Computational Visual Media

Computational Visual Media
Author :
Publisher : Springer Nature
Total Pages : 331
Release :
ISBN-10 : 9789819720958
ISBN-13 : 9819720958
Rating : 4/5 (58 Downloads)

Synopsis Computational Visual Media by : Fang-Lue Zhang

Computational Visual Media

Computational Visual Media
Author :
Publisher : Springer
Total Pages : 278
Release :
ISBN-10 : 9783642342639
ISBN-13 : 3642342639
Rating : 4/5 (39 Downloads)

Synopsis Computational Visual Media by : Shi-Min Hu

This book constitutes the refereed proceedings of CVM 2012, the First International Conference on Computational Visual Media, held in Beijing, China, in November 2012. The 33 revised full papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on image processing I and II, geometric processing, saliency, recognition, perception and learning, shape analysis, media retrieval, and capture, rendering and visualization.

Technologies of History

Technologies of History
Author :
Publisher : UPNE
Total Pages : 223
Release :
ISBN-10 : 9781611680089
ISBN-13 : 1611680085
Rating : 4/5 (89 Downloads)

Synopsis Technologies of History by : Steve F. Anderson

Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."

Visual Computing

Visual Computing
Author :
Publisher : Springer Science & Business Media
Total Pages : 345
Release :
ISBN-10 : 9783642850233
ISBN-13 : 3642850235
Rating : 4/5 (33 Downloads)

Synopsis Visual Computing by : Markus Groß

Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."

Computational Vision

Computational Vision
Author :
Publisher : MIT Press
Total Pages : 318
Release :
ISBN-10 : 0262133814
ISBN-13 : 9780262133814
Rating : 4/5 (14 Downloads)

Synopsis Computational Vision by : Hanspeter A. Mallot

This text provides an introduction to computational aspects of early vision, in particular, color, stereo, and visual navigation. It integrates approaches from psychophysics and quantitative neurobiology, as well as theories and algorithms from machine vision and photogrammetry. When presenting mathematical material, it uses detailed verbal descriptions and illustrations to clarify complex points. The text is suitable for upper-level students in neuroscience, biology, and psychology who have basic mathematical skills and are interested in studying the mathematical modeling of perception.

Computational Models of Visual Processing

Computational Models of Visual Processing
Author :
Publisher : MIT Press
Total Pages : 420
Release :
ISBN-10 : 0262121557
ISBN-13 : 9780262121552
Rating : 4/5 (57 Downloads)

Synopsis Computational Models of Visual Processing by : Michael S. Landy

The more than twenty contributions in this book, all new and previously unpublished, provide an up-to-date survey of contemporary research on computational modeling of the visual system. The approaches represented range from neurophysiology to psychophysics, and from retinal function to the analysis of visual cues to motion, color, texture, and depth. The contributions are linked thematically by a consistent consideration of the links between empirical data and computational models in the study of visual function. An introductory chapter by Edward Adelson and James Bergen gives a new and elegant formalization of the elements of early vision. Subsequent sections treat receptors and sampling, models of neural function, detection and discrimination, color and shading, motion and texture, and 3D shape. Each section is introduced by a brief topical review and summary. ContributorsEdward H. Adelson, Albert J. Ahumada, Jr., James R. Bergen, David G. Birch, David H. Brainard, Heinrich H. Bülthoff, Charles Chubb, Nancy J. Coletta, Michael D'Zmura, John P. Frisby, Norma Graham, Norberto M. Grzywacz, P. William Haake, Michael J. Hawken, David J. Heeger, Donald C. Hood, Elizabeth B. Johnston, Daniel Kersten, Michael S. Landy, Peter Lennie, J. Stephen Mansfield, J. Anthony Movshon, Jacob Nachmias, Andrew J. Parker, Denis G. Pelli, Stephen B. Pollard, R. Clay Reid, Robert Shapley, Carlo L. M. Tiana, Brian A. Wandell, Andrew B. Watson, David R. Williams, Hugh R. Wilson, Yuede. Yang, Alan L. Yuille

Visual Computing

Visual Computing
Author :
Publisher :
Total Pages : 560
Release :
ISBN-10 : 1584504277
ISBN-13 : 9781584504276
Rating : 4/5 (77 Downloads)

Synopsis Visual Computing by : Frank Nielsen

From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.

Introduction to Visual Computing

Introduction to Visual Computing
Author :
Publisher : CRC Press
Total Pages : 376
Release :
ISBN-10 : 9781482244922
ISBN-13 : 1482244926
Rating : 4/5 (22 Downloads)

Synopsis Introduction to Visual Computing by : Aditi Majumder

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Research Handbook on Visual Politics

Research Handbook on Visual Politics
Author :
Publisher : Edward Elgar Publishing
Total Pages : 449
Release :
ISBN-10 : 9781800376939
ISBN-13 : 1800376936
Rating : 4/5 (39 Downloads)

Synopsis Research Handbook on Visual Politics by : Darren Lilleker

The Research Handbook on Visual Politics focuses on key theories and methodologies for better understanding visual political communication. It also concentrates on the depictions of power within politics, taking a historical and longitudinal approach to the topic of placing visuals within a wider framework of political understanding.

A Computational Perspective on Visual Attention

A Computational Perspective on Visual Attention
Author :
Publisher : MIT Press
Total Pages : 333
Release :
ISBN-10 : 9780262015417
ISBN-13 : 0262015412
Rating : 4/5 (17 Downloads)

Synopsis A Computational Perspective on Visual Attention by : John K. Tsotsos

The derivation, exposition, and justification of the Selective Tuning model of vision and attention.