Digital Entertainment

Digital Entertainment
Author :
Publisher : Springer Nature
Total Pages : 265
Release :
ISBN-10 : 9789811597244
ISBN-13 : 9811597243
Rating : 4/5 (44 Downloads)

Synopsis Digital Entertainment by : Subhankar Das

This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes human–PC or human–human or human–mobile collaboration through the Internet (or remote).

Digital Entertainment as Next Evolution in Service Sector

Digital Entertainment as Next Evolution in Service Sector
Author :
Publisher : Springer Nature
Total Pages : 213
Release :
ISBN-10 : 9789811981210
ISBN-13 : 9811981213
Rating : 4/5 (10 Downloads)

Synopsis Digital Entertainment as Next Evolution in Service Sector by : Subhankar Das

The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
Author :
Publisher : Springer
Total Pages : 1420
Release :
ISBN-10 : 9783540334248
ISBN-13 : 3540334246
Rating : 4/5 (48 Downloads)

Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
Author :
Publisher : Springer
Total Pages : 991
Release :
ISBN-10 : 9783540730118
ISBN-13 : 3540730117
Rating : 4/5 (18 Downloads)

Synopsis Technologies for E-Learning and Digital Entertainment by : Kin-chuen Hui

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts
Author :
Publisher : Springer Science & Business Media
Total Pages : 764
Release :
ISBN-10 : 9780387890241
ISBN-13 : 0387890246
Rating : 4/5 (41 Downloads)

Synopsis Handbook of Multimedia for Digital Entertainment and Arts by : Borko Furht

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Handbook of Digital Games and Entertainment Technologies

Handbook of Digital Games and Entertainment Technologies
Author :
Publisher : Springer
Total Pages : 0
Release :
ISBN-10 : 9814560499
ISBN-13 : 9789814560498
Rating : 4/5 (99 Downloads)

Synopsis Handbook of Digital Games and Entertainment Technologies by : Ryohei Nakatsu

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

Digital Media, Youth, and Credibility

Digital Media, Youth, and Credibility
Author :
Publisher : MIT Press
Total Pages : 212
Release :
ISBN-10 : 9780262562324
ISBN-13 : 0262562324
Rating : 4/5 (24 Downloads)

Synopsis Digital Media, Youth, and Credibility by : Miriam J. Metzger

The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning. Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature. Contributors Matthew S. Eastin, Gunther Eysenbach, Brian Hilligoss, Frances Jacobson Harris, R. David Lankes, Soo Young Rieh, S. Shyam Sundar, Fred W. Weingarten

The Digital Media Handbook

The Digital Media Handbook
Author :
Publisher : Routledge
Total Pages : 466
Release :
ISBN-10 : 9781135077150
ISBN-13 : 1135077150
Rating : 4/5 (50 Downloads)

Synopsis The Digital Media Handbook by : Andrew Dewdney

The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture. Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists. The Digital Media Handbook highlights key concerns of today’s practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication. The Digital Media Handbook includes: Essays on the history and theory of digital media Essays on contemporary issues and debates Interviews with digital media professionals A glossary of technical acronyms and key terms.

Digital Storytelling

Digital Storytelling
Author :
Publisher : CRC Press
Total Pages : 569
Release :
ISBN-10 : 9781135044459
ISBN-13 : 1135044457
Rating : 4/5 (59 Downloads)

Synopsis Digital Storytelling by : Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Digital Media Effects

Digital Media Effects
Author :
Publisher : Rowman & Littlefield
Total Pages : 265
Release :
ISBN-10 : 9781538140024
ISBN-13 : 1538140020
Rating : 4/5 (24 Downloads)

Synopsis Digital Media Effects by : W. James Potter

People have always depended on the mass media for information and entertainment. With mobile devices and easy access to the internet, people are now in constant connection with an ever growing source of information and entertainment and they contribute their own content to those sources through social media. As their media usage shifts towards digital media with their immediacy, interactivity, and intrusiveness, the way media affects people has fundamentally changed. Digital Media Effects focuses on those changes in media effects. While the author acknowledges the findings from the very large literature of effects from exposure to traditional media. Expanding from traditional media effects studies, this book focuses attention on the kinds of effects that have arisen in the new digital age.