Design And Technology
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Author |
: James Garratt |
Publisher |
: Cambridge University Press |
Total Pages |
: 320 |
Release |
: 1996-05-02 |
ISBN-10 |
: 0521556074 |
ISBN-13 |
: 9780521556071 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Design and Technology by : James Garratt
Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.
Author |
: Colin Caborn |
Publisher |
: Nelson Thornes |
Total Pages |
: 420 |
Release |
: 2014-11 |
ISBN-10 |
: 0174482779 |
ISBN-13 |
: 9780174482772 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Design and Technology - Revised Edition by : Colin Caborn
Design and Technology is a practical student text for CXC.
Author |
: Rae Earnshaw |
Publisher |
: Springer |
Total Pages |
: 97 |
Release |
: 2017-05-30 |
ISBN-10 |
: 9783319581217 |
ISBN-13 |
: 331958121X |
Rating |
: 4/5 (17 Downloads) |
Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw
This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.
Author |
: Eddie Norman |
Publisher |
: Longman Publishing Group |
Total Pages |
: 840 |
Release |
: 2000 |
ISBN-10 |
: 0582328314 |
ISBN-13 |
: 9780582328310 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Advanced Design and Technology by : Eddie Norman
The leading text for all AS and A Level specifications.
Author |
: Sharon Tettegah |
Publisher |
: Academic Press |
Total Pages |
: 269 |
Release |
: 2015-12-28 |
ISBN-10 |
: 9780081007013 |
ISBN-13 |
: 0081007019 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Emotions, Technology, and Design by : Sharon Tettegah
Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments
Author |
: Brad Hokanson |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 277 |
Release |
: 2013-09-07 |
ISBN-10 |
: 9783319009278 |
ISBN-13 |
: 3319009273 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Design in Educational Technology by : Brad Hokanson
This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on “planning, inventing, making, and doing.” (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.
Author |
: Elizabeth Flinn |
Publisher |
: Routledge |
Total Pages |
: 514 |
Release |
: 2016-04-14 |
ISBN-10 |
: 9781317402558 |
ISBN-13 |
: 1317402553 |
Rating |
: 4/5 (58 Downloads) |
Synopsis The Really Useful Primary Design and Technology Book by : Elizabeth Flinn
The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
Author |
: Clyde M. Creveling |
Publisher |
: Prentice Hall Professional |
Total Pages |
: 1011 |
Release |
: 2002-10-25 |
ISBN-10 |
: 9780132797245 |
ISBN-13 |
: 0132797240 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Design for Six Sigma in Technology and Product Development by : Clyde M. Creveling
This book addresses many new topical areas for the development of 6 Sigma performance. The text is structured to demonstrate how 6 Sigma methods can be used as a very powerful tool within System Engineering and integration evaluations to help enable the process of Critical Parameter Management. The case studies and examples used throughout the book come from recent successful applications of the material developed in the text.
Author |
: Douglas Newton |
Publisher |
: Paul Chapman Educational Publishing |
Total Pages |
: 196 |
Release |
: 2005-03-23 |
ISBN-10 |
: 1412901618 |
ISBN-13 |
: 9781412901611 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Teaching Design and Technology 3 - 11 by : Douglas Newton
'A very practical book, which focuses on sound advice from an expert in D&T education.. Here you will find a wealth of ideas for putting into practice. What shines through is the depth of experience that Newton brings to the work.. This is an invaluable resource for any primary school and deserves to be widely read. I have no doubt that teachers will rate it highly' - Primary Science Review. 'As the focus in education is on developing a more creative curriculum, this book is a must for both experienced teachers and students alike'-. Linda Johnston, Head Teacher, Sedgefield Hardwick Primary Sch.
Author |
: Davin Gaddy |
Publisher |
: Taylor & Francis |
Total Pages |
: 305 |
Release |
: 2017-11-27 |
ISBN-10 |
: 9781315442709 |
ISBN-13 |
: 1315442701 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Media Design and Technology for Live Entertainment by : Davin Gaddy
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.