Dmca Handbook for Virtual Worlds

Dmca Handbook for Virtual Worlds
Author :
Publisher : Brooks Press
Total Pages : 232
Release :
ISBN-10 : 098504201X
ISBN-13 : 9780985042011
Rating : 4/5 (1X Downloads)

Synopsis Dmca Handbook for Virtual Worlds by : Connie J. Mableson

Virtual Worlds that allow residents to create user generated content (UGC) will store that UGC on servers owned or controlled by the virtual world owners. When infringing copies of virtual objects are stored on those servers, the virtual world owners may be liable for monetary damages for contributory copyright infringement. Content Creators routinely discover infringing copies of their virtual goods in virtual worlds. Primarily for Virtual World Owners using OpenSim, Unity, or other proprietary platforms, this Handbook provides a step-by-step guide with all the Forms so that Virtual World Owners may take full advantage of the safe harbors of the DMCA. Content Creators are also provided with a step-by-step process including all Forms necessary to remove infringing content from all virtual worlds including Second Life(r), OpenSim, Unity, and proprietary worlds. The DMCA Handbook Provides: - A Step-by-Step breakdown of the DMCA process - A Policy Checklist to create the DMCA Policy - All of the Forms to implement the DMCA "notice and take-down" regime -Best practices for virtual world owners - Tips and instructions with Forms for Content Creators to remove infringing material Written by internet and copyright lawyer, Connie J. Mableson, the DMCA Handbook for Virtual World Owners is the only book of its kind available to assist Virtual World Owners and Content Creators with the DMCA process and regim

Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners

Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners
Author :
Publisher : Brooks Press
Total Pages : 228
Release :
ISBN-10 : 0985042001
ISBN-13 : 9780985042004
Rating : 4/5 (01 Downloads)

Synopsis Dmca Handbook for Isps, Websites, Content Creators, and Copyright Owners by : Connie J. Mableson

This Handbook is for ISPs and Website owners who want to eliminate exposure for monetary damages as a result of being liable for contributory copyright infringement through the proper application of the safe harbors of the Digital Millennium Copyright Act (DMCA). This Handbook provides the relevant information ISPs and Websites need to take advantage of the DMCA - a law that immunizes ISPs and Website owners and qualifying service providers from monetary damages for copyright infringement. This Handbook is also for Content Creators and Copyright Owners who want to know how to get infringing copies of their material or content taken down by ISPs and Websites. This Handbook Provides: *A Chapter-by-Chapter, Step-by-Step breakdown of the DMCA regime *Forms for ISPs & Websites to implement the "notice and take-down" process *Forms for Creators and Copyright Owners to remove infringing copies online The DMCA HANDBOOK for ISP's, Websites, Content Creators, and Copyright Owners is the authoritative handbook for all of the parties involved in online infringement of copyrighted protected content and the Digital Millennium Copyright Act (DMCA).

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 553
Release :
ISBN-10 : 9780763792053
ISBN-13 : 0763792055
Rating : 4/5 (53 Downloads)

Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Virtual Justice

Virtual Justice
Author :
Publisher : Yale University Press
Total Pages : 239
Release :
ISBN-10 : 9780300163162
ISBN-13 : 0300163169
Rating : 4/5 (62 Downloads)

Synopsis Virtual Justice by : Greg Lastowka

Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights
Author :
Publisher : IGI Global
Total Pages : 238
Release :
ISBN-10 : 9781615207961
ISBN-13 : 1615207961
Rating : 4/5 (61 Downloads)

Synopsis Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights by : Adrian, Angela

"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

DMCA Handbook for Online Service Providers, Websites, and Copyright Owners

DMCA Handbook for Online Service Providers, Websites, and Copyright Owners
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1641050527
ISBN-13 : 9781641050524
Rating : 4/5 (27 Downloads)

Synopsis DMCA Handbook for Online Service Providers, Websites, and Copyright Owners by : Connie J. Mableson

Resource added for the Web Development program 101522, Web Design Technician program 311522, and Web Application Programming 311523.

Metaverse Unleashed

Metaverse Unleashed
Author :
Publisher : Independently Published
Total Pages : 0
Release :
ISBN-10 : 9798875530791
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Metaverse Unleashed by : Adrien Switzer

Embark on an extraordinary journey into the boundless realms of the Metaverse with this groundbreaking guide! "Metaverse Unleashed" is your ultimate companion to navigating and thriving in the mesmerizing expanse of virtual worlds.

Research Handbook on the Law of Virtual and Augmented Reality

Research Handbook on the Law of Virtual and Augmented Reality
Author :
Publisher : Edward Elgar Publishing
Total Pages : 709
Release :
ISBN-10 : 9781786438591
ISBN-13 : 1786438593
Rating : 4/5 (91 Downloads)

Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

The Oxford Handbook of Virtuality

The Oxford Handbook of Virtuality
Author :
Publisher : Oxford Handbooks
Total Pages : 794
Release :
ISBN-10 : 9780199826162
ISBN-13 : 0199826161
Rating : 4/5 (62 Downloads)

Synopsis The Oxford Handbook of Virtuality by : Mark Grimshaw

The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Entering the Metaverse

Entering the Metaverse
Author :
Publisher : Independently Published
Total Pages : 0
Release :
ISBN-10 : 9798375222080
ISBN-13 :
Rating : 4/5 (80 Downloads)

Synopsis Entering the Metaverse by : Francesco Facciorusso

Are you interested in exploring the exciting world of the metaverse? This book is the ultimate guide to understanding and navigating this rapidly-evolving virtual space. The metaverse is a shared virtual reality, created by the convergence of multiple virtual worlds, and it represents an extension of the real world. It's a place where people can interact, work, play, and even live out their wildest dreams. In this book, you'll discover the history and evolution of the metaverse, and learn about the technical and design challenges involved in building and maintaining a metaverse. You'll also delve into the potential impacts and implications of the metaverse on society, culture, and the economy, and explore the ethical and legal issues that arise in this new and exciting space. With its comprehensive coverage and diverse range of viewpoints, this book is a must-read for anyone interested in the metaverse. Whether you're a technologist, a researcher, a policy maker, or just a curious reader, you'll find something of value in these pages. Don't miss out on this fascinating and thought-provoking exploration of the metaverse - order your copy today!