Creativity In Tokyo
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Author |
: Michael Lucken |
Publisher |
: Columbia University Press |
Total Pages |
: 257 |
Release |
: 2016-03-29 |
ISBN-10 |
: 9780231540544 |
ISBN-13 |
: 023154054X |
Rating |
: 4/5 (44 Downloads) |
Synopsis Imitation and Creativity in Japanese Arts by : Michael Lucken
The idea that Japanese art is produced through rote copy and imitation is an eighteenth-century colonial construct, with roots in Romantic ideals of originality. Offering a much-needed corrective to this critique, Michael Lucken demonstrates the distinct character of Japanese mimesis and its dynamic impact on global culture, showing through several twentieth-century masterpieces the generative and regenerative power of Japanese arts. Choosing a representative work from each of four modern genres—painting, film, photography, and animation—Lucken portrays the range of strategies that Japanese artists use to re-present contemporary influences. He examines Kishida Ryusei's portraits of Reiko (1914–1929), Kurosawa Akira's Ikiru (1952), Araki Nobuyoshi's photographic novel Sentimental Journey—Winter (1991), and Miyazaki Hayao's popular anime film Spirited Away (2001), revealing the sophisticated patterns of mimesis that are unique but not exclusive to modern Japanese art. In doing so, Lucken identifies the tensions that drive the Japanese imagination, which are much richer than a simple opposition between progress and tradition, and their reflection of human culture's universal encounter with change. This global perspective explains why, despite its non-Western origins, Japanese art has earned such a vast following.
Author |
: Matjaz Ursic |
Publisher |
: Springer Nature |
Total Pages |
: 265 |
Release |
: 2020-09-08 |
ISBN-10 |
: 9789811566875 |
ISBN-13 |
: 9811566879 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Creativity in Tokyo by : Matjaz Ursic
This book focuses on overlooked contextual factors that constitute the urban creative climate or innovative urban milieu in contemporary cities. Filled with reflections based on interviews with a diverse range of creative actors in various local neighborhoods in Tokyo, it offers a rare glimpse into the complex set of elements that provide long-term, physical, and sociocultural support to urban creativity. Ursic and Imai highlight the interplay between physical and soft (social) factors in the process of place-making and explore how a city’s creativity is influenced by financial support and accessible infrastructure, as well as the sets of informal networks, services, and tacit, locally embedded knowledge that provide the basic layers of stimuli needed for creativity to fully develop. The authors show how the future development of creativity and the overall development of a city depend not only on the (top-down) planning strategies of formal authorities, but also on the appropriate (bottom-up) inclusion of heterogeneous elements that are provided and embedded within the small, hidden context of city spaces.
Author |
: Yūichirō Edagawa |
Publisher |
: Jovis Verlag |
Total Pages |
: 0 |
Release |
: 2018 |
ISBN-10 |
: 3868595082 |
ISBN-13 |
: 9783868595086 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Japanese Creativity by : Yūichirō Edagawa
In Japanese Creativity, Japanese architect Yuichiro Edagawa sets out to try to determine the roots of a particularly Japanese architectural style by analyzing a wide variety of exemplary buildings from the sixth century to the present. Developing his theory out of close observation and practical knowledge and constantly shifting between historical and more recent examples, Edagawa isolates what he considers to be the distinctive characteristics of Japanese architectural creativity and composition: intimacy with nature, importance of materials, bipolarity and diversity, asymmetry, devotion to small space and an appreciation for organic form. He finds these qualities across Japanese design, and from these extrapolates a theory of Japanese architectural creation. With Japanese Creativity, Edagawa provides a personal yet comprehensive survey of Japanese creativity and the architectural process, offering an insight into contemporary Japanese culture and identity, both deeply traditional and modern at the same time.
Author |
: Ian Condry |
Publisher |
: Duke University Press |
Total Pages |
: 386 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9780822397557 |
ISBN-13 |
: 0822397552 |
Rating |
: 4/5 (57 Downloads) |
Synopsis The Soul of Anime by : Ian Condry
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Author |
: 王弦 |
Publisher |
: 五洲传播出版社 |
Total Pages |
: 152 |
Release |
: 2007 |
ISBN-10 |
: 7508511360 |
ISBN-13 |
: 9787508511368 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Creativity in China by : 王弦
本书介绍了中国的制造工业,媒体工作者,发明创造者,创意城市和创意产业的投资环境.
