Engines of Empire

Engines of Empire
Author :
Publisher : Hachette UK
Total Pages : 619
Release :
ISBN-10 : 9780316629584
ISBN-13 : 0316629588
Rating : 4/5 (84 Downloads)

Synopsis Engines of Empire by : R. S. Ford

"Perfect for fans of Brent Weeks, George R. R. Martin, or David Gemmell . . . . The best traditional epic fantasy I have read in years." — Grimdark Magazine “Epic fantasy fans listen up: This is the good stuff. Highly recommended.” — Kirkus (starred review) FORGED IN FIRE, BOUND BY BLOOD. From an unmissable voice in epic fantasy comes a sweeping tale of clashing guilds, magic-fueled machines, and revolution. The nation of Torwyn is run on the power of industry, and industry is run by the Guilds. Chief among them are the Hawkspurs, whose responsibility it is to keep the gears of the empire turning. That’s exactly why matriarch Rosomon Hawkspur sends each of her heirs to the far reaches of the nation. Conall, the eldest son, is sent to the distant frontier to earn his stripes in the military. It is here that he faces a threat he could have never seen coming: the first rumblings of revolution. Tyreta is a sorceress with the ability to channel the power of pyrestone, the magical resource that fuels the empire’s machines. She is sent to the mines to learn more about how pyrsetone is harvested – but instead, she finds the dark horrors of industry that the empire would prefer to keep hidden. The youngest, Fulren, is a talented artificer and finds himself acting as a guide to a mysterious foreign emissary. Soon after, he is framed for a crime he never committed. A crime that could start a war. As the Hawkspurs grapple with the many threats that face the nation within and without, they must finally prove themselves worthy–or their empire will fall apart. “An epic setting, and an incredible cast of characters.” – James Islington, author of The Shadow of What Was Lost

Engines of Empire

Engines of Empire
Author :
Publisher : Stanford University Press
Total Pages : 353
Release :
ISBN-10 : 9780804798983
ISBN-13 : 0804798982
Rating : 4/5 (83 Downloads)

Synopsis Engines of Empire by : Douglas R. Burgess Jr.

In 1859, the S.S. Great Eastern departed from England on her maiden voyage. She was a remarkable wonder of the nineteenth century: an iron city longer than Trafalgar Square, taller than Big Ben's tower, heavier than Westminster Cathedral. Her paddles were the size of Ferris wheels; her decks could hold four thousand passengers bound for America, or ten thousand troops bound for the Raj. Yet she ended her days as a floating carnival before being unceremoniously dismantled in 1889. Steamships like the Great Eastern occupied a singular place in the Victorian mind. Crossing oceans, ferrying tourists and troops alike, they became emblems of nationalism, modernity, and humankind's triumph over the cruel elements. Throughout the nineteenth century, the spectacle of a ship's launch was one of the most recognizable symbols of British social and technological progress. Yet this celebration of the power of the empire masked overconfidence and an almost religious veneration of technology. Equating steam with civilization had catastrophic consequences for subjugated peoples around the world. Engines of Empire tells the story of the complex relationship between Victorians and their wondrous steamships, following famous travelers like Mark Twain, Charles Dickens, and Jules Verne as well as ordinary spectators, tourists, and imperial administrators as they crossed oceans bound for the colonies. Rich with anecdotes and wry humor, it is a fascinating glimpse into a world where an empire felt powerful and anything seemed possible—if there was an engine behind it.

Engineering Empires

Engineering Empires
Author :
Publisher : Springer
Total Pages : 363
Release :
ISBN-10 : 9780230504127
ISBN-13 : 0230504124
Rating : 4/5 (27 Downloads)

Synopsis Engineering Empires by : B. Marsden

Engineers are empire-builders. Watt, Brunel, and others worked to build and expand personal and business empires of material technology and in so doing these engineers also became active agents of political and economic empire. This book provides a fascinating exploration of the cultural construction of the large-scale technologies of empire.

Engines of the Mind

Engines of the Mind
Author :
Publisher : W. W. Norton & Company
Total Pages : 370
Release :
ISBN-10 : 0393314715
ISBN-13 : 9780393314717
Rating : 4/5 (15 Downloads)

Synopsis Engines of the Mind by : Joel N. Shurkin

An introduction to the feuding researchers and inventors who made the computer possible, from the huge early models to the creation of the microchip and beyond. It discusses John Mauchly and Presper Eckert who developed the Electric Numerical Integrator and Computer (ENIAC) during World War II.

Tales from the Fallen Empire

Tales from the Fallen Empire
Author :
Publisher : Tales From The Fallen Empire
Total Pages : 214
Release :
ISBN-10 : 0985022124
ISBN-13 : 9780985022129
Rating : 4/5 (24 Downloads)

Synopsis Tales from the Fallen Empire by : James Carpio

100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasy setting taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder; Revised Wizard Class (The Sorcerer); New Spells; New Creatures; Seafaring and Ritual Magic Rules; A detailed setting inspired by the works of Fritz Lieber, Robert E. Howard, Lynn Carter, H. P. Lovecraft, Michael Moorcock, and Roger Corman Tighten the straps on your sandals, grab your weapon, and head forth into a land of trouble and turmoil. Adventure awaits those foolhardy to enter the wastelands or for those who fear not the unknown.

