Everquest

Everquest
Author :
Publisher : Prima Games
Total Pages : 308
Release :
ISBN-10 : 0761544305
ISBN-13 : 9780761544302
Rating : 4/5 (05 Downloads)

Synopsis Everquest by : Debra Lockridge

Explore the New Worlds and Claim Your Destiny - Vital information for both "Legacy of Ykesha" and "Lost Dungeons of Norrath" - Complete coverage of the new features - Extensive storyline behind the emergence of the new Froglok race and Troll history - All Froglok class stats - Maps for all Ykesha zones - Crucial information on new monsters, spells, and tradeskill recipes

EverQuest:Truth and Steel

EverQuest:Truth and Steel
Author :
Publisher : Vanguard
Total Pages : 382
Release :
ISBN-10 : 9780786750993
ISBN-13 : 0786750995
Rating : 4/5 (93 Downloads)

Synopsis EverQuest:Truth and Steel by : Thomas Reid

Khaniel Devlin, weapons master and mercenary, encounters a troupe of Paladins seeking the hidden refuge of a long-lost member of their order. Led by a devout and charismatic woman named Zethamy Demarro, the group is attacked by a horde of giant cyclopes and Khaniel accidentally cuts Zethamy down during the ferocious battle. Khaniel and his dwarven friend Bruigan are hauled back home to Freeport in irons where they are ultimately sold into slavery in the ogre city of Oggok.In captivity Khaniel discovers that Zethamy did not perish that fateful day in the mountains, but lost her sight and is now also a slave among the ogres. Khaniel, Bruigan and their new shaman friend, Bhaobuk mount a rescue mission and soon are running for their lives in the wilds, with the blind but determined Zethamy in tow. Still intent upon finding the elusive hermit who is in possession of invaluable religious treasures, she persuades Khaniel to help her track down the recluse's lair. But danger awaits the small band as they soon discover that powerful foes are on the same quest...

The Rogue's Hour

The Rogue's Hour
Author :
Publisher :
Total Pages : 328
Release :
ISBN-10 : 1593150202
ISBN-13 : 9781593150204
Rating : 4/5 (02 Downloads)

Synopsis The Rogue's Hour by : Scott Ciencin

A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.

EverQuest

EverQuest
Author :
Publisher :
Total Pages : 221
Release :
ISBN-10 : OCLC:646791457
ISBN-13 :
Rating : 4/5 (57 Downloads)

Synopsis EverQuest by : Rusel DeMaria

The Rogue's Hour

The Rogue's Hour
Author :
Publisher : CDS Books
Total Pages : 0
Release :
ISBN-10 : 1593152949
ISBN-13 : 9781593152949
Rating : 4/5 (49 Downloads)

Synopsis The Rogue's Hour by : Scott Ciencin

A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.

EverQuest

EverQuest
Author :
Publisher : Prima Games
Total Pages : 460
Release :
ISBN-10 : 0761522840
ISBN-13 : 9780761522843
Rating : 4/5 (40 Downloads)

Synopsis EverQuest by : Imgs Inc

Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.

Everquest

Everquest
Author :
Publisher : Prima Games
Total Pages : 224
Release :
ISBN-10 : 076154237X
ISBN-13 : 9780761542377
Rating : 4/5 (7X Downloads)

Synopsis Everquest by :

Four Guides in One Box Get full coverage of EverQuest worlds Ruins of Kunark and Shadows of Lucin (character creation, city maps, enemy stats), plus the "EverQuest Players Guide," which will start every player off on the right foot. As a bonus, you even get the all new "EverQuest Spell Book," which covers every spell in this massive world. No player should be without it! This box set includes the following: - EverQuest Player's Guide - Shadows of Lucin: Prima's Official Strategy Guide - Ruins of Kunark: Prima's Official Strategy Guide - EverQuest Spell Book

Everquest Role-playing Game: Monsters of Norrath

Everquest Role-playing Game: Monsters of Norrath
Author :
Publisher : Sword & Sorcery Studio
Total Pages : 220
Release :
ISBN-10 : 1588461262
ISBN-13 : 9781588461261
Rating : 4/5 (62 Downloads)

Synopsis Everquest Role-playing Game: Monsters of Norrath by : Joseph D. Carriker

Fantasirollespil.

Everquest Online Adventures

Everquest Online Adventures
Author :
Publisher :
Total Pages : 140
Release :
ISBN-10 : 0761542426
ISBN-13 : 9780761542421
Rating : 4/5 (26 Downloads)

Synopsis Everquest Online Adventures by : David Cassady

Return to a Time in Norrath's Past - Critical stats for all 10 races and all 13 classes - Crucial strategies for all beginning quests on a class-by-class basis-- from Barbarian to Troll - Detailed lists of all abilities up to level 20 - Essential maps of every beginning area - Exhaustive tactics for creating a winning character

Play Between Worlds

Play Between Worlds
Author :
Publisher : MIT Press
Total Pages : 206
Release :
ISBN-10 : 9780262250542
ISBN-13 : 0262250543
Rating : 4/5 (42 Downloads)

Synopsis Play Between Worlds by : T. L. Taylor

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.