Displacement Mapping And Volume Rendering Graphics Hardware
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Author |
: Michael C. Doggett |
Publisher |
: Universal-Publishers |
Total Pages |
: 160 |
Release |
: 2002 |
ISBN-10 |
: 9781581121667 |
ISBN-13 |
: 1581121660 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Displacement Mapping and Volume Rendering Graphics Hardware by : Michael C. Doggett
The complexity of graphics hardware is currently undergoing a major change with the introduction of geometry engines on relatively inexpensive single chip ASICs which now contain the complete graphics rendering pipeline in full custom hardware. While the highest performance in measured in frames per second is theultimate criteria for judging these chips, the focus is now starting to shift towards new features and different rendering techniques and pipelines. This dissertation introduces new hardware architectures for more realistic surface rendering of three dimensional objects and the rendering of volumetric datasets. Surface rendering is dealt with in the first part of the dissertation where the architectures for displacement map rendering in hardware are proposed. This work represents the first to appear in scientific literature on displacement map hardware rendering. Where possible these architectures propose components that integrate into currently available pipelines and make use of existing units in those pipelines. Displacement map rendering in hardware is a desired feature currently under development by most graphics hardware vendors. The first architecture is scan-line based and works just before rasterization and the second adaptively retessellates a triangle mesh using additional hardware on either side of the geometry transformation stage in the graphics pipeline. The VIZARDII architecture and several hardware based performance improvements for any ray casting architecture are presented in the second part titled Volume Rendering. VIZARDII is an interactve programmable hardware acelerator for Volume Rendering implemented on a PCI Card. The main pipeline is implemented on a Xilinx FPGA allowing new features to be added relatively quickly. A memory interface is presented and discussed with its final implementation appearing in the VIZARDII system. Novel architectures for ray queuing and sorting, sub-cube based space leaping are also presented which improve the performance of ray casting based hardware architectures. Antialiasing that occurs when ray casting volume data is also discussed and possible solutions are presented using multiresolutionvolume datasets.
Author |
: Günther Greiner |
Publisher |
: IOS Press |
Total Pages |
: 548 |
Release |
: 2002 |
ISBN-10 |
: 3898380343 |
ISBN-13 |
: 9783898380348 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Vision, Modeling, and Visualization 2002 by : Günther Greiner
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Total Pages |
: 131 |
Release |
: 2024-05-14 |
ISBN-10 |
: PKEY:6610000568796 |
ISBN-13 |
: |
Rating |
: 4/5 (96 Downloads) |
Synopsis Volume Rendering by : Fouad Sabry
What is Volume Rendering In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Volume rendering Chapter 2: Rendering (computer graphics) Chapter 3: Texture mapping Chapter 4: Voxel Chapter 5: Tomography Chapter 6: Ray casting Chapter 7: Scientific visualization Chapter 8: Reyes rendering Chapter 9: Clipping (computer graphics) Chapter 10: Volume ray casting (II) Answering the public top questions about volume rendering. (III) Real world examples for the usage of volume rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Volume Rendering.
Author |
: Klaus Engel |
Publisher |
: CRC Press |
Total Pages |
: 515 |
Release |
: 2006-07-21 |
ISBN-10 |
: 9781439864296 |
ISBN-13 |
: 1439864292 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Real-Time Volume Graphics by : Klaus Engel
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
Author |
: Marcus A. Magnor |
Publisher |
: CRC Press |
Total Pages |
: 218 |
Release |
: 2005-08-08 |
ISBN-10 |
: 9781439865705 |
ISBN-13 |
: 1439865701 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Video-Based Rendering by : Marcus A. Magnor
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput
Author |
: Matt Pharr |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 814 |
Release |
: 2005 |
ISBN-10 |
: 0321335597 |
ISBN-13 |
: 9780321335593 |
Rating |
: 4/5 (97 Downloads) |
Synopsis GPU Gems 2 by : Matt Pharr
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author |
: |
Publisher |
: |
Total Pages |
: 236 |
Release |
: 2012 |
ISBN-10 |
: UCBK:C112512179 |
ISBN-13 |
: |
Rating |
: 4/5 (79 Downloads) |
Synopsis Comptes Rendus - Interface Graphique by :
Author |
: Wolfgang Engel |
Publisher |
: CRC Press |
Total Pages |
: 574 |
Release |
: 2015-07-28 |
ISBN-10 |
: 9781482264623 |
ISBN-13 |
: 1482264625 |
Rating |
: 4/5 (23 Downloads) |
Synopsis GPU Pro 6 by : Wolfgang Engel
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance
Author |
: |
Publisher |
: |
Total Pages |
: 256 |
Release |
: 2001 |
ISBN-10 |
: UOM:39015054260776 |
ISBN-13 |
: |
Rating |
: 4/5 (76 Downloads) |
Synopsis Proceedings by :
Author |
: Orion Wilson |
Publisher |
: |
Total Pages |
: 16 |
Release |
: 1994 |
ISBN-10 |
: UCSC:32106013466351 |
ISBN-13 |
: |
Rating |
: 4/5 (51 Downloads) |
Synopsis Direct Volume Rendering Via 3D Terxtures by : Orion Wilson