Document Design
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Author |
: Miles A. Kimball |
Publisher |
: Bedford/St. Martin's |
Total Pages |
: 440 |
Release |
: 2007-12-12 |
ISBN-10 |
: 0312436998 |
ISBN-13 |
: 9780312436995 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Document Design by : Miles A. Kimball
The technological revolution of the last ten years has radically changed document designers' materials, processes, and tools of the trade. In short, choices about everything from typography and color to planning and production have changed -- even multiplied. The first new text for the college market in ten years, Kimball and Hawkins' Document Design assumes from the start that students are working online to produce a fuller range of print and online documents, designed and delivered differently in a digital world. Through practical, accessible advice and examples, Kimball and Hawkins lay out the array of elements and choices that document designers need to consider, all in the context of a rhetorical framework that allows students to see the effects of those choices. The only text to integrate a range of theoretical perspectives, visual perception, visual culture, and visual rhetoric, Document Design teaches students to think more critically about their own design decisions and to keep usability in mind every step of the way. True to its message, this artfully designed text practices the principles it teaches and is sure to become a reference that students will keep.
Author |
: Saul Carliner |
Publisher |
: John Benjamins Publishing |
Total Pages |
: 265 |
Release |
: 2006-01-01 |
ISBN-10 |
: 9789027232076 |
ISBN-13 |
: 9027232075 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Information and Document Design by : Saul Carliner
Outcomes of the Information Design Conference, held in Jan. 2004 at the University of Tilburg.
Author |
: Kevin Craine |
Publisher |
: MC2 Books |
Total Pages |
: 188 |
Release |
: 2000-01-01 |
ISBN-10 |
: 1893347001 |
ISBN-13 |
: 9781893347007 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Designing a Document Strategy by : Kevin Craine
Finding ways to reduce costs is difficult but the latest books from MC2 Books, Designing a Document Strategy by Kevin Craine has the cure. This book tells managers how to better manage the process that consumes paper, toner, and manpower in every business environment. In support of the book, Craine has unveiled a support website, www.document-strategy.com, offering a preview of the coverage. While there are many books on business strategy and workflow, few tackle the lifeblood of business, the document. Designing a Document Strategy targets managers, technicians and consultants who see the benefit and cost savings inherent in implementing a document strategy. The clearly defined five-phase process can be tailored to any environment. It includes Cause-effect diagrams, flow charts, and ROI formulas that can be copied and put into use. Case examples demonstrate application of the theories in the real world, leading to meaningful and informed action. Regardless of their final recommendations, readers will be more likely to bring about real-world, bottom-line benefits. There is no better educational resource on designing a document strategy than this book. Book reviewers in the document industry give it rave reviews.
Author |
: Kathryn Riley |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 0131706748 |
ISBN-13 |
: 9780131706743 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Visual Composing by : Kathryn Riley
For courses in Document Design, Information Design, Visual Communication, Visual Rhetoric, or Desktop Publishing. Moving beyond a how-to book, Visual Composing: Document Design for Print and Digital Media explores the best practices in document design and why these practices work. Chapters consider the five criteria that contribute to effective visual composing (clarity, unity, usability, tone and aesthetics) and how these elements balance to form visually attractive and usable documents. Numerous examples illustrate relevant principles and exercises allow students to both evaluate and design documents. Covering both print and digital media, it presents the research behind best practices and gives students a more sophisticated understanding of why certain design principles are recommended.
Author |
: Robert J. Glushko |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: 0262572451 |
ISBN-13 |
: 9780262572453 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Document Engineering by : Robert J. Glushko
Analysis and design methods for document exchanges that combine and interconnect business processes and services on the Internet.
Author |
: |
Publisher |
: BRILL |
Total Pages |
: 119 |
Release |
: 2021-08-04 |
ISBN-10 |
: 9789004488915 |
ISBN-13 |
: 900448891X |
Rating |
: 4/5 (15 Downloads) |
Synopsis Interface Design & Document Design by :
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
Author |
: Kevin Lee Allen |
Publisher |
: CRC Press |
Total Pages |
: 349 |
Release |
: 2014-09-15 |
ISBN-10 |
: 9781317929741 |
ISBN-13 |
: 1317929748 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Vectorworks for Entertainment Design by : Kevin Lee Allen
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.
Author |
: Grant P. Wiggins |
Publisher |
: ASCD |
Total Pages |
: 383 |
Release |
: 2005 |
ISBN-10 |
: 9781416600350 |
ISBN-13 |
: 1416600353 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Understanding by Design by : Grant P. Wiggins
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Author |
: Michael Sellers |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 624 |
Release |
: 2017-10-30 |
ISBN-10 |
: 9780134669458 |
ISBN-13 |
: 0134669452 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Advanced Game Design by : Michael Sellers
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed
Author |
: Kim Sydow Campbell |
Publisher |
: Routledge |
Total Pages |
: 143 |
Release |
: 2013-10-18 |
ISBN-10 |
: 9781136689154 |
ISBN-13 |
: 113668915X |
Rating |
: 4/5 (54 Downloads) |
Synopsis Coherence, Continuity, and Cohesion by : Kim Sydow Campbell
There is a need for general theoretical principles describing/explaining effective design -- those which demonstrate "unity" and enhance comprehension and usability. Theories of cohesion from linguistics and of comprehension in psychology are likely sources of such general principles. Unfortunately, linguistic approaches to discourse unity have focused exclusively on semantic elements such as synonymy or anaphora, and have ignored other linguistic elements such as syntactic parallelism and phonological alliteration. They have also overlooked the non-linguistic elements -- visual factors such as typography or color, and auditory components such as pitch or duration. In addition, linguistic approaches have met with criticism because they have failed to explain the relationship between semantic cohesive elements and coherence. On the other hand, psychological approaches to discourse comprehension have considered the impact of a wider range of discourse elements -- typographical cuing of key terms to enhance comprehension -- but have failed to provide general theoretical explanations for such observations. This volume uses Gestalt theory to provide general principles for predicting one aspect of coherence -- that of continuity -- across the entire range of discourse elements, and also to outline the relationship between cohesion and coherence. The theoretical core of this book argues that the cognitive principles that explain why humans "sense" unity in a succession of sounds (a whole musical piece) or in a configuration of visual shapes (a complete object) are the basis of principles which explain why we "sense" unity in oral, written, and electronically produced documents.