Developers Guide To Multiplayer Games
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Author |
: Andrew Mulholland |
Publisher |
: Wordware Publishing |
Total Pages |
: 110 |
Release |
: 2001-08 |
ISBN-10 |
: 1556228686 |
ISBN-13 |
: 9781556228681 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Developer's Guide to Multiplayer Games by : Andrew Mulholland
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.
Author |
: Josh Glazer |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 721 |
Release |
: 2015-11-20 |
ISBN-10 |
: 9780134034348 |
ISBN-13 |
: 0134034341 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Multiplayer Game Programming by : Josh Glazer
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Author |
: Jessica Mulligan |
Publisher |
: New Riders |
Total Pages |
: 532 |
Release |
: 2003 |
ISBN-10 |
: 1592730000 |
ISBN-13 |
: 9781592730001 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Developing Online Games by : Jessica Mulligan
A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).
Author |
: Joshua L. Glazer |
Publisher |
: |
Total Pages |
: |
Release |
: 2016 |
ISBN-10 |
: 0134034368 |
ISBN-13 |
: 9780134034362 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Multiplayer Game Programming by : Joshua L. Glazer
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Author |
: Rodrigo Silveira |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2015 |
ISBN-10 |
: 1785283103 |
ISBN-13 |
: 9781785283109 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Multiplayer Game Development with HTML5 by : Rodrigo Silveira
If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality in your games as quickly as possible, then this book is ideal for you.
Author |
: Andrew Mulholland |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 576 |
Release |
: 2004 |
ISBN-10 |
: 9781556220760 |
ISBN-13 |
: 1556220766 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Programming Multiplayer Games by : Andrew Mulholland
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.
Author |
: Joshua L. Glazer |
Publisher |
: |
Total Pages |
: |
Release |
: 2016 |
ISBN-10 |
: 013403435X |
ISBN-13 |
: 9780134034355 |
Rating |
: 4/5 (5X Downloads) |
Synopsis Multiplayer Game Programming by : Joshua L. Glazer
Author |
: Alan R. Stagner |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 375 |
Release |
: 2013-12-20 |
ISBN-10 |
: 9781849692335 |
ISBN-13 |
: 1849692335 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Unity Multiplayer Games by : Alan R. Stagner
An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Andrew Mulholland |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 420 |
Release |
: 2004-09 |
ISBN-10 |
: 9781556220449 |
ISBN-13 |
: 1556220448 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Official Butterfly.net Game Developer's Guide by : Andrew Mulholland
This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimise the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player syncronisation works using the Dead Reckoning process. CD-ROM included.