Computer Games and Language Learning

Computer Games and Language Learning
Author :
Publisher : Springer
Total Pages : 256
Release :
ISBN-10 : 9781137005175
ISBN-13 : 1137005173
Rating : 4/5 (75 Downloads)

Synopsis Computer Games and Language Learning by : M. Peterson

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Computer Games for Learning

Computer Games for Learning
Author :
Publisher : MIT Press
Total Pages : 303
Release :
ISBN-10 : 9780262027571
ISBN-13 : 0262027577
Rating : 4/5 (71 Downloads)

Synopsis Computer Games for Learning by : Richard E. Mayer

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
Author :
Publisher : Springer
Total Pages : 250
Release :
ISBN-10 : 9781137005267
ISBN-13 : 1137005262
Rating : 4/5 (67 Downloads)

Synopsis Digital Games in Language Learning and Teaching by : Hayo Reinders

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Digital Games and Language Learning

Digital Games and Language Learning
Author :
Publisher : Bloomsbury Publishing
Total Pages : 288
Release :
ISBN-10 : 9781350133013
ISBN-13 : 1350133019
Rating : 4/5 (13 Downloads)

Synopsis Digital Games and Language Learning by : Mark Peterson

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

Digital Games in Language Learning

Digital Games in Language Learning
Author :
Publisher : Taylor & Francis
Total Pages : 243
Release :
ISBN-10 : 9781000626711
ISBN-13 : 1000626717
Rating : 4/5 (11 Downloads)

Synopsis Digital Games in Language Learning by : Mark Peterson

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Computer Games and Language Learning

Computer Games and Language Learning
Author :
Publisher : Springer
Total Pages : 180
Release :
ISBN-10 : 9781137005175
ISBN-13 : 1137005173
Rating : 4/5 (75 Downloads)

Synopsis Computer Games and Language Learning by : M. Peterson

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

User-Centered Computer Aided Language Learning

User-Centered Computer Aided Language Learning
Author :
Publisher : IGI Global
Total Pages : 335
Release :
ISBN-10 : 9781591407522
ISBN-13 : 1591407524
Rating : 4/5 (22 Downloads)

Synopsis User-Centered Computer Aided Language Learning by : Zaphiris, Panayiotis

"This book discusses the basis of a broad framework for the development and management of Computer Aided Language Learning (CALL) environments, covering domains as diverse as education, information systems, psychology, sociology, linguistics, artificial intelligence and e-learning"--Provided by publisher.

Handbook of Research on E-Learning Methodologies for Language Acquisition

Handbook of Research on E-Learning Methodologies for Language Acquisition
Author :
Publisher : IGI Global
Total Pages : 646
Release :
ISBN-10 : 9781599049953
ISBN-13 : 1599049953
Rating : 4/5 (53 Downloads)

Synopsis Handbook of Research on E-Learning Methodologies for Language Acquisition by : de C ssia Veiga Marriott, Rita

"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.