Drakonheim City of Bones

Drakonheim City of Bones
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Publisher :
Total Pages :
Release :
ISBN-10 : 0985751479
ISBN-13 : 9780985751470
Rating : 4/5 (79 Downloads)

Synopsis Drakonheim City of Bones by : Matthew Hanson

To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern plains, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains.Drakonheim is a system-free setting; you can use it with any fantasy roleplaying game. It can serve as a quick stopping point, or as the center of an entire campaign.

The mortal instruments

The mortal instruments
Author :
Publisher :
Total Pages : 124
Release :
ISBN-10 : 9633738075
ISBN-13 : 9789633738078
Rating : 4/5 (75 Downloads)

Synopsis The mortal instruments by :

The Mortal Instruments: The Graphic Novel, Vol. 5

The Mortal Instruments: The Graphic Novel, Vol. 5
Author :
Publisher : Yen Press LLC
Total Pages : 218
Release :
ISBN-10 : 9781975341275
ISBN-13 : 1975341279
Rating : 4/5 (75 Downloads)

Synopsis The Mortal Instruments: The Graphic Novel, Vol. 5 by : Cassandra Clare

The fifth installment of the graphic novel adaptation of Cassandra Clare’s bestselling The Mortal Instruments! On a mission to save her mom, Clary prepares to leave for Idris, the homeland of the Shadowhunters. Sure, Jace is adamantly against the idea and Magnus refuses to help, but Clary now has powers of her own. What awaits her on the other side of the portal, though, might not be exactly what she’s expecting... The city comes to life through Cassandra Jean’s lush artwork, and a scene penned by Cassandra Clare exclusively for the graphic novel makes this a can’t-miss for fans!

Shadow of the Demon Lord

Shadow of the Demon Lord
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Publisher :
Total Pages :
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ISBN-10 : 1495168867
ISBN-13 : 9781495168864
Rating : 4/5 (67 Downloads)

Synopsis Shadow of the Demon Lord by : Robert Schwalb

The Mecha Hack

The Mecha Hack
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1944517162
ISBN-13 : 9781944517168
Rating : 4/5 (62 Downloads)

Synopsis The Mecha Hack by :

Broken Earth (Pathfinder)

Broken Earth (Pathfinder)
Author :
Publisher : Sneak Attack Presss
Total Pages : 196
Release :
ISBN-10 : 0985751452
ISBN-13 : 9780985751456
Rating : 4/5 (52 Downloads)

Synopsis Broken Earth (Pathfinder) by : Matthew J. Hanson

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.

Advanced Encounters

Advanced Encounters
Author :
Publisher :
Total Pages : 40
Release :
ISBN-10 : 0985751428
ISBN-13 : 9780985751425
Rating : 4/5 (28 Downloads)

Synopsis Advanced Encounters by : Matthew J Hanson

It's About More Than Killing All the Monsters! Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.

Abstract Dungeon

Abstract Dungeon
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0985751460
ISBN-13 : 9780985751463
Rating : 4/5 (60 Downloads)

Synopsis Abstract Dungeon by : Matthew Hanson

A dwarven princess on a quest to reclaim her throne.A brave but dim warrior who decides to become a wizard after finding a wand with a mind of its own.A talking monkey with a magical bubble pipe who searches for the banana of gold.You can tell all of these stories and many more when you play Abstract Dungeon. Abstract Dungeon quick ans simple roleplaying game built around a resource spending mechanic. It gives you control over whether and how your character overcome obstacles in your path. The question is not whether you make your roll, but whether you are willing to pay the price.The biggest difference between Abstract Dungeon and other roleplaying games is that you roll your all your dice at the start or the adventure, then spend your dice to overcome challenges. You can always win, provided you are willing to spend the resources.You then need to describe how you overcame the challenge based on the source of the die you spent. If you spend a die from your Toughness pool, it could represent anything from punching a goblin in the face to holding your liquor, while spending a die from Intellect could represent casting a spell or presenting a logical argument.The Abstract Dungeon core rulebook contains everything you need to play including: Character creation Rules to play GM advice Optional rules Magic items Monsters Morvan's Hollow, a sample setting

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1946231088
ISBN-13 : 9781946231086
Rating : 4/5 (88 Downloads)

Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Spire

Spire
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0996376569
ISBN-13 : 9780996376563
Rating : 4/5 (69 Downloads)

Synopsis Spire by : Grant Howitt