ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning
Author :
Publisher : Academic Conferences limited
Total Pages :
Release :
ISBN-10 : 9781912764709
ISBN-13 : 1912764709
Rating : 4/5 (09 Downloads)

Synopsis ECGBL 2020 14th European Conference on Game-Based Learning by : Panagiotis Fotaris

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Game Jams – History, Technology, and Organisation

Game Jams – History, Technology, and Organisation
Author :
Publisher : Springer Nature
Total Pages : 136
Release :
ISBN-10 : 9783031151873
ISBN-13 : 3031151879
Rating : 4/5 (73 Downloads)

Synopsis Game Jams – History, Technology, and Organisation by : Allan Fowler

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning
Author :
Publisher : Academic Conferences and publishing limited
Total Pages : 950
Release :
ISBN-10 : 9781914587894
ISBN-13 : 1914587898
Rating : 4/5 (94 Downloads)

Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Digital Communication and Learning

Digital Communication and Learning
Author :
Publisher : Springer Nature
Total Pages : 399
Release :
ISBN-10 : 9789811683299
ISBN-13 : 9811683298
Rating : 4/5 (99 Downloads)

Synopsis Digital Communication and Learning by : Anna Wing Bo Tso

This edited book collects papers with perspectives from scholars and practitioners in Asia, Australia, and Europe to reveal the pros and cons, chances and challenges, constraints, and potential risks that educators and learners are facing as the new paradigm for communication and learning takes place, with a view to shedding light on the global education climate in the midst of the pandemic. Since the onset of the global pandemic, education has been revolutionized in almost every aspect. The emergency precautionary measures which were once supposed to be temporary school arrangements only have now become the new normal, reshaping our understanding of learning environments, redefining the pedagogic standards in terms of teaching practices, learning designs, teacher–student interaction, feedback, and assessment. Online teaching, distanced learning, flipped classrooms, and self-paced e-learning have all played an increasingly vital role in shaping a new education culture in various education settings, affecting school management, teachers, students, and parents alike. While ICT in education, alongside new media, has provided ample benefits and convenience for educators and students, communication and virtual lessons conducted in the socially distanced classroom appear to have brought issues such as the digital divide, e-mental health, insufficient technical support, inefficient classroom management, reduced interaction between teachers and students, not to mention the growing concerns over privacy and security.

The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning
Author :
Publisher : Springer Nature
Total Pages : 420
Release :
ISBN-10 : 9783031480164
ISBN-13 : 3031480163
Rating : 4/5 (64 Downloads)

Synopsis The World of Games: Technologies for Experimenting, Thinking, Learning by : Daria Bylieva

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Social Computing and Social Media

Social Computing and Social Media
Author :
Publisher : Springer Nature
Total Pages : 579
Release :
ISBN-10 : 9783031359279
ISBN-13 : 3031359275
Rating : 4/5 (79 Downloads)

Synopsis Social Computing and Social Media by : Adela Coman

This two-volume set LNCS 14025 and 14026 constitutes the refereed proceedings of the 15th International Conference on Social Computing and Social Media, SCSM 2023, held as part of the 25th International Conference, HCI International 2023, held in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The SCSM 2023 conference offers a wide range of topics related to the design, development, assessment, use, and impact of social media.

Technology-Enhanced Learning for a Free, Safe, and Sustainable World

Technology-Enhanced Learning for a Free, Safe, and Sustainable World
Author :
Publisher : Springer Nature
Total Pages : 437
Release :
ISBN-10 : 9783030864361
ISBN-13 : 3030864367
Rating : 4/5 (61 Downloads)

Synopsis Technology-Enhanced Learning for a Free, Safe, and Sustainable World by : Tinne De Laet

This book constitutes the proceedings of the 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, held in Bolzano, Italy, in September 2021. The 21 research full papers and 28 short papers presented in this volume were carefully reviewed and selected from 98 submissions. The European Conference on Technology-Enhance Learning, is committed to address global challenges and quality education. The papers deal with the Sustainable Development Goals, particularly SDG 4 and SDG 10, to help to reduce the existing gaps and inequalities between countries and regions from around the world in terms of inclusiveness, equity, access, and quality of education.