Creativity Technology And Learning
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Author |
: Punya Mishra |
Publisher |
: Springer |
Total Pages |
: 124 |
Release |
: 2017-12-04 |
ISBN-10 |
: 9783319702759 |
ISBN-13 |
: 3319702750 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Creativity, Technology & Education: Exploring their Convergence by : Punya Mishra
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative ... refreshing, [and] insightful —Dr. Yong Zhao, Foundation Distinguished Professor, University of Kansas and Fellow, Mitchell Institute for Health and Education Policy, Victoria University, Australia. What is creativity? Why is it important? What does it look like across different disciplines and contexts? What role does technology play, if any, in the creative process? And finally, what do creativity and technology have to do with education? These are the questions that underlie the collection of articles in this book. These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. All of these are grounded in specific examples from across a wide range of disciplines and contexts—art, mathematics, engineering, computer science, graphic design, architecture, science to name just a few. The final essays take a broader perspective on creativity and technology focusing both on our highly inter-connected YouTube world but also possibilities for the future. Creativity, Technology & Education: Exploring their Convergence is a vital resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives.
Author |
: Florence R. Sullivan |
Publisher |
: Taylor & Francis |
Total Pages |
: 213 |
Release |
: 2017-02-17 |
ISBN-10 |
: 9781317656418 |
ISBN-13 |
: 1317656415 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Creativity, Technology, and Learning by : Florence R. Sullivan
Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.
Author |
: Vlad Glăveanu |
Publisher |
: Routledge |
Total Pages |
: 184 |
Release |
: 2020-11-10 |
ISBN-10 |
: 9781000223323 |
ISBN-13 |
: 1000223329 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Creative Learning in Digital and Virtual Environments by : Vlad Glăveanu
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.
Author |
: Viktor Freiman |
Publisher |
: Springer |
Total Pages |
: 552 |
Release |
: 2018-09-03 |
ISBN-10 |
: 9783319723815 |
ISBN-13 |
: 3319723812 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Creativity and Technology in Mathematics Education by : Viktor Freiman
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.
Author |
: Scott Watson |
Publisher |
: Oxford University Press |
Total Pages |
: 349 |
Release |
: 2011-08-25 |
ISBN-10 |
: 9780199742776 |
ISBN-13 |
: 0199742774 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Using Technology to Unlock Musical Creativity by : Scott Watson
It has never been easier or more fun for students to compose, improvise, arrange, and produce music than with today's technology. Perfect for pre- or in-service music educators, Using Technology to Unlock Musical Creativity offers both a pedagogical framework and a description of the technology tools for engaging students in creative musical projects.
Author |
: Florence R. Sullivan |
Publisher |
: Routledge |
Total Pages |
: 207 |
Release |
: 2017-02-17 |
ISBN-10 |
: 9781317656401 |
ISBN-13 |
: 1317656407 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Creativity, Technology, and Learning by : Florence R. Sullivan
Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.
Author |
: Subrata Dasgupta |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 264 |
Release |
: 1996 |
ISBN-10 |
: UOM:39015037273938 |
ISBN-13 |
: |
Rating |
: 4/5 (38 Downloads) |
Synopsis Technology and Creativity by : Subrata Dasgupta
Taking readers on a fascinating tour through the history of modern technology and the nature of human creativity, Dasgupta offers a brilliant, groundbreaking exploration of how cognitive psychology can shed light on the technological mind. With its rare combination of an intimate, often conversational writing style and clear expositions of difficult concepts, the book will be of interest to all who have pondered the nature of human creativity. 16 illustrations.
Author |
: Nettrice R. Gaskins |
Publisher |
: MIT Press |
Total Pages |
: 207 |
Release |
: 2021-08-10 |
ISBN-10 |
: 9780262542661 |
ISBN-13 |
: 0262542668 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Techno-Vernacular Creativity and Innovation by : Nettrice R. Gaskins
A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.
Author |
: Avril Loveless |
Publisher |
: Routledge |
Total Pages |
: 376 |
Release |
: 2013-02-28 |
ISBN-10 |
: 9781135070335 |
ISBN-13 |
: 1135070334 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Learning Identities in a Digital Age by : Avril Loveless
Digital media are increasingly interwoven into how we understand society and ourselves today. From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age. The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promot
Author |
: Tadlaoui, Mouenis Anouar |
Publisher |
: IGI Global |
Total Pages |
: 348 |
Release |
: 2019-12-13 |
ISBN-10 |
: 9781799814948 |
ISBN-13 |
: 1799814947 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Personalization and Collaboration in Adaptive E-Learning by : Tadlaoui, Mouenis Anouar
As part of e-learning, adaptive systems are more specialized and focus on the adaptation of learning content and presentation of this content. An adaptive system focuses on how knowledge is learned and pays attention to the activities, cognitive structures, and context of the learning material. The adaptive term refers to the automatic adaptation of the system to the learner. The needs of the learner are borne by the system itself. The learner did not ask to change the parameters of the system to his own needs; it is rather the needs of the learner that will be supposed by the system. The system adapts according to this necessity. Personalization and Collaboration in Adaptive E-Learning is an essential reference book that aims to describe the specific steps in designing a scenario for a collaborative learning activity in the particular context of personalization in adaptive systems and the key decisions that need to be made by the teacher-learner. By applying theoretical and practical aspects of personalization in adaptive systems and applications within education, this collection features coverage on a broad range of topics that include adaptive teaching, personalized learning, and instructional design. This book is ideally designed for instructional designers, curriculum developers, educational software developers, IT specialists, educational administrators, professionals, professors, researchers, and students seeking current research on comparative studies and the pedagogical issues of personalized and collaborative learning.