Cultures Software
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Author |
: J. M. Balkin |
Publisher |
: Yale University Press |
Total Pages |
: 354 |
Release |
: 1998-01-01 |
ISBN-10 |
: 0300084501 |
ISBN-13 |
: 9780300084504 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Cultural Software by : J. M. Balkin
In this book J. M. Balkin offers a strikingly original theory of cultural evolution, a theory that explains shared understandings, disagreement, and diversity within cultures. Drawing on many fields of study--including anthropology, evolutionary theory, cognitive science, linguistics, sociology, political theory, philosophy, social psychology, and law--the author explores how cultures grow and spread, how shared understandings arise, and how people of different cultures can understand and evaluate each other's views. Cultural evolution occurs through the transmission of cultural information and know-how--cultural software--in human minds, Balkin says. Individuals embody cultural software and spread it to others through communication and social learning. Ideology, the author contends, is neither a special nor a pathological form of thought but an ordinary product of the evolution of cultural software. Because cultural understanding is a patchwork of older imperfect tools that are continually adapted to solve new problems, human understanding is partly adequate and partly inadequate to the pursuit of justice. Balkin presents numerous examples that illuminate the sources of ideological effects and their contributions to injustice. He also enters the current debate over multiculturalism, applying his theory to problems of mutual understanding between people who hold different worldviews. He argues that cultural understanding presupposes transcendent ideals and shows how both ideological analysis of others and ideological self-criticism are possible.
Author |
: Karl E. Wiegers |
Publisher |
: Addison-Wesley |
Total Pages |
: 580 |
Release |
: 2013-07-15 |
ISBN-10 |
: 9780133489293 |
ISBN-13 |
: 0133489299 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Creating a Software Engineering Culture by : Karl E. Wiegers
This is the digital version of the printed book (Copyright © 1996). Written in a remarkably clear style, Creating a Software Engineering Culture presents a comprehensive approach to improving the quality and effectiveness of the software development process. In twenty chapters spread over six parts, Wiegers promotes the tactical changes required to support process improvement and high-quality software development. Throughout the text, Wiegers identifies scores of culture builders and culture killers, and he offers a wealth of references to resources for the software engineer, including seminars, conferences, publications, videos, and on-line information. With case studies on process improvement and software metrics programs and an entire part on action planning (called “What to Do on Monday”), this practical book guides the reader in applying the concepts to real life. Topics include software culture concepts, team behaviors, the five dimensions of a software project, recognizing achievements, optimizing customer involvement, the project champion model, tools for sharing the vision, requirements traceability matrices, the capability maturity model, action planning, testing, inspections, metrics-based project estimation, the cost of quality, and much more! Principles from Part 1 Never let your boss or your customer talk you into doing a bad job. People need to feel the work they do is appreciated. Ongoing education is every team member’s responsibility. Customer involvement is the most critical factor in software quality. Your greatest challenge is sharing the vision of the final product with the customer. Continual improvement of your software development process is both possible and essential. Written software development procedures can help build a shared culture of best practices. Quality is the top priority; long-term productivity is a natural consequence of high quality. Strive to have a peer, rather than a customer, find a defect. A key to software quality is to iterate many times on all development steps except coding: Do this once. Managing bug reports and change requests is essential to controlling quality and maintenance. If you measure what you do, you can learn to do it better. You can’t change everything at once. Identify those changes that will yield the greatest benefits, and begin to implement them next Monday. Do what makes sense; don’t resort to dogma.
Author |
: Dorota Brzozowska |
Publisher |
: Cambridge Scholars Publishing |
Total Pages |
: 445 |
Release |
: 2015-09-10 |
ISBN-10 |
: 9781443882521 |
ISBN-13 |
: 1443882526 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Culture's Software by : Dorota Brzozowska
When Geert Hofstede famously defined culture as collective programming of the mind, the definition broadly referred to culture as such, including all the layers in his “onion” model. The title of this volume, Culture’s Software, represents a development of this original idea and was inspired by none other than Professor Hofstede himself. He used this phrase over thirty years later when lecturing to an international group of scholars gathered in Poland to debate the idea of cultural communication styles, which has, in recent years, been fruitfully discussed from a fresh perspective by scholars working within cognitive and cultural linguistics. The debate has given rise to this book, which will inspire further research into this fascinating subject.
