Creating a Winning Online Exhibition

Creating a Winning Online Exhibition
Author :
Publisher : American Library Association
Total Pages : 144
Release :
ISBN-10 : 0838908179
ISBN-13 : 9780838908174
Rating : 4/5 (79 Downloads)

Synopsis Creating a Winning Online Exhibition by : Martin R. Kalfatovic

Table of Contents; Illustrations;Foreword by S. Diane Shaw;Acknowledgments;Introduction;1 Online Exhibitions versus Digital Collections; 2 The Idea; 3 Executing the Exhibition Idea; 4 The Staff; 5 Technical Issues: Digitizing; 6 Technical Issues: Markup Languages; 7 Technical Issues: Programming, Scripting, Databases, and Accessibility; 8 Design; 9 Online Exhibitions: Case Studies and Awards; 10 Conclusion: Online with the Show!; Appendixes;A Sample Online Exhibition Proposal; B Sample Exhibition Script; C Guidelines for Reproducing Works from Exhibition Websites; D Suggested Database Structure for Online Exhibitions; E Timeline for Contracted Online Exhibitions; F Dublin Core Metadata of an Online Exhibition; G The Katharine Kyes Leab and Daniel J. Leab American Book Prices Current Exhibition Awards; H Bibliography of Exhibitions (Gallery and Virtual);

Making a Great Exhibition

Making a Great Exhibition
Author :
Publisher : Simon and Schuster
Total Pages : 44
Release :
ISBN-10 : 9781644230732
ISBN-13 : 1644230739
Rating : 4/5 (32 Downloads)

Synopsis Making a Great Exhibition by : Doro Globus

“It never occurred to me while growing up that art is an industry involving countless jobs, so if this book helps shed light to just one kid that it is a viable career option, then it has done its job, as art is indescribably important!” —Oliver Jeffers, Artist and Illustrator “This book so beautifully explains to kids what goes into making an art exhibition. It’s not just about an artist hanging something on a wall for people to see: it’s so much more lively, layered, and community-driven. Even I learned a ton about what truly goes into a fantastic art show!” —Joy Cho, Author and Founder of Oh Joy! “I wish I’d had this book when I was a kid! I always wanted my art to be in a big museum one day but, growing up in a small town, that just seemed impossible. Making a Great Exhibition is a beautifully illustrated behind-the-scenes peek at exactly how art makes its way from an artist’s mind to the big white walls of a fancy gallery. Turns out, there are a lot of people, with some very cool jobs, who make the magic happen—and any book that shows kids (and parents!) they can grow up to have a career in the arts is okay by me!” —Danielle Krysa, The Jealous Curator An exciting insight into the workings of artists and museums, Making a Great Exhibition is a colorful and playful introduction geared to children ages 3-7 How does an artist make a sculpture or a painting? What tools do they use? What happens to the artwork next? This fun, inside look at the life of an artwork shows the journey of two artists’ work from studio to exhibition. Stopping along the way we meet colorful characters—curators, photographers, shippers, museum visitors, and more! Both illustrator and author were raised in the art world, spending their time in studios, doing homework in museum offices, and going to special openings. They have teamed up to share their experiences and love for this often mysterious world to a young audience. London-based illustrator Rose Blake is best known for her work in A History of Pictures for Children, by David Hockney and Martin Gayford, which has been a worldwide success. Author Doro Globus brings her love for the arts and kids together with this fun journey.

Writing the Digital History of Nazi Germany

Writing the Digital History of Nazi Germany
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 236
Release :
ISBN-10 : 9783110714692
ISBN-13 : 3110714698
Rating : 4/5 (92 Downloads)

Synopsis Writing the Digital History of Nazi Germany by : Julia Timpe

How do scholarship and practices of remembrance regarding Nazi Germany benefit from digital tools and approaches? What challenges arise from "doing history digitally" in this field – and how should they best be dealt with? The eight chapters of this book explore these and related questions. They discuss the digital initiatives of various archives and source databases, highlight findings of research undertaken with digital tools, and examine how such tools can be used to present history in education, exhibitions and memorials. All contributions focus on recent or, in some cases, ongoing digital projects related to the history of National Socialism, World War II, and the Holocaust.

Handbook on Developing Curriculum Materials for Teachers

Handbook on Developing Curriculum Materials for Teachers
Author :
Publisher : IAP
Total Pages : 415
Release :
ISBN-10 : 9781607523253
ISBN-13 : 1607523256
Rating : 4/5 (53 Downloads)

Synopsis Handbook on Developing Curriculum Materials for Teachers by : Gerald Bailey

