Computers And Creativity
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Author |
: Jon McCormack |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 441 |
Release |
: 2012-08-21 |
ISBN-10 |
: 9783642317279 |
ISBN-13 |
: 3642317278 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Computers and Creativity by : Jon McCormack
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Author |
: Sheena Vaidyanathan |
Publisher |
: Quarry Books |
Total Pages |
: 147 |
Release |
: 2018-12-18 |
ISBN-10 |
: 9781631595813 |
ISBN-13 |
: 1631595814 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Creative Coding in Python by : Sheena Vaidyanathan
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Author |
: Derek Partridge |
Publisher |
: Intellect (UK) |
Total Pages |
: 0 |
Release |
: 1994 |
ISBN-10 |
: 1567501702 |
ISBN-13 |
: 9781567501704 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Computers and Creativity by : Derek Partridge
This text is a study of human creative behaviour from a computational modelling perspective. The authors examine theories and models of the creative process in humans, both input creativity - the scientific, analytic side of devising interpretations of input information - and output creativity - the artistic, synthetic process of generating something novel and innovative.
Author |
: Arthur I. Miller |
Publisher |
: MIT Press |
Total Pages |
: 429 |
Release |
: 2019-10-01 |
ISBN-10 |
: 9780262042857 |
ISBN-13 |
: 0262042851 |
Rating |
: 4/5 (57 Downloads) |
Synopsis The Artist in the Machine by : Arthur I. Miller
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Author |
: Marcus Du Sautoy |
Publisher |
: Belknap Press |
Total Pages |
: 321 |
Release |
: 2020-03-03 |
ISBN-10 |
: 9780674244719 |
ISBN-13 |
: 0674244710 |
Rating |
: 4/5 (19 Downloads) |
Synopsis The Creativity Code by : Marcus Du Sautoy
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Author |
: Tony Veale |
Publisher |
: Springer |
Total Pages |
: 403 |
Release |
: 2019-07-25 |
ISBN-10 |
: 9783319436104 |
ISBN-13 |
: 3319436104 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Computational Creativity by : Tony Veale
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Author |
: Yasmin Kafai |
Publisher |
: |
Total Pages |
: 188 |
Release |
: 2009-08-06 |
ISBN-10 |
: UOM:39076002813835 |
ISBN-13 |
: |
Rating |
: 4/5 (35 Downloads) |
Synopsis The Computer Clubhouse by : Yasmin Kafai
This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.
Author |
: Robert L. Glass |
Publisher |
: developer.* Books |
Total Pages |
: 543 |
Release |
: 2006 |
ISBN-10 |
: 9780977213313 |
ISBN-13 |
: 0977213315 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Software Creativity 2.0 by : Robert L. Glass
Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. (Computer Books)
Author |
: Bo T. Christensen |
Publisher |
: Academic Press |
Total Pages |
: 286 |
Release |
: 2019-11-01 |
ISBN-10 |
: 9780128165584 |
ISBN-13 |
: 0128165588 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Sticky Creativity by : Bo T. Christensen
Sticky Creativity: Post-It® Note Cognition, Computers, and Design presents the interesting history of sticky notes and how they have become the most commonly used design material in brainstorming, business model generation, and design thinking. The book brings together researchers from psychology, computer science and design in order to understand why and how sticky notes are used, why they work well, and whether sticky notes are replaceable or improvable by a digital counterpart. The book covers psychology, computers and design respectively. From a psychological perspective, cognitive and socio-cognitive theories are used to explain the functions sticky notes serve in idea generation and creative collaboration. Following sections present the findings from three very different computerized instantiations of sticky notes and discuss the challenges and opportunities that arise when trying to digitize sticky notes. - Highlights the benefits of sticky notes in idea generation and creative collaboration - Explores the use of sticky notes in a variety of creative, design professional and educational settings - Includes research perspectives from cognitive psychology, computer science and design studies
Author |
: Oliver Bown |
Publisher |
: MIT Press |
Total Pages |
: 417 |
Release |
: 2021-02-23 |
ISBN-10 |
: 9780262045018 |
ISBN-13 |
: 026204501X |
Rating |
: 4/5 (18 Downloads) |
Synopsis Beyond the Creative Species by : Oliver Bown
A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.