Author |
: Christopher M. Kelty |
Publisher |
: Duke University Press |
Total Pages |
: 402 |
Release |
: 2008-06-09 |
ISBN-10 |
: 0822342642 |
ISBN-13 |
: 9780822342649 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Two Bits by : Christopher M. Kelty
In Two Bits, Christopher M. Kelty investigates the history and cultural significance of Free Software, revealing the people and practices that have transformed not only software but also music, film, science, and education. Free Software is a set of practices devoted to the collaborative creation of software source code that is made openly and freely available through an unconventional use of copyright law. Kelty explains how these specific practices have reoriented the relations of power around the creation, dissemination, and authorization of all kinds of knowledge. He also makes an important contribution to discussions of public spheres and social imaginaries by demonstrating how Free Software is a “recursive public”—a public organized around the ability to build, modify, and maintain the very infrastructure that gives it life in the first place. Drawing on ethnographic research that took him from an Internet healthcare start-up company in Boston to media labs in Berlin to young entrepreneurs in Bangalore, Kelty describes the technologies and the moral vision that bind together hackers, geeks, lawyers, and other Free Software advocates. In each case, he shows how their practices and way of life include not only the sharing of software source code but also ways of conceptualizing openness, writing copyright licenses, coordinating collaboration, and proselytizing. By exploring in detail how these practices came together as the Free Software movement from the 1970s to the 1990s, Kelty also considers how it is possible to understand the new movements emerging from Free Software: projects such as Creative Commons, a nonprofit organization that creates copyright licenses, and Connexions, a project to create an online scholarly textbook commons.
Author |
: Olga Goriunova |
Publisher |
: Aarhus University Press |
Total Pages |
: 404 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015062845105 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis Readm̲e by : Olga Goriunova
Software art is a practice that regards software as a cultural phenomenon that defines one of the principal domains of our existence today. Thus, software is not regarded as an invisible layer, but rather as a decisive level and a language working at reproduction of certain orders, whether aesthetic, cultural, social or political. Software art creatively questions and redefines software and its ways of functioning.
Author |
: Matthew Fuller |
Publisher |
: MIT Press |
Total Pages |
: 349 |
Release |
: 2008 |
ISBN-10 |
: 9780262062749 |
ISBN-13 |
: 0262062747 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Software Studies by : Matthew Fuller
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.
Author |
: Eric S. Raymond |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 560 |
Release |
: 2003-09-23 |
ISBN-10 |
: 9780132465885 |
ISBN-13 |
: 0132465884 |
Rating |
: 4/5 (85 Downloads) |
Synopsis The Art of UNIX Programming by : Eric S. Raymond
The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.
Author |
: Lev Manovich |
Publisher |
: MIT Press |
Total Pages |
: 332 |
Release |
: 2020-10-20 |
ISBN-10 |
: 9780262360630 |
ISBN-13 |
: 0262360632 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Cultural Analytics by : Lev Manovich
A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.
Author |
: Benjamin Nicoll |
Publisher |
: Springer Nature |
Total Pages |
: 128 |
Release |
: 2019-08-22 |
ISBN-10 |
: 9783030250126 |
ISBN-13 |
: 3030250121 |
Rating |
: 4/5 (26 Downloads) |
Synopsis The Unity Game Engine and the Circuits of Cultural Software by : Benjamin Nicoll
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
Author |
: Matthew Fuller |
Publisher |
: John Wiley & Sons |
Total Pages |
: 240 |
Release |
: 2017-05-15 |
ISBN-10 |
: 9781509517190 |
ISBN-13 |
: 1509517197 |
Rating |
: 4/5 (90 Downloads) |
Synopsis How To Be a Geek by : Matthew Fuller
Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies. In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare. In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.