Accidental Empires

Accidental Empires
Author :
Publisher : Harper Collins
Total Pages : 386
Release :
ISBN-10 : 9780887308550
ISBN-13 : 0887308554
Rating : 4/5 (50 Downloads)

Synopsis Accidental Empires by : Robert X. Cringely

Computer manufacturing is--after cars, energy production and illegal drugs--the largest industry in the world, and it's one of the last great success stories in American business. Accidental Empires is the trenchant, vastly readable history of that industry, focusing as much on the astoundingly odd personalities at its core--Steve Jobs, Bill Gates, Mitch Kapor, etc. and the hacker culture they spawned as it does on the remarkable technology they created. Cringely reveals the manias and foibles of these men (they are always men) with deadpan hilarity and cogently demonstrates how their neuroses have shaped the computer business. But Cringely gives us much more than high-tech voyeurism and insider gossip. From the birth of the transistor to the mid-life crisis of the computer industry, he spins a sweeping, uniquely American saga of creativity and ego that is at once uproarious, shocking and inspiring.

Engines and Empires

Engines and Empires
Author :
Publisher :
Total Pages : 202
Release :
ISBN-10 : 1480197874
ISBN-13 : 9781480197879
Rating : 4/5 (74 Downloads)

Synopsis Engines and Empires by : Isaac Stone

Wizard. Warrior. Cleric. This book is your guide across vast empires. Artificer. Tinkerer. Pioneer. This book is your blueprint and your map. Bard. Assassin. Thief. This book holds secret stories and the keys to every door. The Green Age has ended, and the kingdoms claw their way back from the brink of apocalypse. Mutants and monsters raid the fringes while the walled cities of civilization are connected by railroads that spill from the maw of Blackwater Station. The enigmatic trainmen wander the rails, following threads of conspiracy and magic to ends both savage and divine. Mercenaries battle horrific beasts of flesh and iron in the sewer maze beneath Uroborous while clockwork zombies prepare for war in the crypts of the Lychking. Political intrigue covers the land as merchants and nobles play the game of thrones, while the streets are ruled by violence, magic, and machines. New Mooring is an artificial island city of bedazzlement and mystery. Where pirates, merchants, and adventurers make their livings among its crowded streets, bountiful marketplaces, and thriving ports. It is both a hub of commerce and culture, and the root of an ancient evil long forgotten. Anything is possible and everything can be had, for a price. Hide your purse and wear your sword at your side, there be a storm brewing.The Skyships are the ancient remnants of the great city of Armantua. They are flying warships that share a symbiotic relationship with their various crews of stalwart heros, inquisitive explorers, and hard bitten raiders. Respected by many, feared by some, coveted by all.

Herald of the Storm (Steelhaven: Book One)

Herald of the Storm (Steelhaven: Book One)
Author :
Publisher : Headline
Total Pages : 403
Release :
ISBN-10 : 9780755394050
ISBN-13 : 0755394054
Rating : 4/5 (50 Downloads)

Synopsis Herald of the Storm (Steelhaven: Book One) by : R. S. Ford

Dark, funny and intricately plotted, the first novel in R. S. Ford's Steelhaven trilogy is perfect for fans of Joe Abercrombie and George R. R. Martin. Welcome to Steelhaven . . . watch your back. 'You'll find yourself looking forward to what Ford dreams up next' SFX Under the reign of King Cael the Uniter, this vast cityport on the southern coast has for years been a symbol of strength, maintaining an uneasy peace throughout the Free States. But now a long shadow hangs over the city, in the form of the dread Elharim warlord, Amon Tugha. When his herald infiltrates the city, looking to exploit its dangerous criminal underworld, and a terrible dark magick that has long been buried once again begins to rise, it could be the beginning of the end. . . Praise for R.S. Ford: 'Exciting and different' The British Fantasy Society 'Violent, vicious and darkly funny' Fantasy Faction 'A perfect example of tight, gritty, character-driven storytelling' Luke Scull, author of The Grim Company

Game Engine Architecture

Game Engine Architecture
Author :
Publisher : CRC Press
Total Pages : 1042
Release :
ISBN-10 : 9781351605649
ISBN-13 : 135160564X
Rating : 4/5 (49 Downloads)

Synopsis Game Engine Architecture by : Jason Gregory

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Empires of Light

Empires of Light
Author :
Publisher : Random House Trade Paperbacks
Total Pages : 466
Release :
ISBN-10 : 9780375758843
ISBN-13 : 0375758844
Rating : 4/5 (43 Downloads)

Synopsis Empires of Light by : Jill Jonnes

The gripping history of electricity and how the fateful collision of Thomas Edison, Nikola Tesla, and George Westinghouse left the world utterly transformed. In the final decades of the nineteenth century, three brilliant and visionary titans of America’s Gilded Age—Thomas Edison, Nikola Tesla, and George Westinghouse—battled bitterly as each vied to create a vast and powerful electrical empire. In Empires of Light, historian Jill Jonnes portrays this extraordinary trio and their riveting and ruthless world of cutting-edge science, invention, intrigue, money, death, and hard-eyed Wall Street millionaires. At the heart of the story are Thomas Alva Edison, the nation’s most famous and folksy inventor, creator of the incandescent light bulb and mastermind of the world’s first direct current electrical light networks; the Serbian wizard of invention Nikola Tesla, elegant, highly eccentric, a dreamer who revolutionized the generation and delivery of electricity; and the charismatic George Westinghouse, Pittsburgh inventor and tough corporate entrepreneur, an industrial idealist who in the era of gaslight imagined a world powered by cheap and plentiful electricity and worked heart and soul to create it. Edison struggled to introduce his radical new direct current (DC) technology into the hurly-burly of New York City as Tesla and Westinghouse challenged his dominance with their alternating current (AC), thus setting the stage for one of the eeriest feuds in American corporate history, the War of the Electric Currents. The battlegrounds: Wall Street, the 1893 Chicago World’s Fair, Niagara Falls, and, finally, the death chamber—Jonnes takes us on the tense walk down a prison hallway and into the sunlit room where William Kemmler, convicted ax murderer, became the first man to die in the electric chair.