Digital Games and Mental Health

Digital Games and Mental Health
Author :
Publisher : Frontiers Media SA
Total Pages : 218
Release :
ISBN-10 : 9782889714612
ISBN-13 : 2889714616
Rating : 4/5 (12 Downloads)

Synopsis Digital Games and Mental Health by : Rachel Kowert

Mental Health in the Digital Age

Mental Health in the Digital Age
Author :
Publisher : Oxford University Press, USA
Total Pages : 305
Release :
ISBN-10 : 9780199380183
ISBN-13 : 019938018X
Rating : 4/5 (83 Downloads)

Synopsis Mental Health in the Digital Age by : Elias Aboujaoude

Mental Health in the Digital Age, written by distinguished international experts, comprehensively examines the intersection between digital technology and mental health. It provides a state-of-the-art, evidence-based, and well-balanced review and is a valuable guide to an area often shrouded in controversy.

Mental Health | Atmospheres | Video Games

Mental Health | Atmospheres | Video Games
Author :
Publisher : transcript Verlag
Total Pages : 263
Release :
ISBN-10 : 9783839462645
ISBN-13 : 3839462649
Rating : 4/5 (45 Downloads)

Synopsis Mental Health | Atmospheres | Video Games by : Jimena Aguilar Rodríguez

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Video Games and Well-being

Video Games and Well-being
Author :
Publisher : Springer Nature
Total Pages : 176
Release :
ISBN-10 : 9783030327705
ISBN-13 : 3030327701
Rating : 4/5 (05 Downloads)

Synopsis Video Games and Well-being by : Rachel Kowert

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Multifaceted Approach to Digital Addiction and Its Treatment

Multifaceted Approach to Digital Addiction and Its Treatment
Author :
Publisher : IGI Global
Total Pages : 419
Release :
ISBN-10 : 9781522584506
ISBN-13 : 1522584501
Rating : 4/5 (06 Downloads)

Synopsis Multifaceted Approach to Digital Addiction and Its Treatment by : Bozoglan, Bahadir

With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in people’s daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.

Music and Game

Music and Game
Author :
Publisher : Springer Science & Business Media
Total Pages : 224
Release :
ISBN-10 : 9783531189130
ISBN-13 : 3531189131
Rating : 4/5 (30 Downloads)

Synopsis Music and Game by : Peter Moormann

This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music’s composition techniques, interactivity and function as well as attending to its performative aspects.

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Author :
Publisher : Oxford University Press, USA
Total Pages : 517
Release :
ISBN-10 : 9780190218058
ISBN-13 : 0190218053
Rating : 4/5 (58 Downloads)

Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Digital Therapies in Psychosocial Rehabilitation and Mental Health

Digital Therapies in Psychosocial Rehabilitation and Mental Health
Author :
Publisher : IGI Global
Total Pages : 414
Release :
ISBN-10 : 9781799886365
ISBN-13 : 1799886360
Rating : 4/5 (65 Downloads)

Synopsis Digital Therapies in Psychosocial Rehabilitation and Mental Health by : Marques, António

Digital health is the convergence of digital technologies with health to enhance the efficiency of healthcare delivery and make healthcare more personalized and precise. These technologies generally focus on the development of interconnected health systems to improve the use of computational technologies, smart devices, computational analysis techniques, and communication media to help healthcare professionals and their patients manage illnesses and health risks, as well as promote health and well-being. Digital tools play a central role in the most promising future healthcare innovations and create tremendous opportunities for a more integrated and value-based system along with a stronger focus on patient outcomes, and as such, having access to the latest research findings and progressions is of paramount importance. Digital Therapies in Psychosocial Rehabilitation and Mental Health introduces the latest digital innovations in the mental health field and points out new ways it can be used in patient care while also delving into some of the limits of its application. It presents a comprehensive state-of-the-art approach to digital mental health technologies and practices within the broad confines of psychosocial and mental health practices and also provides a canvas to discuss emerging digital mental health solutions, propelled by the ubiquitous availability of personalized devices and affordable wearable sensors and innovative technologies such as virtual and augmented reality, mobile apps, robots, and intelligent platforms. It is ideal for medical professors and students, researchers, practitioners of healthcare companies, managers, and other professionals where digital health technologies can be used.

Mental Health in a Digital World

Mental Health in a Digital World
Author :
Publisher : Elsevier
Total Pages : 526
Release :
ISBN-10 : 9780128222010
ISBN-13 : 0128222018
Rating : 4/5 (10 Downloads)

Synopsis Mental Health in a Digital World by : Dan J. Stein

Mental Health in a Digital World addresses mental health assessments and interventions using digital technology, including mobile phones, wearable devices and related technologies. Sections discuss mental health data collection and analysis for purposes of assessment and treatment, including the use of electronic medical records and information technologies to improve services and research, the use of digital technologies to enhance communication, psychoeducation, screening for mental disorders, the problematic use of the internet, including internet gambling and gaming, cybersex and cyberchondria, and internet interventions, ranging from online psychotherapy to mobile phone apps and virtual reality adjuncts to psychotherapy. Reviews research and applications of digital technology to mental health Includes digital technologies for assessment, intervention, communication and education Addresses data collection and analysis, service delivery and the therapeutic relationship Discusses the E-related disorders that complicate digital intervention

Game Play

Game Play
Author :
Publisher : John Wiley & Sons
Total Pages : 246
Release :
ISBN-10 : 9781119553779
ISBN-13 : 1119553776
Rating : 4/5 (79 Downloads)

Synopsis Game Play by : Jessica Stone

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.