Design Is Storytelling
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Author |
: Ellen Lupton |
Publisher |
: Thames & Hudson |
Total Pages |
: 159 |
Release |
: 2017 |
ISBN-10 |
: 194230319X |
ISBN-13 |
: 9781942303190 |
Rating |
: 4/5 (9X Downloads) |
Synopsis Design is Storytelling by : Ellen Lupton
A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storytelling is a guide to thinking and making created for contemporary students and practitioners working across the fields of graphic design, product design, service design, and user experience. By grounding narrative concepts in fresh, concrete examples and demonstrations, this compelling book provides designers with tools and insights for shaping behaviour and engaging users. Compact, relevant and richly illustrated, the book is written with a sense of humour and a respect for the reader's time and intelligence. Design is Storytelling unpacks the elements of narrative into a fun and useful toolkit, bringing together principles from literary criticism, narratology, cognitive science, semiotics, phenomenology and critical theory to show how visual communication mobilizes instinctive biological processes as well as social norms and conventions. The book uses 250 illustrations to actively engage readers in the process of looking and understanding. This lively book shows how designers can use the principles of storytelling and visual thinking to create beautiful, surprising and effective outcomes. Although the book is full of practical advice for designers, it will also appeal to people more broadly involved in branding, marketing, business and communication.
Author |
: Ellen Lupton |
Publisher |
: Cooper Hewitt |
Total Pages |
: 221 |
Release |
: 2015 |
ISBN-10 |
: 0910503826 |
ISBN-13 |
: 9780910503822 |
Rating |
: 4/5 (26 Downloads) |
Synopsis How Posters Work by : Ellen Lupton
How Posters Work is more than a standard exhibition catalogue. Conceived as a useful and illuminating primer in visual thinking, it explores principles of design through a range of historical and contemporary works, uncovering ideas relevant not just to the design of posters but to 2D design more generally. How Posters Work has a unique focus on visual language. Rather than provide a history of the genre or a compilation of collectibles, the book is organized around active design principles. Concepts such as "Simplify," "Focus the eye," "Exploit the diagonal," "Reverse expectations," and "Say two things at once" are illustrated with a diverse range of posters, from avant-garde classics and rarely seen international works to contemporary pieces by today's leading graphic designers. Illustrated with over 150 works from the collection of Cooper Hewitt, Smithsonian Design Museum, How Posters Work provides a stunning education in seeing and making, demonstrating how some of the world's most creative designers have mobilized principles of layout, composition, psychology, and rhetoric to produce powerful acts of visual communication
Author |
: Klaus Sommer Paulsen |
Publisher |
: Routledge |
Total Pages |
: 286 |
Release |
: 2021-07-06 |
ISBN-10 |
: 9781000403800 |
ISBN-13 |
: 1000403807 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Integrated Storytelling by Design by : Klaus Sommer Paulsen
This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.
Author |
: Ross Berger |
Publisher |
: CRC Press |
Total Pages |
: 128 |
Release |
: 2019-08-29 |
ISBN-10 |
: 9780429843716 |
ISBN-13 |
: 0429843712 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Dramatic Storytelling & Narrative Design by : Ross Berger
This book describes narrative design’s role in game development, provide examples of its practical usage, delve into the day-to-day expectations, and assess its quality in 5 popular games. Additionally, it will discuss the influence of transmedia storytelling in today’s games and how its impact continues to grow. Today’s IP transcends a single medium. Accordingly, creating its story across various media outlets is necessary to meet the high demands of millennial and GenZ consumers. Game narrative is often the centerpiece of these transmedia extensions.
Author |
: Anna Dahlström |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 362 |
Release |
: 2019-12-12 |
ISBN-10 |
: 9781491959374 |
ISBN-13 |
: 1491959371 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Storytelling in Design by : Anna Dahlström
With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device. This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences. Learn how the anatomy of a great story can make a difference in product design Explore how traditional storytelling principles, tools, and methods relate to key product design aspects Understand how purposeful storytelling helps tell the right story and move people into action Use storytelling principles to tell, sell, and present your work
Author |
: Ross Berger |
Publisher |
: CRC Press |
Total Pages |
: 220 |
Release |
: 2024-10-23 |
ISBN-10 |
: 9781040117132 |
ISBN-13 |
: 1040117139 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Dramatic Storytelling and Narrative Design by : Ross Berger
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
Author |
: Ido A Iurgel |
Publisher |
: Springer |
Total Pages |
: 374 |
Release |
: 2009-11-21 |
ISBN-10 |
: 9783642106439 |
ISBN-13 |
: 3642106439 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Interactive Storytelling by : Ido A Iurgel
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.
Author |
: Campos, Ana Cláudia |
Publisher |
: IGI Global |
Total Pages |
: 336 |
Release |
: 2022-05-27 |
ISBN-10 |
: 9781668434383 |
ISBN-13 |
: 1668434385 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Global Perspectives on Strategic Storytelling in Destination Marketing by : Campos, Ana Cláudia
Stories have always been part of tourism with tourists eager to both share and listen to stories about destinations. Destinations also build identity and distinctiveness by sharing stories with visitors. It is essential to gain a deeper understanding of the role that stories play in marketing and branding destinations, as well as how storytelling through digital mobile technologies can aid in these practices. Global Perspectives on Strategic Storytelling in Destination Marketing is a key reference that offers theoretical frameworks and empirical approaches to the study of storytelling in tourism at the organizational and destination levels, and from the perspectives of experience providers and customers. It further addresses current and future challenges of tourism organizations and destinations that may be tackled by creatively adopting storytelling as a strategy for brand differentiation and customer involvement. Covering topics such as film-induced tourism, heritage tourism, and community engagement, this premier reference source is an excellent resource for marketers, advertising executives, brand managers, travel agencies, tour operators, event and program managers, business executives, government officials, community leaders, students, researchers, academicians, professionals, and practitioners in the tourism and hospitality industry.
Author |
: Bob Scarfo |
Publisher |
: Taylor & Francis |
Total Pages |
: 398 |
Release |
: 2022-11-30 |
ISBN-10 |
: 9781000779677 |
ISBN-13 |
: 100077967X |
Rating |
: 4/5 (77 Downloads) |
Synopsis Landscape Architecture as Storytelling by : Bob Scarfo
This book introduces students, practitioners, and laypeople to a comfortable approach to learning landscape architectural design free of design jargon and derived from their existing knowledge. A step-by-step process has readers consider their knowledge of language as metaphorically related to basic design and landscape design. Through information delivery and questioning processes, readers build on what they already know, their tacit understanding of language as applied to problem solving and storytelling. Everyone is a storyteller. Taken one step at a time through a three-tiered analogy of language, basic design, and landscape design, readers learn the makeup and role of such design features as points, lines, planes, volumes and sequential volumetric spaces that make up their worlds. With that, in a sense, new world view, and numerous questions and examples, readers begin to see that they in fact daily read the environments in which they live, work, play, raise families, and grow old. Once they realize how they read their surroundings they are helped to recognize that they can build narratives into their surroundings. At that point the existence of authored landscape narratives finds readers understanding a design process that relies on the designer-as-author, landscape-as-text, and participant, user-as-reader. That process has the reader write a first- or second-person narrative, visually interpret the written narrative into a storyboard, and turn the storyboard into a final design, the physical makeup of which is read by those who participate in it.
Author |
: Håkan Gulliksson |
Publisher |
: Håkan Gulliksson |
Total Pages |
: 653 |
Release |
: |
ISBN-10 |
: 9789198028058 |
ISBN-13 |
: 9198028057 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Pervasive Design by : Håkan Gulliksson
Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a systems perspective that will help the designer take the step from designing a thing or a web site to designing a context aware pervasive service. As a first basis for this, three complementary interactors; Human, Information and Thing, along with the interactions they enable are introduced. This basis is used to infuse a way of thinking on pervasive services that is reapplied also to groups and joint ventures. Services are thoroughly introduced in the book along with their support, ranging from networked infrastructure for communication to cognitive by artificial intelligence. The design process is introduced by a discussion on the goals for design. Usability, value based design and meaningful user experiences are surveyed as guides for better designs. Beginning with the resultant understanding, the design process is staged using the levels of service design, requirement analysis, concept, information, interaction, and appearance design. Relevant tools and an outline of the possible design space of mobile and pervasive applications are given for each level, and the design work is framed by an overall story-based approach. In total the book consists of 658 pages, 112 figures and 218 illustrations. Both text and ideas have improved from the third edition. One year Weiser. Håkan Gulliksson is a lecturer on Interaction technology and Mobile design at Umeå University Sweden. He has been the coordinator for the Master of Science program in Interaction and Design for more than ten years.