Author |
: Design Association NPO. |
Publisher |
: Gestalten |
Total Pages |
: 239 |
Release |
: 2012 |
ISBN-10 |
: 3899554345 |
ISBN-13 |
: 9783899554342 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Arigato by : Design Association NPO.
"On March 11, 2011, a devastating earthquake and subsequent tsunami hit northeastern Japan causing catastrophic damage. In their aftermath, Design Association NPO, best known internationally as the host of Tokyo Designers Week, organized the Arigato Project, a multifaceted program to aid rebuilding through the power of art and design. Arigato means thank you. This book serves to express heartfelt gratitude for the support and kindness received from around the world in response to this natural disaster. While doing so, it documents compelling creativity by professional designers, students, and talented amateurs generated through the Arigato Project in disciplines including product design, architecture, fashion design, music, photography, and urban development."--Back cover.
Author |
: Florent Chavouet |
Publisher |
: Tuttle Publishing |
Total Pages |
: 216 |
Release |
: 2012-10-23 |
ISBN-10 |
: 9781462906406 |
ISBN-13 |
: 1462906400 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Tokyo on Foot by : Florent Chavouet
This prize-winning book is both an illustrated tour of a Tokyo rarely seen in Japan travel guides and an artist's warm, funny, visually rich, and always entertaining graphic memoir. Florent Chavouet, a young graphic artist, spent six months exploring Tokyo while his girlfriend interned at a company there. Each day he would set forth with a pouch full of color pencils and a sketchpad, and visit different neighborhoods. This stunning book records the city that he got to know during his adventures. It isn't the Tokyo of packaged tours and glossy guidebooks, but a grittier, vibrant place, full of ordinary people going about their daily lives and the scenes and activities that unfold on the streets of a bustling metropolis. Here you find businessmen and women, hipsters, students, grandmothers, shopkeepers, policemen, and other urban types and tribes in all manner of dress and hairstyles. A temple nestles among skyscrapers; the corner grocery anchors a diverse assortment of dwellings, cafes, and shops--often tangled in electric lines. The artist mixes styles and tags his pictures with wry comments and observations. Realistically rendered advertisements or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig, a Godzilla statue in a local park, and an urban fishing pond that charges 400 yen per half hour. This very personal guide to Tokyo is organized by neighborhood with hand-drawn maps that provide an overview of each neighborhood, but what really defines them is what caught the artist's eye and attracted his formidable drawing talent. Florent Chavouet begins his introduction by observing that, "Tokyo is said to be the most beautiful of ugly cities." With wit, a playful sense of humor, and the multicolor pencils of his kit, he sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city in this truly vital portrait.
Author |
: Toshiharu Taura |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 175 |
Release |
: 2012-07-26 |
ISBN-10 |
: 9781447140818 |
ISBN-13 |
: 1447140818 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Concept Generation for Design Creativity by : Toshiharu Taura
The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity – A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the notions of similarities and dissimilarities. Analogy, blending, and integration by thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: the explanation-based protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity – A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science ) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.
Author |
: Joost van Dreunen |
Publisher |
: Columbia University Press |
Total Pages |
: 317 |
Release |
: 2020-10-06 |
ISBN-10 |
: 9780231552219 |
ISBN-13 |
: 0231552211 |
Rating |
: 4/5 (19 Downloads) |
Synopsis One Up by : Joost van Dreunen
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Author |
: Meyoco |
Publisher |
: |
Total Pages |
: 192 |
Release |
: 2021-02-02 |
ISBN-10 |
: 4756253776 |
ISBN-13 |
: 9784756253774 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Polaris by : Meyoco
Welcome to the dreamlike pastel-colored world created by Meyoco. Discover all with Polaris, her first commercial work collection. Meyoco is an illustrator based in Southeast Asia who has gained popularity mainly on social media. Natural elements such as flowers, waves, leaves, stars, and bubbles are suddenly infused with a cute and lovely quality when Meyoco colors them in pastels. Meyoco's wonderfully dreamlike illustrations have won her an increasing number of fans of her social media accounts; as of April 2020, the number of her followers has exceeded 1.22 million on Instagram and 270K on Twitter. This book contains about 240 illustrations that have been carefully chosen from those she has presented in her social media account. It also includes artworks that have been newly drawn for this book, along with some watercolor paintings from Meyoco's early published collections: doujinshi, "Foliage", "REVERIE" and "Bodies of Water". Meyoco also explains the concept of her artworks in her own words. These cute characters and motifs drawn in lovely colors are sure to appeal to people all over the world.