Developing Games On The Raspberry Pi
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Author |
: Seth Kenlon |
Publisher |
: Apress |
Total Pages |
: 324 |
Release |
: 2018-12-19 |
ISBN-10 |
: 9781484241707 |
ISBN-13 |
: 1484241703 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Developing Games on the Raspberry Pi by : Seth Kenlon
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Author |
: Stewart Watkiss |
Publisher |
: Apress |
Total Pages |
: 358 |
Release |
: 2020-02-04 |
ISBN-10 |
: 9781484256503 |
ISBN-13 |
: 1484256506 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Beginning Game Programming with Pygame Zero by : Stewart Watkiss
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Author |
: Simon Monk |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 193 |
Release |
: 2012-11-23 |
ISBN-10 |
: 9780071807845 |
ISBN-13 |
: 0071807845 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Programming the Raspberry Pi: Getting Started with Python by : Simon Monk
Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter
Author |
: Alex Bradbury |
Publisher |
: John Wiley & Sons |
Total Pages |
: 294 |
Release |
: 2014-03-10 |
ISBN-10 |
: 9781118717059 |
ISBN-13 |
: 1118717058 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Learning Python with Raspberry Pi by : Alex Bradbury
The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running. Covers variables, loops, and functions Addresses 3D graphics programming Walks you through programming Minecraft Zeroes in on Python for scripting Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
Author |
: Ryan C. Heitz |
Publisher |
: Simon and Schuster |
Total Pages |
: 402 |
Release |
: 2016-01-12 |
ISBN-10 |
: 9781638352440 |
ISBN-13 |
: 1638352445 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Hello Raspberry Pi! by : Ryan C. Heitz
Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects
Author |
: Jurie Horneman |
Publisher |
: CoderDojo Nano |
Total Pages |
: 96 |
Release |
: 2017-09-07 |
ISBN-10 |
: 1405284102 |
ISBN-13 |
: 9781405284103 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Make Your Own Game by : Jurie Horneman
CoderDojo Nano: Make Your Own Game teaches the fundamentals of the Javascript coding language in a simple, logical way to help kids reach their goal of creating their very own PC game. Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book. Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development. Look out for other titles in the CoderDojo Nano series: CoderDojo Nano: Build Your Own Website.
Author |
: Stephen Smith |
Publisher |
: Apress |
Total Pages |
: 380 |
Release |
: 2019-10-23 |
ISBN-10 |
: 9781484252871 |
ISBN-13 |
: 148425287X |
Rating |
: 4/5 (71 Downloads) |
Synopsis Raspberry Pi Assembly Language Programming by : Stephen Smith
Gain all the skills required to dive into the fundamentals of the Raspberry Pi hardware architecture and how data is stored in the Pi’s memory. This book provides you with working starting points for your own projects while you develop a working knowledge of Assembly language programming on the Raspberry Pi. You'll learn how to interface to the Pi’s hardware including accessing the GPIO ports. The book will cover the basics of code optimization as well as how to inter-operate with C and Python code, so you'll develop enough background to use the official ARM reference documentation for further projects. With Raspberry Pi Assembly Language Programming as your guide you'll study how to read and reverse engineer machine code and then then apply those new skills to study code examples and take control of your Pi’s hardware and software both. What You'll Learn Program basic ARM 32-Bit Assembly Language Interface with the various hardware devices on the Raspberry Pi Comprehend code containing Assembly language Use the official ARM reference documentation Who This Book Is For Coders who have already learned to program in a higher-level language like Python, Java, C#, or C and now wish to learn Assembly programming.
Author |
: Andrew Robinson |
Publisher |
: John Wiley & Sons |
Total Pages |
: 480 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9781118555569 |
ISBN-13 |
: 1118555562 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Raspberry Pi Projects by : Andrew Robinson
Learn to build software and hardware projects featuring the Raspberry Pi! Congratulations on becoming a proud owner of a Raspberry Pi! Following primers on getting your Pi up and running and programming with Python, the authors walk you through 16 fun projects of increasing sophistication that let you develop your Raspberry Pi skills. Among other things you will: Write simple programs, including a tic-tac-toe game Re-create vintage games similar to Pong and Pac-Man Construct a networked alarm system with door sensors and webcams Build Pi-controlled gadgets including a slot car racetrack and a door lock Create a reaction timer and an electronic harmonograph Construct a Facebook-enabled Etch A Sketch-type gadget and a Twittering toy Raspberry Pi Projects is an excellent way to dig deeper into the capabilities of the Pi and to have great fun while doing it.
Author |
: Al Sweigart |
Publisher |
: No Starch Press |
Total Pages |
: 377 |
Release |
: 2016-12-16 |
ISBN-10 |
: 9781593277956 |
ISBN-13 |
: 1593277954 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author |
: Sloan Kelly |
Publisher |
: Apress |
Total Pages |
: 395 |
Release |
: 2019-05-25 |
ISBN-10 |
: 9781484245330 |
ISBN-13 |
: 1484245334 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Python, PyGame, and Raspberry Pi Game Development by : Sloan Kelly
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.