Dark Ages Werewolf
Author | : Gavin Bennett |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003-03 |
ISBN-10 | : 1588462846 |
ISBN-13 | : 9781588462848 |
Rating | : 4/5 (46 Downloads) |
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Author | : Gavin Bennett |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003-03 |
ISBN-10 | : 1588462846 |
ISBN-13 | : 9781588462848 |
Rating | : 4/5 (46 Downloads) |
Author | : White Wolf Publishing, Incorporated |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2003-12 |
ISBN-10 | : 1588462900 |
ISBN-13 | : 9781588462909 |
Rating | : 4/5 (00 Downloads) |
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other. Dark Ages: British Isles is the first regional sourcebook for the Dark Ages line. It includes the history of the land, information on the major cities of England, Ireland, Scotland and Wales, and details on how the supernatural denizens of Europe deal with each other and the oldest inhabitants of the Isles.
Author | : |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1999-05-31 |
ISBN-10 | : 156504357X |
ISBN-13 | : 9781565043572 |
Rating | : 4/5 (7X Downloads) |
"Werewolf: The Dark Ages" is a supplement allowing "Werewolf: The Apocalypse" players to explore the medieval World of Darkness from the Garou's point of view.
Author | : |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1997-05 |
ISBN-10 | : 1565042794 |
ISBN-13 | : 9781565042797 |
Rating | : 4/5 (94 Downloads) |
A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.
Author | : Bill Bridges |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2002-09 |
ISBN-10 | : 1588464040 |
ISBN-13 | : 9781588464040 |
Rating | : 4/5 (40 Downloads) |
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Author | : Andrew Barger |
Publisher | : Bottletree Books LLC |
Total Pages | : 170 |
Release | : 2010-05-01 |
ISBN-10 | : 9781933747255 |
ISBN-13 | : 1933747250 |
Rating | : 4/5 (55 Downloads) |
Transformation of the werewolf in literature made its greatest strides in the 19th century when the shape-shifting monster leapt from poetry to the short story. It happened when this shorter form of literature was morphing into darker shapes thanks in no small part to Edgar Allan Poe, Honore de Balzac, E. T. A. Hoffmann, Nathaniel Hawthorne, Prosper Merimee, James Hogg, and so many others in Europe and the United States.The fifty year period between 1800 and 1849 is truly the cradle of all werewolf short stories. For the first time in one anthology, Andrew Barger has compiled the best werewolf stories from this period. The stories are "Hugues the Wer-Wolf: A Kentish Legend of the Middle Ages," "The Man-Wolf," "A Story of a Weir-Wolf," "The Wehr-Wolf: A Legend of the Limousin," and "The White Wolf of the Hartz Mountains." It is believed that two of these fine stories have never been republished in over one hundred and fifty years since their original printing. Read "The Best Werewolf Short Stories 1800-1849" tonight, just make sure it is not by the light of a full moon "
Author | : Brenda S. Gardenour Walter |
Publisher | : McFarland |
Total Pages | : 251 |
Release | : 2015-07-22 |
ISBN-10 | : 9780786476800 |
ISBN-13 | : 078647680X |
Rating | : 4/5 (00 Downloads) |
The witch, the vampire and the werewolf endure in modern horror. These "old monsters" have their origins in Aristotle as studied in the universities of medieval Europe, where Christian scholars reconciled works of natural philosophy and medicine with theological precepts. They codified divine perfection as warm, light, male and associated with the ethereal world beyond the moon, while evil imperfection was cold, dark, female and bound to the corrupt world below the moon. All who did not conform to divine goodness--including un-holy women and Jews--were considered evil and ascribed a melancholic, blood hungry and demonic physiology. This construct was the basis for anti-woman and anti-Jewish discourse that has persisted through modern Western culture. Nowhere is this more evident than in horror films, where the witch, the vampire and the werewolf represent our fear of the inverted other.
Author | : Geoffrey C. Grabowski |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 1999-12-31 |
ISBN-10 | : 1565042980 |
ISBN-13 | : 9781565042988 |
Rating | : 4/5 (80 Downloads) |
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Rules for playing Viking vampires!
Author | : Daniel Ogden |
Publisher | : Oxford University Press |
Total Pages | : 289 |
Release | : 2021-01-07 |
ISBN-10 | : 9780192596291 |
ISBN-13 | : 0192596292 |
Rating | : 4/5 (91 Downloads) |
In a moonlit graveyard somewhere in southern Italy, a soldier removes his clothes in readiness to transform himself into a wolf. He depends upon the clothes to recover his human shape, and so he magically turns them to stone, but his secret is revealed when, back in human form, he is seen to carry a wound identical to that recently dealt to a marauding wolf. In Arcadia a man named Damarchus accidentally tastes the flesh of a human sacrifice and is transformed into a wolf for nine years. At Temesa Polites is stoned to death for raping a local girl, only to return to terrorize the people of the city in the form of a demon in a wolfskin. Tales of the werewolf are by now well established as a rich sub-strand of the popular horror genre; less widely known is just how far back in time their provenance lies. These are just some of the werewolf tales that survive from the Graeco-Roman world, and this is the first book in any language to be devoted to their study. It shows how in antiquity werewolves thrived in a story-world shared by witches, ghosts, demons, and soul-flyers, and argues for the primary role of story-telling-as opposed to rites of passage-in the ancient world's general conceptualization of the werewolf. It also seeks to demonstrate how the comparison of equally intriguing medieval tales can be used to fill in gaps in our knowledge of werewolf stories in the ancient world, thereby shedding new light on the origins of the modern phenomenon. All ancient texts bearing upon the subject have been integrated into the discussion in new English translations, so that the book provides not only an accessible overview for a broad readership of all levels of familiarity with ancient languages, but also a comprehensive sourcebook for the ancient werewolf for the purposes of research and study.
Author | : White Wolf Games Studio |
Publisher | : White Wolf Games Studio |
Total Pages | : 228 |
Release | : 1993-06 |
ISBN-10 | : 1565040589 |
ISBN-13 | : 9781565040588 |
Rating | : 4/5 (89 Downloads) |
An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.