Designing Xr
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Author |
: Peter (Zak) Zakrzewski |
Publisher |
: Emerald Group Publishing |
Total Pages |
: 324 |
Release |
: 2022-02-14 |
ISBN-10 |
: 9781802623659 |
ISBN-13 |
: 1802623655 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Designing XR by : Peter (Zak) Zakrzewski
In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?
Author |
: Peter (Zak) Zakrzewski |
Publisher |
: Emerald Group Publishing |
Total Pages |
: 298 |
Release |
: 2022-02-14 |
ISBN-10 |
: 9781802623673 |
ISBN-13 |
: 1802623671 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Designing XR by : Peter (Zak) Zakrzewski
In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?
Author |
: Cornel Hillmann |
Publisher |
: Apress |
Total Pages |
: 255 |
Release |
: 2021-06-13 |
ISBN-10 |
: 1484270193 |
ISBN-13 |
: 9781484270196 |
Rating |
: 4/5 (93 Downloads) |
Synopsis UX for XR by : Cornel Hillmann
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
Author |
: Adam Palmquist |
Publisher |
: Springer Nature |
Total Pages |
: 310 |
Release |
: |
ISBN-10 |
: 9783031305955 |
ISBN-13 |
: 3031305957 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Universal Design in Video Games by : Adam Palmquist
Author |
: Constantine Stephanidis |
Publisher |
: Springer Nature |
Total Pages |
: 613 |
Release |
: 2021-11-10 |
ISBN-10 |
: 9783030909635 |
ISBN-13 |
: 3030909638 |
Rating |
: 4/5 (35 Downloads) |
Synopsis HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence by : Constantine Stephanidis
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Author |
: Barbaros Bostan |
Publisher |
: Springer Nature |
Total Pages |
: 490 |
Release |
: 2020-04-06 |
ISBN-10 |
: 9783030376437 |
ISBN-13 |
: 3030376435 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Author |
: Dr. Ashley Godbold |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 638 |
Release |
: 2024-06-07 |
ISBN-10 |
: 9781803238760 |
ISBN-13 |
: 1803238763 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Mastering UI Development with Unity by : Dr. Ashley Godbold
Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.
Author |
: Lekhi, Pooja |
Publisher |
: IGI Global |
Total Pages |
: 628 |
Release |
: 2023-08-29 |
ISBN-10 |
: 9781668499207 |
ISBN-13 |
: 1668499207 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Concepts, Technologies, Challenges, and the Future of Web 3 by : Lekhi, Pooja
Web3 is a term which refers to the third generation of the World Wide Web; it is a decentralized internet architecture that uses blockchain technology, smart contracts, and other decentralized technologies to create a more secure and transparent internet.Concepts, Technologies, Challenges, and the Future of Web 3 is led by researchers with a valuable mix of industry and academic experience. The book delves into the concepts of decentralization, trustlessness, and interoperability and explores the challenges of Web3, including scalability, security, and regulatory compliance. It examines the current and potential future use cases of Web3, such as decentralized finance, supply chain management, identity verification, and decentralized social networks. “The core building blocks of Web3” is not just for researchers, academics, and students in computer science and related fields but also for developers, entrepreneurs, and businesses looking to build applications and services in the Web3 space. It offers a clear understanding of the technical and conceptual frameworks underpinning Web3 and the challenges and opportunities in the decentralized web. Moreover, the book is valuable for policymakers, regulators, and legal professionals interested in understanding the regulatory frameworks and legal implications of Web3. It provides insights into the potential impact of Web3 on governance, regulation, and law, highlighting the need for new policy frameworks to address the challenges and opportunities presented by the decentralized web.
Author |
: Constantine Stephanidis |
Publisher |
: CRC Press |
Total Pages |
: 465 |
Release |
: 2024-08-30 |
ISBN-10 |
: 9781040088951 |
ISBN-13 |
: 1040088953 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Interaction Techniques and Technologies in Human-Computer Interaction by : Constantine Stephanidis
This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book • Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios. • Introduces cutting‐edge interaction techniques, including multimodal and gesture‐based interaction, wearables, haptic, speech and sound‐based interaction, embodied interaction, and more. • Advances beyond traditional interfaces to large and multiscreen interactions, proxemics, brain‐computer interfaces, affective computing and Extended Reality. This book will appeal to individuals interested in Human-Computer Interaction research and applications.
Author |
: Renee Stevens |
Publisher |
: New Riders Publishing |
Total Pages |
: 400 |
Release |
: 2021-06-30 |
ISBN-10 |
: 0137282834 |
ISBN-13 |
: 9780137282838 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Designing Immersive 3D Experiences by : Renee Stevens
Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Ren e Stevens ( Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project - and improving every project after that. Drawing on her experience building a major university's first course in Augmented Reality, she prepares visual designers to succeed with 3D and XR design in environments from mobile and web to wearables. Stevens begins by exploring what XR and 3D immersive design are, how they're evolving, and how you may already be using them. Next, she explores core concepts and technologies, from computer-human interaction to projection mapping and head-mounted displays. Then, you'll walk through projects from start to finish, learning how to: Perform upfront ideation for new XR/3D projects: set "why" goals, balance innovation with practicality, and keep it all human Build seamless and approachable user experiences and interfaces Prototype XR experiences Account for perception and other human factors Augment typography, color, audio, and voice Take your next steps with XR design, and more