Digital Games and Mental Health

Digital Games and Mental Health
Author :
Publisher : Frontiers Media SA
Total Pages : 218
Release :
ISBN-10 : 9782889714612
ISBN-13 : 2889714616
Rating : 4/5 (12 Downloads)

Synopsis Digital Games and Mental Health by : Rachel Kowert

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Author :
Publisher : Oxford University Press
Total Pages : 517
Release :
ISBN-10 : 9780190670023
ISBN-13 : 0190670029
Rating : 4/5 (23 Downloads)

Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.

Digital Games eBook

Digital Games eBook
Author :
Publisher : GURMEETWEB TECHNICAL LABS
Total Pages : 1394
Release :
ISBN-10 : 9789359750071
ISBN-13 : 9359750077
Rating : 4/5 (71 Downloads)

Synopsis Digital Games eBook by : GURMEET SINGH DANG

Digital Games for Minority Student Engagement: Emerging Research and Opportunities

Digital Games for Minority Student Engagement: Emerging Research and Opportunities
Author :
Publisher : IGI Global
Total Pages : 120
Release :
ISBN-10 : 9781522533993
ISBN-13 : 1522533990
Rating : 4/5 (93 Downloads)

Synopsis Digital Games for Minority Student Engagement: Emerging Research and Opportunities by : Misra, Rupanada

Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Games

Games
Author :
Publisher : Emerald Group Publishing
Total Pages : 155
Release :
ISBN-10 : 9781800435940
ISBN-13 : 1800435940
Rating : 4/5 (40 Downloads)

Synopsis Games by : Sandra Danilovic

Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games
Author :
Publisher : Academic Press
Total Pages : 366
Release :
ISBN-10 : 9780128018408
ISBN-13 : 0128018402
Rating : 4/5 (08 Downloads)

Synopsis Emotions, Technology, and Digital Games by :

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy

Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy
Author :
Publisher : IGI Global
Total Pages : 423
Release :
ISBN-10 : 9781799888253
ISBN-13 : 1799888258
Rating : 4/5 (53 Downloads)

Synopsis Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy by : Vaz de Almeida, Cristina

Health literacy in practice requires the development of techniques that ensure that the patient can better access information, understand its content, know how to use this information, and make better health decisions. If the patient makes better health decisions, there are immediate reflexes in health outcomes. The aim is to develop an approach based on the commitment and creation of an atmosphere of trust that reduces uncertainty, anxiety, and embarrassment based on a process of assertive, clear, and positive communication (ACP model). The Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy brings the consolidation of knowledge, strategies, and techniques to improve health literacy. This book discusses the importance of making sound health decisions: decisions that can save lives, prevent premature deaths, avoid hospitalizations and abusive resources to medical emergencies, and improve overall health outcomes for the individual, family, community, and society. Covering topics such as dietary guidance, health behavior change models, and medication reconciliation, this resource has theoretical and practical aspects essential to health information libraries, hospitals, clinics, health centers, health schools, patient associations, health professionals, medical students, researchers, professors, and academicians.

Digital Innovations for Mental Health Support

Digital Innovations for Mental Health Support
Author :
Publisher : IGI Global
Total Pages : 409
Release :
ISBN-10 : 9781799879930
ISBN-13 : 1799879933
Rating : 4/5 (30 Downloads)

Synopsis Digital Innovations for Mental Health Support by : Prescott, Julie

Given the migration to more technologically driven services and resources in today’s world, as well as the range of digital innovations and research that have taken shape throughout the COVID-19 pandemic, it is important to consider the role that such advancements have played in supporting mental health initiatives. Throughout the COVID-19 pandemic, mental health service providers utilized technology and online environments more than ever before to care for people’s mental health and emotional needs, which has forced us to raise questions like how COVID-19 has impacted mental health support and services and how technology has helped people with their mental health through this ongoing crisis, along with outlooks for the future. Digital Innovations for Mental Health Support explores a range of current developments and topics surrounding the application of technology in mental health services including the need to examine the availability and forms of technologies to support mental health, how technology is received by people and the providers of services utilizing technology, how online platforms are increasingly being used for support and how efficacious these are, as well as how they are monitored and the issues that arise from their use. This publication provides an outlet with chapters focusing on empirical studies across a variety disciplines that utilize technologies and online platforms to support mental health and emotional well-being, including psychology, counseling, medicine, education, and psychiatry. Covering topics such as counseling online and computer games to support mental health, it is ideal for researchers, academics, healthcare professionals, and students.

The dark and the light side of gaming

The dark and the light side of gaming
Author :
Publisher : Frontiers Media SA
Total Pages : 199
Release :
ISBN-10 : 9782832543368
ISBN-13 : 2832543367
Rating : 4/5 (68 Downloads)

Synopsis The dark and the light side of gaming by : Felix Reer