De Bellis Renationis

De Bellis Renationis
Author :
Publisher : Lulu.com
Total Pages : 152
Release :
ISBN-10 : 9781326571160
ISBN-13 : 1326571168
Rating : 4/5 (60 Downloads)

Synopsis De Bellis Renationis by : Phil Barker

"De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr

De Bellis Renationis version 2.0

De Bellis Renationis version 2.0
Author :
Publisher : Lulu.com
Total Pages : 302
Release :
ISBN-10 : 9780244773557
ISBN-13 : 0244773556
Rating : 4/5 (57 Downloads)

Synopsis De Bellis Renationis version 2.0 by : Phil Barker

""De Bellis Renationis"" is a set of wargames rules for Renaissance battles covering the period from 1494 AD to 1700 AD. DBR version 2.0 offers a combination of realism and excitement for this warfare using miniature figures in any scale from 2mm to 30mm. The creation of the experienced wargame designers Phil Barker and Richard Bodley Scott, DBR can be used to refight historical engagements or your own scenarios from small scale skirmishes to the largest battles of the period. With its command system using ""player initiative points"", DBR emphasizes the player's generalship rather than their ability to manipulate a set of rules. It allows players to fight actions from the whole period and across the whole world, from Japan to Europe and the Americas and from the Italian Wars to the Nine Years' War. This edition combines the 2002 edition of the rules with all three of the books of Army Lists and includes everything the wargemer needs to refight these battles in one single convenient volume.

De Bellis Antiquitatis Version 3.0

De Bellis Antiquitatis Version 3.0
Author :
Publisher : Lulu.com
Total Pages : 148
Release :
ISBN-10 : 9780244697686
ISBN-13 : 024469768X
Rating : 4/5 (86 Downloads)

Synopsis De Bellis Antiquitatis Version 3.0 by : Phil Barker

DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.

Hordes of the Things Version 2. 1

Hordes of the Things Version 2. 1
Author :
Publisher : Lulu.com
Total Pages : 124
Release :
ISBN-10 : 9780244820138
ISBN-13 : 0244820139
Rating : 4/5 (38 Downloads)

Synopsis Hordes of the Things Version 2. 1 by : Phil Barker

Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.

DBMM Army Lists Book 2: The Classical Period 500BC to 476AD

DBMM Army Lists Book 2: The Classical Period 500BC to 476AD
Author :
Publisher : Lulu.com
Total Pages : 124
Release :
ISBN-10 : 9780244220129
ISBN-13 : 0244220123
Rating : 4/5 (29 Downloads)

Synopsis DBMM Army Lists Book 2: The Classical Period 500BC to 476AD by : Phil Barker

DBMM Army Lists is the second volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies, for use with the De Bellis Magistrorum Miltum (DBMM) wargame rules.

De Bellis Magistrorum Militum version 2.1

De Bellis Magistrorum Militum version 2.1
Author :
Publisher : Lulu.com
Total Pages : 90
Release :
ISBN-10 : 9780244772802
ISBN-13 : 0244772800
Rating : 4/5 (02 Downloads)

Synopsis De Bellis Magistrorum Militum version 2.1 by : Phil Barker

Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition is a selection of army lists to help new players get started quickly. DBMM offers an advanced rule system for the discerning wargamer seeking historical accuracy as well as a fast and exciting game.

Lost Battles

Lost Battles
Author :
Publisher : Bloomsbury Publishing
Total Pages : 527
Release :
ISBN-10 : 9780826422002
ISBN-13 : 0826422004
Rating : 4/5 (02 Downloads)

Synopsis Lost Battles by : Philip Sabin

From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

Every Bullet Has Its Billet

Every Bullet Has Its Billet
Author :
Publisher : Helion Wargames
Total Pages : 144
Release :
ISBN-10 : 191333662X
ISBN-13 : 9781913336622
Rating : 4/5 (2X Downloads)

Synopsis Every Bullet Has Its Billet by : Barry Hilton

A guide to collecting armies and fleets of the period 1660-1697 covering all of the major European powers and many important minor states.

DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD

DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD
Author :
Publisher : Lulu.com
Total Pages : 124
Release :
ISBN-10 : 9780244786168
ISBN-13 : 024478616X
Rating : 4/5 (68 Downloads)

Synopsis DBMM Army Lists: Book 4 The High Medieval Period 1071 AD to 1525 AD by : Phil Barker

DBMM Army Lists Book 4. The High medieval Period. 1071 AD to 1525 AD This is the final volume in a series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the DBMM wargame rules.

One-Hour Wargames

One-Hour Wargames
Author :
Publisher : Pen and Sword
Total Pages : 226
Release :
ISBN-10 : 9781473840935
ISBN-13 : 1473840937
Rating : 4/5 (35 Downloads)

Synopsis One-Hour Wargames by : Neil Thomas

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.