Different Games, Different Rules

Different Games, Different Rules
Author :
Publisher : Why Americans and Japanese Mis
Total Pages : 194
Release :
ISBN-10 : 0195154851
ISBN-13 : 9780195154856
Rating : 4/5 (51 Downloads)

Synopsis Different Games, Different Rules by : Haru Yamada

In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada argues, we can learn to avoid frustrating and damaging failures of communication.

New Rules for Classic Games

New Rules for Classic Games
Author :
Publisher : Wiley
Total Pages : 262
Release :
ISBN-10 : 0471536210
ISBN-13 : 9780471536215
Rating : 4/5 (10 Downloads)

Synopsis New Rules for Classic Games by : R. Wayne Schmittberger

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Rules of Play

Rules of Play
Author :
Publisher : MIT Press
Total Pages : 680
Release :
ISBN-10 : 0262240459
ISBN-13 : 9780262240451
Rating : 4/5 (59 Downloads)

Synopsis Rules of Play by : Katie Salen Tekinbas

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

According to Hoyle

According to Hoyle
Author :
Publisher : Ballantine Books
Total Pages : 302
Release :
ISBN-10 : 9780449911563
ISBN-13 : 044991156X
Rating : 4/5 (63 Downloads)

Synopsis According to Hoyle by : Richard L. Frey

"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.

Games without Rules

Games without Rules
Author :
Publisher : Public Affairs
Total Pages : 418
Release :
ISBN-10 : 9781610393195
ISBN-13 : 1610393198
Rating : 4/5 (95 Downloads)

Synopsis Games without Rules by : Tamim Ansary

By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation

The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games
Author :
Publisher : Puzzlewright
Total Pages : 0
Release :
ISBN-10 : 1454953756
ISBN-13 : 9781454953753
Rating : 4/5 (56 Downloads)

Synopsis The Ultimate Book of Family Card Games by : Oliver Ho

Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.

Half-Real

Half-Real
Author :
Publisher : MIT Press
Total Pages : 245
Release :
ISBN-10 : 9780262284134
ISBN-13 : 0262284138
Rating : 4/5 (34 Downloads)

Synopsis Half-Real by : Jesper Juul

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Same Game Different Rules

Same Game Different Rules
Author :
Publisher : McGraw-Hill Companies
Total Pages : 294
Release :
ISBN-10 : 007140760X
ISBN-13 : 9780071407601
Rating : 4/5 (0X Downloads)

Synopsis Same Game Different Rules by : Jean Hollands

You are a smart, ambitious, no-nonsense businesswoman with her eye on the prize--a two-fisted, go-getter who always gets results. Your superiors openly praise your competence and brains, and you are beloved by your company's clients. Now for the bad news: those same qualities that, so far, have earned you so many kudos could very well destroy all your chances of future success. Same Game Different Rules, top executive coach Jean Hollands addresses a dangerous obstacle that continues to thwart many a talented woman's ambition-- the Bully Broad factor. Tough, assertive, authoritative, often intimidating, Bully Broads have been the driving forces behind many of the most sensational success stories of the New Economy. Unfortunately, many of these exceptional women are discovering, too late, that the very qualities that propelled them up the corporate ladder can just as easily ruin them in today's relationship-building, teamwork-oriented corporate culture. Writing for women in every career stage, Jean Hollands offers her prescription for getting ahead without being perceived as a Bully Broad, Ice Queen, or Ms. Understood. Drawing upon her twenty years of experience coaching thousands

Man, Play, and Games

Man, Play, and Games
Author :
Publisher : University of Illinois Press
Total Pages : 228
Release :
ISBN-10 : 025207033X
ISBN-13 : 9780252070334
Rating : 4/5 (3X Downloads)

Synopsis Man, Play, and Games by : Roger Caillois

According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

The Big Book of Rules

The Big Book of Rules
Author :
Publisher : Penguin
Total Pages : 352
Release :
ISBN-10 : 0452286441
ISBN-13 : 9780452286443
Rating : 4/5 (41 Downloads)

Synopsis The Big Book of Rules by : Stephanie Spadaccini

Presents rules for a dozen categories of games including backgammon and other board games, charades as well as other family and party games, and pinochle, bridge, and other card games.