Effective Prototyping for Software Makers

Effective Prototyping for Software Makers
Author :
Publisher : Elsevier
Total Pages : 625
Release :
ISBN-10 : 9780080468969
ISBN-13 : 0080468969
Rating : 4/5 (69 Downloads)

Synopsis Effective Prototyping for Software Makers by : Jonathan Arnowitz

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Effective Prototyping with Excel

Effective Prototyping with Excel
Author :
Publisher : Elsevier
Total Pages : 259
Release :
ISBN-10 : 9780080916712
ISBN-13 : 0080916716
Rating : 4/5 (12 Downloads)

Synopsis Effective Prototyping with Excel by : Nevin Berger

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes – ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. - Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop - Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production - Perfect companion to Effective Prototyping for Software Makers – with the same author team and full-color treatment, useful case studies, and hands-on exercises

Using Prototyping in Instructional Design

Using Prototyping in Instructional Design
Author :
Publisher : ASTD
Total Pages : 0
Release :
ISBN-10 : 1562869604
ISBN-13 : 9781562869601
Rating : 4/5 (04 Downloads)

Synopsis Using Prototyping in Instructional Design by : ASTD Press

Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: - Define storyboarding and prototyping. - Explain how to storyboard your e-learning solution. - Show you how to create a physical prototype for feedback. - Instruct on how to create a wireframe digital prototype. - Help you create a refined prototype for the final interface design.

Paper Prototyping

Paper Prototyping
Author :
Publisher : Elsevier
Total Pages : 403
Release :
ISBN-10 : 9780080513508
ISBN-13 : 0080513506
Rating : 4/5 (08 Downloads)

Synopsis Paper Prototyping by : Carolyn Snyder

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Agile Processes in Software Engineering and Extreme Programming

Agile Processes in Software Engineering and Extreme Programming
Author :
Publisher : Springer
Total Pages : 311
Release :
ISBN-10 : 9783319576336
ISBN-13 : 331957633X
Rating : 4/5 (36 Downloads)

Synopsis Agile Processes in Software Engineering and Extreme Programming by : Hubert Baumeister

This book is open access under a CC BY license. The volume constitutes the proceedings of the 18th International Conference on Agile Software Development, XP 2017, held in Cologne, Germany, in May 2017. The 14 full and 6 short papers presented in this volume were carefully reviewed and selected from 46 submissions. They were organized in topical sections named: improving agile processes; agile in organization; and safety critical software. In addition, the volume contains 3 doctoral symposium papers (from 4 papers submitted).

A NOVEL APPROACH OF AUTHENTICATION USING PIXEL VALUE GRAPHICAL PASSWORD SCHEME

A NOVEL APPROACH OF AUTHENTICATION USING PIXEL VALUE GRAPHICAL PASSWORD SCHEME
Author :
Publisher : Anchor Academic Publishing (aap_verlag)
Total Pages : 123
Release :
ISBN-10 : 9783954899135
ISBN-13 : 3954899132
Rating : 4/5 (35 Downloads)

Synopsis A NOVEL APPROACH OF AUTHENTICATION USING PIXEL VALUE GRAPHICAL PASSWORD SCHEME by : MOHD SHUKRAN MOHD AFIZI

In decades, authentication system is relying on username and password as passphrase object for authentication process. The username and password mechanism bring major problem lately and raising the system developer worries on security for client server communication. Many methods and mechanisms are being introduced to overcome this authentication flaws. One of mechanism that has been introduce is graphical password mechanism on purpose to reduce human memory burden based on psychological study that shows human is better at recognizing and remembering images. However, the current method result many security flaw on graphical password authentication mechanism and require specific tool which is cannot be easily implement on any computer system platform. To overcome current method flaws, pixel value graphical password scheme is being introduced by combining the text-based password mechanism and graphical password mechanism where the authentication system extracting pixel value that resides in a digital image file. The extracted eight bits pixel value is used as the passphrase alongside with username during authentication process. The design and development of this method is based on identified graphical password enhancement and user requirement through literature review analysis. Results on literature analysis are being referred to develop the system flow and system design as the design concept which is being used for prototyping development. The developed prototype is being tested with several collections of image specimens as image experimental testing. Results and output from the testing show promising results as the result for Pixel Value graphical password scheme is bring an extremely positive impact. In other words, pixel value graphical password scheme is bringing graphical password scheme a secure promising authentication implementation.

Growing Object-Oriented Software, Guided by Tests

Growing Object-Oriented Software, Guided by Tests
Author :
Publisher : Pearson Education
Total Pages : 762
Release :
ISBN-10 : 9780321699763
ISBN-13 : 0321699769
Rating : 4/5 (63 Downloads)

Synopsis Growing Object-Oriented Software, Guided by Tests by : Steve Freeman

Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

Research Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction
Author :
Publisher : Morgan Kaufmann
Total Pages : 562
Release :
ISBN-10 : 9780128093436
ISBN-13 : 0128093439
Rating : 4/5 (36 Downloads)

Synopsis Research Methods in Human-Computer Interaction by : Jonathan Lazar

Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers

Prototyping

Prototyping
Author :
Publisher : Springer Science & Business Media
Total Pages : 215
Release :
ISBN-10 : 9783642768200
ISBN-13 : 3642768202
Rating : 4/5 (00 Downloads)

Synopsis Prototyping by : Reinhard Budde

Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.

GUI Bloopers

GUI Bloopers
Author :
Publisher : Morgan Kaufmann
Total Pages : 580
Release :
ISBN-10 : 1558605827
ISBN-13 : 9781558605824
Rating : 4/5 (27 Downloads)

Synopsis GUI Bloopers by : Jeff Johnson

"Better read this book, or your design will be featured in Bloopers II. Seriously, bloopers may be fun in Hollywood outtakes, but no movie director would include them in the final film. So why do we find so many bloopers in shipped software? Follow Jeff Johnson as he leads the blooper patrol deep into enemy territory: he takes no prisoners but reveals all the design stupidities that users have been cursing over the years." -Jakob Nielsen Usability Guru, Nielsen Norman Group "If you are a software developer, read this book, especially if you don't think you need it. Don't worry, it isn't filled with abstract and useless theory--this is a book for doers, code writers, and those in the front trenches. Buy it, read it, and take two sections daily." -Don Norman President, UNext Learning Systems hr align="CENTER" size="1" width="75%" GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way. This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals. Features Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs. Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers. Covers bloopers in a wide range of categories: GUI components, layout and appearance, text messages, interaction strategies, Web site design, responsiveness issues, management decision-making, and even more at www.GUI-bloopers.com. Organized and formatted based on the results of its own usability testing--so you can quickly find the information you need, packaged in easily digested pieces.