Digital Football Cultures

Digital Football Cultures
Author :
Publisher : Routledge
Total Pages : 215
Release :
ISBN-10 : 9781351118880
ISBN-13 : 1351118889
Rating : 4/5 (80 Downloads)

Synopsis Digital Football Cultures by : Stefan Lawrence

As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital cultural studies. It presents cutting edge theoretical and empirical work based around four key themes: theorizing digital football cultures; digital football fandom; football and social media; and football (sub)cybercultures. Covering topics such as transnational digital fandom, online abuse, and gender, Digital Football Cultures argues that we are witnessing the hyperdigitalization of the world’s most popular sport. This book is a valuable resource for students and researchers working in leisure studies, sports studies, football studies, and critical media studies, as well as geography, anthropology, criminology, and sociology. It is also fascinating reading for anybody working in sport, media, and culture.

Digital Media Sport

Digital Media Sport
Author :
Publisher : Routledge
Total Pages : 292
Release :
ISBN-10 : 9781134107940
ISBN-13 : 1134107943
Rating : 4/5 (40 Downloads)

Synopsis Digital Media Sport by : Brett Hutchins

Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets. Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural practices that shape the contemporary global sports media landscape. The complexity of these related issues demands an interdisciplinary approach that is adopted here in a series of thematically-organized essays by international scholars working in media studies, Internet studies, sociology, cultural studies, and sport studies. .

Handbook of Research on the Impact of Fandom in Society and Consumerism

Handbook of Research on the Impact of Fandom in Society and Consumerism
Author :
Publisher : IGI Global
Total Pages : 605
Release :
ISBN-10 : 9781799810490
ISBN-13 : 1799810496
Rating : 4/5 (90 Downloads)

Synopsis Handbook of Research on the Impact of Fandom in Society and Consumerism by : Wang, Cheng Lu

Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.

Governance of Digital Game Environments and Cultural Diversity

Governance of Digital Game Environments and Cultural Diversity
Author :
Publisher : Edward Elgar Publishing
Total Pages : 301
Release :
ISBN-10 : 9781849806350
ISBN-13 : 1849806357
Rating : 4/5 (50 Downloads)

Synopsis Governance of Digital Game Environments and Cultural Diversity by : Christoph Beat Graber

'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the business, legal and sociological implications of digital gaming. Innovative, fast-paced, and engaging as games themselves, these scholarly works provide invaluable insight for academics, policy makers and perhaps even participants themselves about the reality behind virtual worlds.' Shubha Ghosh, University of Wisconsin Law School, US 'This is an excellent and path-breaking collection of sharp and carefully researched essays. It provides wonderful insights on numerous important aspects of the complex relationship between play, cultural diversity, communications policy, and the governance of virtual societies. The phenomenal growth of these new digital realms has raised important questions across the academic disciplines, making this book's interdisciplinary focus extremely helpful to potential regulators and university scholars alike.' Greg Lastowka, Rutgers School of law, Camden, US This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games. Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and in particular digital games and virtual worlds.

Digital Leisure Cultures

Digital Leisure Cultures
Author :
Publisher : Taylor & Francis
Total Pages : 239
Release :
ISBN-10 : 9781317355618
ISBN-13 : 131735561X
Rating : 4/5 (18 Downloads)

Synopsis Digital Leisure Cultures by : Sandro Carnicelli

The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Football, Fandom and Consumption

Football, Fandom and Consumption
Author :
Publisher : Routledge
Total Pages : 201
Release :
ISBN-10 : 9780429632297
ISBN-13 : 0429632290
Rating : 4/5 (97 Downloads)

Synopsis Football, Fandom and Consumption by : Oliver Brooks

Modern football is an industry and capitalism is its engine. However, this book argues for a more nuanced understanding of contemporary football culture and the (self-)identity of football fans. Drawing on original ethnographic research conducted with fans at all levels, from international to lower league, the book explores the tensions between fans as consumers and ‘traditional’ football cultures, arguing that modern football fans are able to negotiate the discourses of capitalism and tradition operating upon them to enact their own power and identity within football culture. Featuring case studies of Norwich City, MK Dons and Chelsea fans, this is fascinating reading for anybody with an interest in sport and society or cultural studies.

Hate Crime in Football

Hate Crime in Football
Author :
Publisher : Policy Press
Total Pages : 228
Release :
ISBN-10 : 9781529227185
ISBN-13 : 1529227186
Rating : 4/5 (85 Downloads)

Synopsis Hate Crime in Football by : Imran Awan

Rates of hate crime within football have been increasing, despite the visibility of anti-racist actions such as 'taking the knee'. With a unique collection of testimonies, this book shows that hostility is a daily occurrence for some professional football players, ranging from online threats to physical intimidation and violence at football matches. Bringing a range of perspectives to this widespread problem, leading academics, practitioners and policy makers shed light on the best strategies to tackle racism, homophobia, transphobia and misogyny in football.

Research Anthology on Fandoms, Online Social Communities, and Pop Culture

Research Anthology on Fandoms, Online Social Communities, and Pop Culture
Author :
Publisher : IGI Global
Total Pages : 444
Release :
ISBN-10 : 9781668445167
ISBN-13 : 1668445166
Rating : 4/5 (67 Downloads)

Synopsis Research Anthology on Fandoms, Online Social Communities, and Pop Culture by : Management Association, Information Resources

The internet has grown to become one of the largest communication hubs in history. With its ability to share content and create community bonds, it has seen many fandoms and online social communities develop within the past decades. While there are some detriments to these communities, there are also many benefits and potential uses for the betterment of society. The Research Anthology on Fandoms, Online Social Communities, and Pop Culture explores the ways in which the internet has presented itself as a platform for communities to gather. This essential reference source discusses the engagement of these communities, social media use, and the uses of these communities for education. Covering topics such as digital communities, transmedia language learning, and digital humanities, this book is a vital tool for educators of K-12 and higher education, digital folklorists, sociologists, communications researchers, online administrators, community leaders, and academicians.

The UEFA European Football Championships

The UEFA European Football Championships
Author :
Publisher : Taylor & Francis
Total Pages : 94
Release :
ISBN-10 : 9781000841572
ISBN-13 : 100084157X
Rating : 4/5 (72 Downloads)

Synopsis The UEFA European Football Championships by : Jan Andre Lee Ludvigsen

This book explores social and political issues and trends emerging around the UEFA European Football Championships. It presents a contemporary sociology of the European Championships which, despite its significance as a mega-event, has been largely overshadowed by the Olympics and the FIFA World Cup in existing literature. At a time when both sport mega-events and Europe are undergoing dramatic transformations, this book explores a range of case studies and important topics such as changing consumption patterns, new types of sport media, social media, environmental policies and emergency politics, public opposition and co-hosting. It also situates the European Championships within wider European projects and discourses of European identities, integration and enlargement. Drawing on data from recent and historical European Championships, and looking ahead to the next tournament in Germany in 2024, this book serves to open up new debates within the sociology of sport and the study of mega-events. It is a timely and ground-breaking text which will resonate with students, academics and readers who are interested in football, the sociology of sport, megaevents, digital sociology, European politics and culture or sports business.

EA Sports FIFA

EA Sports FIFA
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 305
Release :
ISBN-10 : 9781501375354
ISBN-13 : 1501375350
Rating : 4/5 (54 Downloads)

Synopsis EA Sports FIFA by : Raiford Guins

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.