Encyclopedia of Computers and Computer History: M-Z

Encyclopedia of Computers and Computer History: M-Z
Author :
Publisher :
Total Pages : 472
Release :
ISBN-10 : UOM:39015055598109
ISBN-13 :
Rating : 4/5 (09 Downloads)

Synopsis Encyclopedia of Computers and Computer History: M-Z by : Raúl Rojas

Review: "This unique reference work includes 600 articles covering the full history of computing from the abacus to eBay. Biographies of major figures in the history of computers, company background, and lists of computer terminology as well as profiles of pioneering computers such as the ENIAC and Commodore 64 are provided."--"Outstanding Reference Sources," American Libraries, May 2002

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 1365
Release :
ISBN-10 : 9781440870200
ISBN-13 : 1440870209
Rating : 4/5 (00 Downloads)

Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

World of Computer Science: M-Z

World of Computer Science: M-Z
Author :
Publisher : Gale Cengage
Total Pages : 330
Release :
ISBN-10 : UCSC:32106016029339
ISBN-13 :
Rating : 4/5 (39 Downloads)

Synopsis World of Computer Science: M-Z by : Brigham Narins

Containing approximately 650 alphabetically arranged entries and 200 photographs, the "World of Computer Science meets the information need for a wide variety of computer studies. It is a subject-specific guide to pioneers, discoveries, theories, concepts, issues and ethics and gives attention to lesser-known scientists, minorities and women.

Encyclopedia of Information Science and Technology, Third Edition

Encyclopedia of Information Science and Technology, Third Edition
Author :
Publisher : IGI Global
Total Pages : 7972
Release :
ISBN-10 : 9781466658899
ISBN-13 : 1466658894
Rating : 4/5 (99 Downloads)

Synopsis Encyclopedia of Information Science and Technology, Third Edition by : Khosrow-Pour, Mehdi

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
Author :
Publisher : Springer Nature
Total Pages : 2150
Release :
ISBN-10 : 9783031231612
ISBN-13 : 3031231619
Rating : 4/5 (12 Downloads)

Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Computer Systems Architecture

Computer Systems Architecture
Author :
Publisher : CRC Press
Total Pages : 468
Release :
ISBN-10 : 9781482231069
ISBN-13 : 1482231069
Rating : 4/5 (69 Downloads)

Synopsis Computer Systems Architecture by : Aharon Yadin

Computer Systems Architecture provides IT professionals and students with the necessary understanding of computer hardware. It addresses the ongoing issues related to computer hardware and discusses the solutions supplied by the industry. The book describes trends in computing solutions that led to the current available infrastructures, tracing the initial need for computers to recent concepts such as the Internet of Things. It covers computers’ data representation, explains how computer architecture and its underlying meaning changed over the years, and examines the implementations and performance enhancements of the central processing unit (CPU). It then discusses the organization, hierarchy, and performance considerations of computer memory as applied by the operating system and illustrates how cache memory significantly improves performance. The author proceeds to explore the bus system, algorithms for ensuring data integrity, input and output (I/O) components, methods for performing I/O, various aspects relevant to software engineering, and nonvolatile storage devices, such as hard drives and technologies for enhancing performance and reliability. He also describes virtualization and cloud computing and the emergence of software-based systems’ architectures. Accessible to software engineers and developers as well as students in IT disciplines, this book enhances readers’ understanding of the hardware infrastructure used in software engineering projects. It enables readers to better optimize system usage by focusing on the principles used in hardware systems design and the methods for enhancing performance.

Encyclopedia of Computers and Computer History: A-L

Encyclopedia of Computers and Computer History: A-L
Author :
Publisher : Routledge
Total Pages : 504
Release :
ISBN-10 : UOM:39015055598117
ISBN-13 :
Rating : 4/5 (17 Downloads)

Synopsis Encyclopedia of Computers and Computer History: A-L by : Raúl Rojas

First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.

Transgenerational Technology and Interactions for the 21st Century

Transgenerational Technology and Interactions for the 21st Century
Author :
Publisher : Emerald Group Publishing
Total Pages : 263
Release :
ISBN-10 : 9781839826382
ISBN-13 : 183982638X
Rating : 4/5 (82 Downloads)

Synopsis Transgenerational Technology and Interactions for the 21st Century by : Hannah R. Marston

This book is rooted in co-design and co-production, taking an interdisciplinary lens and expertise from academia, industry, and stakeholder organisations to examine contemporary issues and to deliver a manifesto for technology innovation, application, and transgenerational living experiences for the 21st century.