Cinematic Virtual Reality
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Author |
: Kath Dooley |
Publisher |
: Springer Nature |
Total Pages |
: 146 |
Release |
: 2021-04-27 |
ISBN-10 |
: 9783030721473 |
ISBN-13 |
: 3030721477 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Cinematic Virtual Reality by : Kath Dooley
With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.
Author |
: Eric R. Williams |
Publisher |
: Routledge |
Total Pages |
: 274 |
Release |
: 2021-02-17 |
ISBN-10 |
: 9781000341935 |
ISBN-13 |
: 1000341933 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Virtual Reality Cinema by : Eric R. Williams
Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
Author |
: Celine Tricart |
Publisher |
: Taylor & Francis |
Total Pages |
: 260 |
Release |
: 2017-11-22 |
ISBN-10 |
: 9781315280394 |
ISBN-13 |
: 1315280396 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Virtual Reality Filmmaking by : Celine Tricart
Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.
Author |
: John Bucher |
Publisher |
: Taylor & Francis |
Total Pages |
: 346 |
Release |
: 2017-07-06 |
ISBN-10 |
: 9781351809252 |
ISBN-13 |
: 1351809253 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Storytelling for Virtual Reality by : John Bucher
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
Author |
: Craig Batty |
Publisher |
: Springer Nature |
Total Pages |
: 500 |
Release |
: 2019-11-15 |
ISBN-10 |
: 9783030217440 |
ISBN-13 |
: 3030217442 |
Rating |
: 4/5 (40 Downloads) |
Synopsis The Palgrave Handbook of Screen Production by : Craig Batty
This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by practitioners, scholars and educators from around the world, the book provides a comprehensive collection of approaches for those studying and teaching the development and production of screen content. With college and university students in mind, the volume purposely combines theory and practice to offer a critically informed and intellectually rich guide to screen production, shaped by the needs of those working in education environments where ‘doing’ and ‘thinking’ must co-exist. The Palgrave Handbook of Screen Production fills an important gap in creative-critical knowledge of screen production, while also providing practical tools and approaches for future practitioners.
Author |
: Rebecca Rouse |
Publisher |
: Springer |
Total Pages |
: 673 |
Release |
: 2018-11-26 |
ISBN-10 |
: 9783030040284 |
ISBN-13 |
: 3030040283 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Interactive Storytelling by : Rebecca Rouse
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Author |
: Holly Willis |
Publisher |
: Columbia University Press |
Total Pages |
: 201 |
Release |
: 2016-08-16 |
ISBN-10 |
: 9780231850971 |
ISBN-13 |
: 0231850972 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Fast Forward by : Holly Willis
Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.
Author |
: Scott Highton |
Publisher |
: Virtual Reality Photography |
Total Pages |
: 324 |
Release |
: 2010 |
ISBN-10 |
: 061534223X |
ISBN-13 |
: 9780615342238 |
Rating |
: 4/5 (3X Downloads) |
Synopsis Virtual Reality Photography by : Scott Highton
A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.
Author |
: Jaron Lanier |
Publisher |
: Henry Holt |
Total Pages |
: 369 |
Release |
: 2017-11-21 |
ISBN-10 |
: 9781627794091 |
ISBN-13 |
: 1627794093 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Dawn of the New Everything by : Jaron Lanier
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.
Author |
: Stephan Schütze |
Publisher |
: CRC Press |
Total Pages |
: 565 |
Release |
: 2018-01-29 |
ISBN-10 |
: 9781351727433 |
ISBN-13 |
: 1351727435 |
Rating |
: 4/5 (33 Downloads) |
Synopsis New Realities in Audio by : Stephan Schütze
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.