Computer Technology For Kids 2
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Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 148 |
Release |
: |
ISBN-10 |
: 971232916X |
ISBN-13 |
: 9789712329166 |
Rating |
: 4/5 (6X Downloads) |
Synopsis Computer Technology for Kids 2 by :
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 68 |
Release |
: |
ISBN-10 |
: 9712332470 |
ISBN-13 |
: 9789712332470 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Computer Technology for Kids 2 Tm by :
Author |
: Chase Roberts |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2021-10-20 |
ISBN-10 |
: 1735208701 |
ISBN-13 |
: 9781735208701 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Computer Engineering for Babies by : Chase Roberts
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Author |
: Dale Lane |
Publisher |
: No Starch Press |
Total Pages |
: 290 |
Release |
: 2021-01-19 |
ISBN-10 |
: 9781718500570 |
ISBN-13 |
: 1718500572 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Machine Learning for Kids by : Dale Lane
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 140 |
Release |
: |
ISBN-10 |
: 9712329186 |
ISBN-13 |
: 9789712329180 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Computer Technology for Kids 4 by :
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 92 |
Release |
: |
ISBN-10 |
: 9712332489 |
ISBN-13 |
: 9789712332487 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Computer Technology for Kids 3 Tm by :
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 84 |
Release |
: |
ISBN-10 |
: 9712332462 |
ISBN-13 |
: 9789712332463 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Computer Technology for Kids 1 Tm by :
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 92 |
Release |
: |
ISBN-10 |
: 9712332497 |
ISBN-13 |
: 9789712332494 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Computer Technology for Kids 4 Tm by :
Author |
: |
Publisher |
: Rex Bookstore, Inc. |
Total Pages |
: 84 |
Release |
: |
ISBN-10 |
: 9712332500 |
ISBN-13 |
: 9789712332500 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Computer Technology for Kids 5 Tm by :
Author |
: Dennis E. Adonis |
Publisher |
: Createspace Independent Pub |
Total Pages |
: 36 |
Release |
: 2012-06-19 |
ISBN-10 |
: 1477690379 |
ISBN-13 |
: 9781477690376 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Tim and the Computer by : Dennis E. Adonis
This book is the beginning of a series of children literature focused on helping children to better understand the fundamental aspects of computers. Children at the age of 2 to 4 (and even beyond) are more inclined to learn from stories rather than a direct instructional method. It would be sheer boredom and difficulty to get a child to effectively learn about computers unless there is a consistent, well put together story that actually teaches the child under the guise of telling them a tale. It is by far the best way by which the child would have an interest in what is being taught. Storybooks makes kids interested in the subject being taught, and provide a more simplified way in which recollection of the subject matter can be achieved. It is through this method that respected Guyanese Educational Author, Dennis E. Adonis seeks to help children better understand and retain essential aspects of a computer system, and by extension, help them to use it more effectively. After all, you can better use something if you understand what it is about, how it works and its many purposes. In such a case, we sincerely urges you to make this book an integral part of your child's computer training once they are between the ages of 2 to 4 years.