Drafting Fundamentals For The Entertainment Classroom
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Author |
: Eric Appleton |
Publisher |
: Routledge |
Total Pages |
: 386 |
Release |
: 2021-11-23 |
ISBN-10 |
: 9781000459630 |
ISBN-13 |
: 1000459632 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Drafting Fundamentals for the Entertainment Classroom by : Eric Appleton
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.
Author |
: Ming Chen |
Publisher |
: CRC Press |
Total Pages |
: 304 |
Release |
: 2024-09-13 |
ISBN-10 |
: 9781040089958 |
ISBN-13 |
: 104008995X |
Rating |
: 4/5 (58 Downloads) |
Synopsis Essential Vectorworks Skills for Scenic and Production Designers by : Ming Chen
Essential Vectorworks Skills for Scenic and Production Designers is an accessible textbook that covers the digital skills of 2D drawing, 3D modeling, rendering, drafting, and design presentation, providing aspiring designers with an invaluable toolkit to quickly and efficiently hone their craft. Modeled after learner-centered teaching practice and based on USITT drafting standards, this book is structured around six carefully selected core projects. It introduces key terms and commands, tools, techniques, and procedures for drawing, modeling, rendering, drafting, and design presentation with Vectorworks. Each chapter begins with key commands and a set of learning objectives that will be explored. The design exercises and projects that follow invite the reader’s active participation in the learning process. Along with step-by-step instructions, 240 illustrations (including student work samples), and three insightful interviews with professional designers, this book also contains open-ended projects that encourage the reader to explore new ways of scenographic expression and creatively apply commands and techniques to solve example design problems. This textbook is for use in scenic design, drafting, model making, and rendering courses in university theatre and media programs, and may be of interest to emerging professional scenic designers or scenographers for theatre, opera, and concert performances, production designers or art directors in film and television industries, themed exhibition designers, and theme park designers. Essential Vectorworks Skills for Scenic and Production Designers includes access to a wealth of online resources, including 15 videos with step-by-step instruction, six files of vwx or PDF formats for additional exercises and projects, and a video of student work samples.
Author |
: John Blurton |
Publisher |
: Routledge |
Total Pages |
: 175 |
Release |
: 2013-09-13 |
ISBN-10 |
: 9781135868420 |
ISBN-13 |
: 1135868425 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Scenery by : John Blurton
This practical book looks at the types of drawing used, equipment, materials commonly specified, surveying, and also covers building floors, flats, cloths, windows, doors, trucks, staircases, roofs, revolves, multi-story structures, and bridges. By addressing both theater and the commercial world this book will be of real help to a broad range of people in the theater industry.
Author |
: |
Publisher |
: |
Total Pages |
: 1084 |
Release |
: 1972 |
ISBN-10 |
: UOM:39015022449048 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Abstracts of Instructional Materials in Vocational and Technical Education by :
Author |
: |
Publisher |
: |
Total Pages |
: 1152 |
Release |
: 1992 |
ISBN-10 |
: UCR:31210012131213 |
ISBN-13 |
: |
Rating |
: 4/5 (13 Downloads) |
Synopsis Resources in Education by :
Author |
: Bruce Reinhart |
Publisher |
: |
Total Pages |
: 406 |
Release |
: 1970 |
ISBN-10 |
: UOM:39015035835464 |
ISBN-13 |
: |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Vocational-technical Library Collection by : Bruce Reinhart
Author |
: Howard Pitler |
Publisher |
: ASCD |
Total Pages |
: 265 |
Release |
: 2012-08-02 |
ISBN-10 |
: 9781416614968 |
ISBN-13 |
: 1416614966 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Using Technology with Classroom Instruction That Works by : Howard Pitler
Technology is ubiquitous, and its potential to transform learning is immense. The first edition of Using Technology with Classroom Instruction That Works answered some vital questions about 21st century teaching and learning: What are the best ways to incorporate technology into the curriculum? What kinds of technology will best support particular learning tasks and objectives? How does a teacher ensure that technology use will enhance instruction rather than distract from it? This revised and updated second edition of that best-selling book provides fresh answers to these critical questions, taking into account the enormous technological advances that have occurred since the first edition was published, including the proliferation of social networks, mobile devices, and web-based multimedia tools. It also builds on the up-to-date research and instructional planning framework featured in the new edition of Classroom Instruction That Works, outlining the most appropriate technology applications and resources for all nine categories of effective instructional strategies: * Setting objectives and providing feedback * Reinforcing effort and providing recognition * Cooperative learning * Cues, questions, and advance organizers * Nonlinguistic representations * Summarizing and note taking * Assigning homework and providing practice * Identifying similarities and differences * Generating and testing hypotheses Each strategy-focused chapter features examples—across grade levels and subject areas, and drawn from real-life lesson plans and projects—of teachers integrating relevant technology in the classroom in ways that are engaging and inspiring to students. The authors also recommend dozens of word processing applications, spreadsheet generators, educational games, data collection tools, and online resources that can help make lessons more fun, more challenging, and—most of all—more effective.
Author |
: Mildred R. Donoghue |
Publisher |
: SAGE |
Total Pages |
: 481 |
Release |
: 2008-08-05 |
ISBN-10 |
: 9781412940498 |
ISBN-13 |
: 1412940494 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Language Arts by : Mildred R. Donoghue
A clear introduction for the teaching of language and communication.
Author |
: Koos Eissen |
Publisher |
: BIS Publishers |
Total Pages |
: 0 |
Release |
: 2019-11-05 |
ISBN-10 |
: 9063695330 |
ISBN-13 |
: 9789063695330 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Sketching by : Koos Eissen
A must have for product design students! Are designers still making drawings by hand? Isn't it more advanced to use a computer in this computer era? Some may think sketching is a disappearing skill, but if you ever enter a design studio, you will find out differently. Studios still make sketches and drawings by hand and in most cases, quite a lot of them. They are an integral part of the decision-making process, used in the early stages of design, in brainstorming sessions, in the phase of research and concept exploration, and in presentation. Drawing has proved to be, next to verbal explanation, a powerful tool for communicating not only with fellow designers, engineers or model makers but also with clients, contractors and public offices. This book can be regarded as a standard book on design sketching, useful for students in product design.
Author |
: Rudy De Reyna |
Publisher |
: Watson-Guptill |
Total Pages |
: 178 |
Release |
: 2011-09-07 |
ISBN-10 |
: 9780307786357 |
ISBN-13 |
: 0307786358 |
Rating |
: 4/5 (57 Downloads) |
Synopsis How to Draw What You See by : Rudy De Reyna
The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction. Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna’s methods. How to Draw What You See shows artists how to recognize the basic shape of an object—cube, cylinder, cone, or sphere—and use that shape to draw the object, no matter how much detail it contains.