This book provides an essential resource for educators and museum professionals who wish to develop education focused eMuseums that feature motivational standards-based curriculum for diverse learners. The book is divided into three sections: Section 1. Planning, Developing, and Evaluating eMuseums guides the reader through the stages of planning, creating, and evaluating a user-centered eMuseum. This section provides an overview of the process of planning, creating, and evaluating an eMuseum, giving small and medium sized museums the framework and guidance needed to create an eMuseum. Section 2. Museum and Public School Partnerships: A Step-by-Step Guide for Creating Standards-Based Curriculum Materials in High School Social Studies is the second section. This section includes how to: a) form a partnership, b) create standards-based curriculum materials, and c) provides curriculum material evaluation strategies. Section 3. Developing Accessible Museum Curriculum: A Handbook for Museum Professionals and Educators. Educators in both museums and schools are faced with the task of delivering content to patrons with increasingly diverse interests, skills, and learning needs. This section outlines specific strategies that can be applied to curriculum to expand its application to broader audiences. This section includes: (a) content presentation, (b) content process, and (c) content product. Throughout the book, materials created from the Negro Leagues Baseball Museum (NLBM) and Kansas State University (KSU) partnership are included as product examples.

Library and Information Science

Library and Information Science
Author :
Publisher : American Library Association
Total Pages : 305
Release :
ISBN-10 : 9780838996058
ISBN-13 : 0838996051
Rating : 4/5 (58 Downloads)

Synopsis Library and Information Science by : Michael Bemis

This unique annotated bibliography is a complete, up-to-date guide to sources of information on library science, covering recent books, monographs, periodicals and websites, and selected works of historical importance.

The African-American Mosaic

The African-American Mosaic
Author :
Publisher :
Total Pages : 318
Release :
ISBN-10 : UCR:31210010702593
ISBN-13 :
Rating : 4/5 (93 Downloads)

Synopsis The African-American Mosaic by : Library of Congress

"This guide lists the numerous examples of government documents, manuscripts, books, photographs, recordings and films in the collections of the Library of Congress which examine African-American life. Works by and about African-Americans on the topics of slavery, music, art, literature, the military, sports, civil rights and other pertinent subjects are discussed"--

The Participatory Museum

The Participatory Museum
Author :
Publisher : Museum 2.0
Total Pages : 391
Release :
ISBN-10 : 9780615346502
ISBN-13 : 0615346502
Rating : 4/5 (02 Downloads)

Synopsis The Participatory Museum by : Nina Simon

Visitor participation is a hot topic in the contemporary world of museums, art galleries, science centers, libraries and cultural organizations. How can your institution do it and do it well? The Participatory Museum is a practical guide to working with community members and visitors to make cultural institutions more dynamic, relevant, essential places. Museum consultant and exhibit designer Nina Simon weaves together innovative design techniques and case studies to make a powerful case for participatory practice. "Nina Simon's new book is essential for museum directors interested in experimenting with audience participation on the one hand and cautious about upending the tradition museum model on the other. In concentrating on the practical, this book makes implementation possible in most museums. More importantly, in describing the philosophy and rationale behind participatory activity, it makes clear that action does not always require new technology or machinery. Museums need to change, are changing, and will change further in the future. This book is a helpful and thoughtful road map for speeding such transformation." -Elaine Heumann Gurian, international museum consultant and author of Civilizing the Museum "This book is an extraordinary resource. Nina has assembled the collective wisdom of the field, and has given it her own brilliant spin. She shows us all how to walk the talk. Her book will make you want to go right out and start experimenting with participatory projects." -Kathleen McLean, participatory museum designer and author of Planning for People in Museum Exhibitions "I predict that in the future this book will be a classic work of museology." --Elizabeth Merritt, founding director of the Center for the Future of Museums

Design in the Era of Industry 4.0, Volume 1

Design in the Era of Industry 4.0, Volume 1
Author :
Publisher : Springer Nature
Total Pages : 1238
Release :
ISBN-10 : 9789819902934
ISBN-13 : 9819902932
Rating : 4/5 (34 Downloads)

Synopsis Design in the Era of Industry 4.0, Volume 1 by : Amaresh Chakrabarti

This book showcases cutting-edge research papers from the 9th International Conference on Research into Design (ICoRD 2023) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD’23 has been ‘Design in the Era of Industry 4.0’. Industry 4.0 signifies the fourth industrial revolution. The first industrial revolution was driven by the introduction of mechanical power such as steam and water engines to replace human and animal labour. The second industrial revolution involved introduction of electrical power and organised labour. The third industrial revolution was powered by introduction of industrial automation. The fourth industrial revolution involves introduction of a combination of technologies to enable connected intelligence and industrial autonomy. The introduction of Industry 4.0 dramatically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23 - ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and technologies influence the way design is conducted, and how methods, tools, and approaches for supporting design can take advantage of this transformational change that is sweeping across the world. The book is of interest to researchers, professionals, and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems, and services.

Museum Basics

Museum Basics
Author :
Publisher : Routledge
Total Pages : 498
Release :
ISBN-10 : 9780415619349
ISBN-13 : 0415619343
Rating : 4/5 (49 Downloads)

Synopsis Museum Basics by : Tim Ambrose

Fully updated to include the many changes that have occurred in the last decade, this second edition provides a basic guide to all aspects of museum work and staff experience from museum organization, through collections management and conservation, to audience development and education.