Computer Science and Educational Software Design

Computer Science and Educational Software Design
Author :
Publisher : Springer Science & Business Media
Total Pages : 190
Release :
ISBN-10 : 9783642200038
ISBN-13 : 3642200036
Rating : 4/5 (38 Downloads)

Synopsis Computer Science and Educational Software Design by : Pierre Tchounikine

Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.

Software Engineering: Effective Teaching and Learning Approaches and Practices

Software Engineering: Effective Teaching and Learning Approaches and Practices
Author :
Publisher : IGI Global
Total Pages : 432
Release :
ISBN-10 : 9781605661032
ISBN-13 : 1605661031
Rating : 4/5 (32 Downloads)

Synopsis Software Engineering: Effective Teaching and Learning Approaches and Practices by : Ellis, Heidi J.C.

Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.

End-User Considerations in Educational Technology Design

End-User Considerations in Educational Technology Design
Author :
Publisher : IGI Global
Total Pages : 423
Release :
ISBN-10 : 9781522526407
ISBN-13 : 1522526404
Rating : 4/5 (07 Downloads)

Synopsis End-User Considerations in Educational Technology Design by : Roscoe, Rod D.

Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is ideally designed for academics, researchers, school administrators, professionals, and practitioners interested in the design of optimized educational technologies.

Guide to the Software Engineering Body of Knowledge (Swebok(r))

Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author :
Publisher :
Total Pages : 348
Release :
ISBN-10 : 0769551661
ISBN-13 : 9780769551661
Rating : 4/5 (61 Downloads)

Synopsis Guide to the Software Engineering Body of Knowledge (Swebok(r)) by : IEEE Computer Society

In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).

Student Usability in Educational Software and Games: Improving Experiences

Student Usability in Educational Software and Games: Improving Experiences
Author :
Publisher : IGI Global
Total Pages : 440
Release :
ISBN-10 : 9781466619883
ISBN-13 : 1466619880
Rating : 4/5 (83 Downloads)

Synopsis Student Usability in Educational Software and Games: Improving Experiences by : Gonzalez, Carina

"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Software Design and Development: Concepts, Methodologies, Tools, and Applications

Software Design and Development: Concepts, Methodologies, Tools, and Applications
Author :
Publisher : IGI Global
Total Pages : 2225
Release :
ISBN-10 : 9781466643024
ISBN-13 : 1466643021
Rating : 4/5 (24 Downloads)

Synopsis Software Design and Development: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.

Guide to Teaching Computer Science

Guide to Teaching Computer Science
Author :
Publisher : Springer
Total Pages : 306
Release :
ISBN-10 : 9781447166306
ISBN-13 : 1447166302
Rating : 4/5 (06 Downloads)

Synopsis Guide to Teaching Computer Science by : Orit Hazzan

This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.

Computer Science 2

Computer Science 2
Author :
Publisher : Springer Science & Business Media
Total Pages : 576
Release :
ISBN-10 : 9781475798050
ISBN-13 : 1475798059
Rating : 4/5 (50 Downloads)

Synopsis Computer Science 2 by : Ricardo Baeza-Yates

Computer Science Education Research

Computer Science Education Research
Author :
Publisher : CRC Press
Total Pages : 252
Release :
ISBN-10 : 9789026519697
ISBN-13 : 9026519699
Rating : 4/5 (97 Downloads)

Synopsis Computer Science Education Research by : Sally Fincher

This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.

Computer Games and Software Engineering

Computer Games and Software Engineering
Author :
Publisher : CRC Press
Total Pages : 304
Release :
ISBN-10 : 9781482226690
ISBN-13 : 1482226693
Rating : 4/5 (90 Downloads)

Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to