-13 : 1412953111
Rating : 4/5 (15 Downloads)

Synopsis Teaching Visual Literacy by : Nancy Frey

A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Writing, Redefined

Writing, Redefined
Author :
Publisher : Routledge
Total Pages : 163
Release :
ISBN-10 : 9781625312754
ISBN-13 : 162531275X
Rating : 4/5 (54 Downloads)

Synopsis Writing, Redefined by : Shawna Coppola

"Writing, Redefined asks educators to reflect critically on the kinds of writing - and the kinds of writers - traditionally valued in school spaces and offers a compelling argument for broadening our ideas around composition in order to honor the stories, the voices, and the lived experiences of all students"--

Moon Knight Vol. 3

Moon Knight Vol. 3
Author :
Publisher : Marvel
Total Pages : 0
Release :
ISBN-10 : 1302902881
ISBN-13 : 9781302902889
Rating : 4/5 (81 Downloads)

Synopsis Moon Knight Vol. 3 by :

The secret history of the man behind Moon Knight's mask! Marc Spector was born in Chicago - but where was his alter ego Steven Grant born? A story of birth, death and rebirth digs deep into Spector's past -and redefines the history of Moon Knight as you know it! Trapped outside of reality, his survival depends on answers -but Spector is plagued by nothing but questions! Is Moon Knight stronger alone, or more vulnerable? Where has he really been all this time? Where was a man like Marc Spector forged? And where will he face his final battle? The answers are here! COLLECTING: MOON KNIGHT 10-14

Beowulf

Beowulf
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1435230329
ISBN-13 : 9781435230323
Rating : 4/5 (29 Downloads)

Synopsis Beowulf by :

Adventures in Graphica

Adventures in Graphica
Author :
Publisher : Stenhouse Publishers
Total Pages : 201
Release :
ISBN-10 : 9781571107121
ISBN-13 : 1571107126
Rating : 4/5 (21 Downloads)

Synopsis Adventures in Graphica by : Terry Thompson

Comic books and graphic novels, known collectively as "graphica," have long been popular with teenagers and adults. Recently graphica has grown in popularity with younger readers as well, motivating and engaging some of our most reluctant readers who often shun traditional texts. While some teachers have become curious about graphica's potential, many are confused by the overwhelming number of new titles and series, in both fiction and nonfiction, and are unsure of its suitability and function in their classrooms. Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium and suggests sources of appropriate graphica for the classroom and for particular students. Taking cues from research that supports the use of graphica with students, Terry shows how this exciting medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction. Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge as students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts. Adventures in Graphica provides a roadmap for teachers to the medium that the New York Times recently hailed as possibly "the next new literary form."