Connecting Your Students With The Virtual World
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Author |
: Billy Krakower |
Publisher |
: Routledge |
Total Pages |
: 110 |
Release |
: 2020-12-28 |
ISBN-10 |
: 9781000332018 |
ISBN-13 |
: 1000332012 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Connecting Your Students with the Virtual World by : Billy Krakower
Make the most of today’s technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed projects for every season, embark on virtual field trips, and get students in touch with other classrooms worldwide. This updated edition includes a key new chapter on taking video conferencing to the next level for optimal student engagement and collaboration, as well as new chapters on connecting through games and esports and connecting with parents. The book includes a wide variety of standards-based, step-by-step activities you can implement immediately.
Author |
: Nick Morgan |
Publisher |
: Harvard Business Press |
Total Pages |
: 291 |
Release |
: 2018-10-09 |
ISBN-10 |
: 9781633694453 |
ISBN-13 |
: 1633694453 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Can You Hear Me? by : Nick Morgan
A Washington Post Bestseller Your manual for remote and virtual work. Communicating virtually is cool, useful, and now even more ubiquitous and necessary than ever. But we're often reminded that the quality of human connection we experience in many forms of virtual communication is awful. We've all felt disconnected in a video conference, frustrated that we're not getting through on the phone, upset when our email is badly misinterpreted, or anxious that we're being misunderstood. How can we fix this? In this powerful, practical book, communication expert Nick Morgan outlines five big problems with communication in the virtual world--lack of feedback, lack of empathy, lack of control, lack of emotion, and lack of connection and commitment--and shows how to overcome them as we shift to working remotely more and more. Morgan argues that while virtual communication will never be as rich or intuitive as a face-to-face meeting, recent research suggests that we need to learn is to consciously deliver a whole set of cues, both verbal and nonverbal, that we used to deliver unconsciously in the pre-virtual era. He guides us through this important process, providing rules for virtual feedback, an empathy assessment and virtual temperature check, tips for creating trust in a virtual context, and advice for specific digital channels such as email and text, the conference call, Skype, and more. Whether you're an entrepreneur, an independent professional, or a manager in an organization that has more than one office or customers who aren't nearby, Can You Hear Me? is your essential communications manual for twenty-first-century work.
Author |
: Billy Krakower |
Publisher |
: Routledge |
Total Pages |
: 145 |
Release |
: 2015-08-27 |
ISBN-10 |
: 9781317449140 |
ISBN-13 |
: 1317449142 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Connecting Your Students with the World by : Billy Krakower
Make the most of today’s technology to give your students a more interactive, authentic learning experience! Connecting Your Students with the World shows you how to use web tools to get K–8 students in touch with other classrooms worldwide. This book is a valuable resource to help you find and communicate with other teachers and classrooms and even design your own collaborative online projects. You’ll find out how to: Conduct videoconferencing calls to put your students in touch with classrooms around the world; Embark on Virtual Field Trips; Plan themed projects for every season, including fun holiday activities; And more! The book includes detailed instructions for each activity and connections to the Common Core, ISTE, and Next Generation Science Standards, so you can ensure that you are meeting your state’s requirements as you prepare your students to become engaged, informed, and global citizens. Additionally, a comprehensive list of online resources is available as a free download from the Routledge website at www.routledge.com/9781138902961.
Author |
: Matt Miller |
Publisher |
: |
Total Pages |
: 240 |
Release |
: 2015-04-13 |
ISBN-10 |
: 1946444251 |
ISBN-13 |
: 9781946444257 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Ditch That Textbook by : Matt Miller
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Author |
: International Society for Technology in Education |
Publisher |
: ISTE (Interntl Soc Tech Educ |
Total Pages |
: 28 |
Release |
: 2007 |
ISBN-10 |
: 1564842371 |
ISBN-13 |
: 9781564842374 |
Rating |
: 4/5 (71 Downloads) |
Synopsis National Educational Technology Standards for Students by : International Society for Technology in Education
This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
Author |
: Andreas Hebbel-Seeger |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 422 |
Release |
: 2013-08-13 |
ISBN-10 |
: 9781461462866 |
ISBN-13 |
: 146146286X |
Rating |
: 4/5 (66 Downloads) |
Synopsis Synthetic Worlds by : Andreas Hebbel-Seeger
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Author |
: Song, Holim |
Publisher |
: IGI Global |
Total Pages |
: 405 |
Release |
: 2009-12-31 |
ISBN-10 |
: 9781615206735 |
ISBN-13 |
: 1615206736 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow by : Song, Holim
Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow provides present and prospective directions of online education from various research fields, reporting on discussions from students, faculty members, researchers, and practitioners.
Author |
: Laura Fleming |
Publisher |
: Corwin Press |
Total Pages |
: 221 |
Release |
: 2017-10-24 |
ISBN-10 |
: 9781506392509 |
ISBN-13 |
: 1506392504 |
Rating |
: 4/5 (09 Downloads) |
Synopsis The Kickstart Guide to Making GREAT Makerspaces by : Laura Fleming
Creating powerful learning environments Anyone can create a makerspace. This is the guide to creating a GREAT makerspace. Written by makerspace pioneer Laura Fleming, The Kickstart Guide to Making GREAT Makerspaces is filled with step-by-step, practical ideas that demystify the process of planning and creating a makerspace. Its workbook style ensures that by the time educators are done reading, they have a ready-to-implement plan, personalized for their classroom, school, or district. Readers will find A wealth of examples of great makerspaces in action Activities and strategies for inspiring making across the curriculum Plenty of room and guidance for brainstorming and developing a personalized plan
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 873 |
Release |
: 2019-04-01 |
ISBN-10 |
: 9781522581802 |
ISBN-13 |
: 1522581804 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources
Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author |
: Reena Malik |
Publisher |
: John Wiley & Sons |
Total Pages |
: 290 |
Release |
: 2024-01-30 |
ISBN-10 |
: 9781394200474 |
ISBN-13 |
: 1394200471 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Transforming Education with Virtual Reality by : Reena Malik
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.