D&D Spellbook Cards: Bard Deck (Korean)
Author | : Mike Mearls |
Publisher | : |
Total Pages | : |
Release | : 2019-09 |
ISBN-10 | : 1945625295 |
ISBN-13 | : 9781945625299 |
Rating | : 4/5 (95 Downloads) |
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Author | : Mike Mearls |
Publisher | : |
Total Pages | : |
Release | : 2019-09 |
ISBN-10 | : 1945625295 |
ISBN-13 | : 9781945625299 |
Rating | : 4/5 (95 Downloads) |
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-10-30 |
ISBN-10 | : 9780786966547 |
ISBN-13 | : 0786966548 |
Rating | : 4/5 (47 Downloads) |
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)
Author | : Sword & Sorcery Studio |
Publisher | : White Wolf Publishing |
Total Pages | : 222 |
Release | : 2001 |
ISBN-10 | : 1588461599 |
ISBN-13 | : 9781588461599 |
Rating | : 4/5 (99 Downloads) |
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."
Author | : Wizards RPG Team |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-10-08 |
ISBN-10 | : 9780786966844 |
ISBN-13 | : 078696684X |
Rating | : 4/5 (44 Downloads) |
The perfect tool to help Dungeon Masters manage their monsters during play. These 109 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Mordenkainen's Tome of Foes, complete with stats and illustrations. From the allip's armor class to the yagnoloth's damage immunities, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • Color illustrations bring battles to life without revealing the monster's rules text • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master
Author | : R.A. Salvatore |
Publisher | : Wizards of the Coast |
Total Pages | : 359 |
Release | : 2009-06-23 |
ISBN-10 | : 9780786954049 |
ISBN-13 | : 0786954043 |
Rating | : 4/5 (49 Downloads) |
Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
Author | : Ray A. Williamson |
Publisher | : Springer Science & Business Media |
Total Pages | : 404 |
Release | : 2012-12-06 |
ISBN-10 | : 9781461541455 |
ISBN-13 | : 146154145X |
Rating | : 4/5 (55 Downloads) |
Technology transfer has played an increasingly important role in historic preservation during the latter half of the twentieth century, a situation attested to by the undertaking of an important congressional study in 1986 that assessed the role of federal agencies in the field. In this book leading researchers update the earlier findings and contribute state-of-the-art reviews and evaluations of technological progress in their areas of expertise.
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-03-17 |
ISBN-10 | : 9780786966912 |
ISBN-13 | : 0786966912 |
Rating | : 4/5 (12 Downloads) |
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Author | : Jeff Grubb |
Publisher | : Wizards of the Coast |
Total Pages | : 448 |
Release | : 2018-03-27 |
ISBN-10 | : 9780786966394 |
ISBN-13 | : 0786966394 |
Rating | : 4/5 (94 Downloads) |
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-10-30 |
ISBN-10 | : 9780786966578 |
ISBN-13 | : 0786966572 |
Rating | : 4/5 (78 Downloads) |
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-02-05 |
ISBN-10 | : 9780786966721 |
ISBN-13 | : 0786966726 |
Rating | : 4/5 (21 Downloads) |
Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 179 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 0 - 5. - Up-to-date game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play.