Cultural Computing

Cultural Computing
Author :
Publisher : Springer Science & Business Media
Total Pages : 254
Release :
ISBN-10 : 9783642152139
ISBN-13 : 3642152139
Rating : 4/5 (39 Downloads)

Synopsis Cultural Computing by : Ryohei Nakatsu

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage
Author :
Publisher : Springer Nature
Total Pages : 440
Release :
ISBN-10 : 9783030371913
ISBN-13 : 3030371913
Rating : 4/5 (13 Downloads)

Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Culture and Computing. Design Thinking and Cultural Computing

Culture and Computing. Design Thinking and Cultural Computing
Author :
Publisher : Springer Nature
Total Pages : 507
Release :
ISBN-10 : 9783030774318
ISBN-13 : 3030774317
Rating : 4/5 (18 Downloads)

Synopsis Culture and Computing. Design Thinking and Cultural Computing by : Matthias Rauterberg

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Cross-Cultural Computing: An Artist's Journey

Cross-Cultural Computing: An Artist's Journey
Author :
Publisher : Springer
Total Pages : 145
Release :
ISBN-10 : 9781447165125
ISBN-13 : 1447165128
Rating : 4/5 (25 Downloads)

Synopsis Cross-Cultural Computing: An Artist's Journey by : Naoko Tosa

This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward.

Culture and Computing

Culture and Computing
Author :
Publisher : Springer Nature
Total Pages : 445
Release :
ISBN-10 : 9783031611476
ISBN-13 : 3031611470
Rating : 4/5 (76 Downloads)

Synopsis Culture and Computing by : Matthias Rauterberg

Culture and Computing. Interactive Cultural Heritage and Arts

Culture and Computing. Interactive Cultural Heritage and Arts
Author :
Publisher : Springer Nature
Total Pages : 501
Release :
ISBN-10 : 9783030774110
ISBN-13 : 3030774112
Rating : 4/5 (10 Downloads)

Synopsis Culture and Computing. Interactive Cultural Heritage and Arts by : Matthias Rauterberg

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Entertainment Computing - ICEC 2006

Entertainment Computing - ICEC 2006
Author :
Publisher : Springer Science & Business Media
Total Pages : 440
Release :
ISBN-10 : 9783540452591
ISBN-13 : 3540452591
Rating : 4/5 (91 Downloads)

Synopsis Entertainment Computing - ICEC 2006 by : Matthias Rauterberg

This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Culture and Computing

Culture and Computing
Author :
Publisher : Springer Science & Business Media
Total Pages : 239
Release :
ISBN-10 : 9783642171833
ISBN-13 : 3642171834
Rating : 4/5 (33 Downloads)

Synopsis Culture and Computing by : Toru Ishida

In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.

Augmented Reality in Education

Augmented Reality in Education
Author :
Publisher : Springer Nature
Total Pages : 422
Release :
ISBN-10 : 9783030421564
ISBN-13 : 3030421562
Rating : 4/5 (64 Downloads)

Synopsis Augmented Reality in Education by : Vladimir Geroimenko

This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Music and Human-Computer Interaction

Music and Human-Computer Interaction
Author :
Publisher : Springer Science & Business Media
Total Pages : 296
Release :
ISBN-10 : 9781447129905
ISBN-13 : 1447129903
Rating : 4/5 (05 Downloads)

Synopsis Music and Human-Computer Interaction by : Simon Holland

This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.