Drawing Basics And Video Game Art
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Author |
: Chris Solarski |
Publisher |
: Watson-Guptill |
Total Pages |
: 242 |
Release |
: 2012-09-18 |
ISBN-10 |
: 9780823098477 |
ISBN-13 |
: 0823098478 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Drawing Basics and Video Game Art by : Chris Solarski
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Author |
: Chris Solarski |
Publisher |
: CRC Press |
Total Pages |
: 314 |
Release |
: 2017-01-20 |
ISBN-10 |
: 9781315401201 |
ISBN-13 |
: 1315401207 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Interactive Stories and Video Game Art by : Chris Solarski
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Author |
: Sam R. Kennedy |
Publisher |
: Watson-Guptill |
Total Pages |
: 162 |
Release |
: 2013-05-14 |
ISBN-10 |
: 9780823008094 |
ISBN-13 |
: 0823008096 |
Rating |
: 4/5 (94 Downloads) |
Synopsis How to Become a Video Game Artist by : Sam R. Kennedy
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Author |
: Christopher Hart |
Publisher |
: Watson-Guptill |
Total Pages |
: 162 |
Release |
: 2012-04-17 |
ISBN-10 |
: 9780823082773 |
ISBN-13 |
: 0823082776 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Basic Drawing Made Amazingly Easy by : Christopher Hart
The third title in a bestselling series, Basic Drawing Made Amazingly Easy is a complete drawing book for the beginning artist. Based on a series of lessons that begin with the five basic shapes (circle, oval, square, cylinder, and rectangle) combined with the five basic components of drawing (line, mass, perspective, light, and shading), the book progresses from the simplest forms to more complex inanimate objects and organic animate subjects.
Author |
: Steve Harpster |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2017-11-02 |
ISBN-10 |
: 9781440351853 |
ISBN-13 |
: 1440351856 |
Rating |
: 4/5 (53 Downloads) |
Synopsis How to Draw Video Games by : Steve Harpster
Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
Author |
: Chris Solarski |
Publisher |
: Watson-Guptill |
Total Pages |
: 242 |
Release |
: 2012-09-18 |
ISBN-10 |
: 9780823098484 |
ISBN-13 |
: 0823098486 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Drawing Basics and Video Game Art by : Chris Solarski
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Author |
: Chris Solarski |
Publisher |
: CRC Press |
Total Pages |
: 221 |
Release |
: 2017-01-20 |
ISBN-10 |
: 9781315401218 |
ISBN-13 |
: 1315401215 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Interactive Stories and Video Game Art by : Chris Solarski
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
Author |
: |
Publisher |
: |
Total Pages |
: 2200 |
Release |
: 2000 |
ISBN-10 |
: UCSD:31822029450475 |
ISBN-13 |
: |
Rating |
: 4/5 (75 Downloads) |
Synopsis Bowker's Complete Video Directory by :
Author |
: |
Publisher |
: |
Total Pages |
: 1424 |
Release |
: 2006 |
ISBN-10 |
: 1414406290 |
ISBN-13 |
: 9781414406299 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Video Source Book by :
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
Author |
: |
Publisher |
: |
Total Pages |
: 862 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015049278057 |
ISBN-13 |
: |
Rating |
: 4/5 (57 Downloads) |
Synopsis PC Magazine by :