Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience
Author :
Publisher : Rowman Altamira
Total Pages : 264
Release :
ISBN-10 : 9780759112377
ISBN-13 : 0759112371
Rating : 4/5 (77 Downloads)

Synopsis Digital Technologies and the Museum Experience by : Loïc Tallon

The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience
Author :
Publisher : Rowman Altamira
Total Pages : 264
Release :
ISBN-10 : 9780759111219
ISBN-13 : 0759111219
Rating : 4/5 (19 Downloads)

Synopsis Digital Technologies and the Museum Experience by : Loïc Tallon

The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Museums and Digital Culture

Museums and Digital Culture
Author :
Publisher : Springer
Total Pages : 589
Release :
ISBN-10 : 9783319974576
ISBN-13 : 3319974572
Rating : 4/5 (76 Downloads)

Synopsis Museums and Digital Culture by : Tula Giannini

This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Museum Object Lessons for the Digital Age

Museum Object Lessons for the Digital Age
Author :
Publisher : UCL Press
Total Pages : 166
Release :
ISBN-10 : 9781787352834
ISBN-13 : 1787352838
Rating : 4/5 (34 Downloads)

Synopsis Museum Object Lessons for the Digital Age by : Haidy Geismar

Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.

Museum Experience Design

Museum Experience Design
Author :
Publisher : Springer
Total Pages : 0
Release :
ISBN-10 : 3319864262
ISBN-13 : 9783319864266
Rating : 4/5 (62 Downloads)

Synopsis Museum Experience Design by : Arnold Vermeeren

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

Museums in a Digital Culture

Museums in a Digital Culture
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 9089646612
ISBN-13 : 9789089646613
Rating : 4/5 (12 Downloads)

Synopsis Museums in a Digital Culture by : Chiel van den Akker

This collection of essays takes up the question of the cultural meaning of the information and communications technology that makes these new ways of engaging with art and history possible.

Recoding the Museum

Recoding the Museum
Author :
Publisher : Routledge
Total Pages : 183
Release :
ISBN-10 : 9781134259670
ISBN-13 : 1134259670
Rating : 4/5 (70 Downloads)

Synopsis Recoding the Museum by : Ross Parry

Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.

The Digital Future of Museums

The Digital Future of Museums
Author :
Publisher : Routledge
Total Pages : 220
Release :
ISBN-10 : 9780429958304
ISBN-13 : 0429958307
Rating : 4/5 (04 Downloads)

Synopsis The Digital Future of Museums by : Keir Winesmith

The Digital Future of Museums: Conversations and Provocations argues that museums today can neither ignore the importance of digital technologies when engaging their communities, nor fail to address the broader social, economic and cultural changes that shape their digital offerings. Through moderated conversations with respected and inf luential museum practitioners, thinkers and experts in related fields, this book explores the role of digital technology in contemporary museum practice within Europe, the U.S., Australasia and Asia. It offers provocations and reflections about effective practice that will help prepare today’s museums for tomorrow, culminating in a set of competing possible visions for the future of the museum sector. The Digital Future of Museums is essential reading for museum studies students and those who teach or write about the museum sector. It will also be of interest to those who work in, for, and with museums, as well as practitioners working in galleries, archives and libraries.

Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments
Author :
Publisher : Springer Nature
Total Pages : 364
Release :
ISBN-10 : 9783030770402
ISBN-13 : 3030770400
Rating : 4/5 (02 Downloads)

Synopsis Makers at School, Educational Robotics and Innovative Learning Environments by : David Scaradozzi

This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.