Computational Modeling of Objects Presented in Images

Computational Modeling of Objects Presented in Images
Author :
Publisher : Springer Science & Business Media
Total Pages : 315
Release :
ISBN-10 : 9783319040394
ISBN-13 : 3319040391
Rating : 4/5 (94 Downloads)

Synopsis Computational Modeling of Objects Presented in Images by : Paolo Di Giamberardino

This book contains extended versions of selected papers from the 3rd edition of the International Symposium CompIMAGE. These contributions include cover methods of signal and image processing and analysis to tackle problems found in medicine, material science, surveillance, biometric, robotics, defence, satellite data, traffic analysis and architecture, image segmentation, 2D and 3D reconstruction, data acquisition, interpolation and registration, data visualization, motion and deformation analysis and 3D vision.

Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications

Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications
Author :
Publisher : Springer
Total Pages : 436
Release :
ISBN-10 : 9783319099941
ISBN-13 : 3319099949
Rating : 4/5 (41 Downloads)

Synopsis Computational Modeling of Objects Presented in Images: Fundamentals, Methods, and Applications by : Yongjie Jessica Zhang

This book constitutes the refereed proceedings of the 4th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2014, held in Pittsburgh, PA, USA, in September 2014. The 29 revised full papers presented together with 10 short papers and 6 keynote talks were carefully reviewed and selected from 54 submissions. The papers cover the following topics: medical treatment, imaging and analysis; image registration, denoising and feature identification; image segmentation; shape analysis, meshing and graphs; medical image processing and simulations; image recognition, reconstruction and predictive modeling; image-based modeling and simulations; and computer vision and data-driven investigations.

Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications

Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications
Author :
Publisher : Springer
Total Pages : 269
Release :
ISBN-10 : 9783319546094
ISBN-13 : 3319546090
Rating : 4/5 (94 Downloads)

Synopsis Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications by : Reneta P. Barneva

This book constitutes the refereed post-conference proceedings of the 5th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2016, held in Niagara Falls, NY, USA, in September 2016. The 18 revised full papers presented together with 1 invited paper were carefully reviewed and selected from 30 submissions. The papers cover the following topics: theoretical contributions and application-driven contributions.

Computational Modelling of Objects Represented in Images III

Computational Modelling of Objects Represented in Images III
Author :
Publisher : CRC Press
Total Pages : 496
Release :
ISBN-10 : 9780203075371
ISBN-13 : 0203075374
Rating : 4/5 (71 Downloads)

Synopsis Computational Modelling of Objects Represented in Images III by : Paolo Di Giamberardino

Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications III contains all contributions presented at the International Symposium CompIMAGE 2012 - Computational Modelling of Object Presented in Images: Fundamentals, Methods and Applications (Rome, Italy, 5-7 September 2012). The contributions cover the state-o

Computational Modeling of Objects Represented in Images

Computational Modeling of Objects Represented in Images
Author :
Publisher : Springer
Total Pages : 339
Release :
ISBN-10 : 9783642127120
ISBN-13 : 3642127126
Rating : 4/5 (20 Downloads)

Synopsis Computational Modeling of Objects Represented in Images by : Reneta P. Barneva

This volume constitutes the refereed proceedings of the International Symposium "Computational Modeling of Objects Represented in Images. Fundamentals, Methods and Applications", CompIMAGE 2010, held in Buffalo, NY, in May 2010. The 28 revised full papers presented were carefully reviewed and selected from 77 submissions. They are organized in topical sections on theoretical foundations of image analysis and processing; methods and applications on medical imaging, bioimaging, biometrics, and imaging in material sciences, as well as methods and applications on image reconstruction, computed tomography, and other applications.

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications

Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications
Author :
Publisher : CRC Press
Total Pages : 480
Release :
ISBN-10 : 9781351377133
ISBN-13 : 1351377132
Rating : 4/5 (33 Downloads)

Synopsis Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications by : João Manuel R.S. Tavares

This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstruction; - Objects Tracking; - Motion and Deformation Analysis; - Objects Simulation; - Medical Imaging; - Computational Bioimaging and Visualization. Related techniques also covered in this book include the finite element method, modal analyses, stochastic methods, principal and independent components analyses and distribution models. Computational Modelling of Objects Represented in Images will be useful to academics, researchers and professionals in Computational Vision (image processing and analysis), Computer Sciences, and Computational Mechanics.

Image Objects

Image Objects
Author :
Publisher : MIT Press
Total Pages : 323
Release :
ISBN-10 : 9780262045032
ISBN-13 : 0262045036
Rating : 4/5 (32 Downloads)

Synopsis Image Objects by : Jacob Gaboury

How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Hierarchical Object Representations in the Visual Cortex and Computer Vision

Hierarchical Object Representations in the Visual Cortex and Computer Vision
Author :
Publisher : Frontiers Media SA
Total Pages : 292
Release :
ISBN-10 : 9782889197989
ISBN-13 : 2889197980
Rating : 4/5 (89 Downloads)

Synopsis Hierarchical Object Representations in the Visual Cortex and Computer Vision by : Antonio Rodríguez-Sánchez

Over the past 40 years, neurobiology and computational neuroscience has proved that deeper understanding of visual processes in humans and non-human primates can lead to important advancements in computational perception theories and systems. One of the main difficulties that arises when designing automatic vision systems is developing a mechanism that can recognize - or simply find - an object when faced with all the possible variations that may occur in a natural scene, with the ease of the primate visual system. The area of the brain in primates that is dedicated at analyzing visual information is the visual cortex. The visual cortex performs a wide variety of complex tasks by means of simple operations. These seemingly simple operations are applied to several layers of neurons organized into a hierarchy, the layers representing increasingly complex, abstract intermediate processing stages. In this Research Topic we propose to bring together current efforts in neurophysiology and computer vision in order 1) To understand how the visual cortex encodes an object from a starting point where neurons respond to lines, bars or edges to the representation of an object at the top of the hierarchy that is invariant to illumination, size, location, viewpoint, rotation and robust to occlusions and clutter; and 2) How the design of automatic vision systems benefit from that knowledge to get closer to human accuracy, efficiency and robustness to variations.

Computational Modeling of Vision

Computational Modeling of Vision
Author :
Publisher : CRC Press
Total Pages : 276
Release :
ISBN-10 : 0824702425
ISBN-13 : 9780824702427
Rating : 4/5 (25 Downloads)

Synopsis Computational Modeling of Vision by : William Uttal

Defines a unified theory of vision in which nearly independent components of visual stimuli are recombined and synthesized at high levels of neural processing to produce the richness of visual experience. The text illustrates how visual systems gather, process and reconstruct information about objects in two and three dimensions.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 172
Release :
ISBN-10 : 9781608457281
ISBN-13 : 1608457281
Rating : 4/5 (81 Downloads)

Synopsis Representations and Techniques for 3D Object Recognition and Scene Interpretation by : Derek Hoiem

One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions