Chiaroscuto With V Ray Lighting Techniques Materials And Exercises For Photorealistic Rendering
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Author |
: Ciro Sannino |
Publisher |
: |
Total Pages |
: 248 |
Release |
: 2019 |
ISBN-10 |
: 888883737X |
ISBN-13 |
: 9788888837376 |
Rating |
: 4/5 (7X Downloads) |
Synopsis Chiaroscuto with V-Ray. Lighting Techniques, Materials, and Exercises for Photorealistic Rendering by : Ciro Sannino
Author |
: Diane Neumaier |
Publisher |
: Rutgers University Press |
Total Pages |
: 360 |
Release |
: 2004 |
ISBN-10 |
: 0813534542 |
ISBN-13 |
: 9780813534541 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Beyond Memory by : Diane Neumaier
Photography possesses a powerful ability to bear witness, aid remembrance, shape, and even alter recollection. In Beyond Memory: Soviet Nonconformist Photography and Photo-Related Works of Art, the general editor, Diane Neumaier, and twenty-three contributors offer a rigorous examination of the medium's role in late Soviet unofficial art. Focusing on the period between the mid-1950s and the late 1980s, they explore artists' unusually inventive and resourceful uses of photography within a highly developed Soviet dissident culture. During this time, lack of high-quality photographic materials, complimented by tremendous creative impulses, prompted artists to explore experimental photo-processes such as camera and darkroom manipulations, photomontage, and hand-coloring. Photography also took on a provocative array of forms including photo installation, artist-made samizdat (self-published) books, photo-realist painting, and many other surprising applications of the flexible medium. Beyond Memory shows how innovative conceptual moves and approaches to form and content-echoes of Soviet society's coded communication and a Russian sense of absurdity-were common in the Soviet cultural underground. Collectively, the works in this anthology demonstrate how late-Soviet artists employed irony and invention to make positive use of difficult circumstances. In the process, the volume illuminates the multiple characters of photography itself and highlights the leading role that the medium has come to play in the international art world today. Beyond Memory stands on its own as a rigorous examination of photography's place in late Soviet unofficial art, while also serving as a supplement to the traveling exhibition of the same title.
Author |
: Steven Poole |
Publisher |
: Arcade Publishing |
Total Pages |
: 268 |
Release |
: 2004 |
ISBN-10 |
: 1559705981 |
ISBN-13 |
: 9781559705981 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Trigger Happy by : Steven Poole
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Author |
: Bob Sheil |
Publisher |
: UCL Press |
Total Pages |
: 147 |
Release |
: 2016-11-11 |
ISBN-10 |
: 9781911307273 |
ISBN-13 |
: 1911307274 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Drawing Futures by : Bob Sheil
Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.
Author |
: Anthony Rossano |
Publisher |
: New Riders Publishing |
Total Pages |
: 788 |
Release |
: 1998 |
ISBN-10 |
: 1562058851 |
ISBN-13 |
: 9781562058852 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Inside Softimage 3D by : Anthony Rossano
One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Author |
: Philip Dutre |
Publisher |
: CRC Press |
Total Pages |
: 293 |
Release |
: 2018-10-24 |
ISBN-10 |
: 9781315359878 |
ISBN-13 |
: 1315359871 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Advanced Global Illumination by : Philip Dutre
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Author |
: Stephen Cp Gardner |
Publisher |
: |
Total Pages |
: 368 |
Release |
: 2019-07 |
ISBN-10 |
: 050084271X |
ISBN-13 |
: 9780500842713 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Gateways to Drawing by : Stephen Cp Gardner
With a modular design and comprehensive topical coverage, this text allows you to design exactly the course you wish to teach. From basic setup and choice of materials to self-critique and evaluation of drawings, this adaptable guide covers the full drawing sequence. An optional, free sketchbook makes this book an unmatched value for students.
Author |
: Phil Turner |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 328 |
Release |
: 2005-04-05 |
ISBN-10 |
: 1402032722 |
ISBN-13 |
: 9781402032721 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Spaces, Spatiality and Technology by : Phil Turner
separated by the exigencies of the design life cycle into another compartment, that makes invisible the (prior) technical work of engineers that is not directly pertinent to the application work of practitioners. More recently (and notably after the work of Greisemer and Star) the black box has been opened and infrastructure has been discussed in terms of the social relations of an extended group of actors that includes developers. Ethical and political issues are involved (cf f accountable computing). Writing broadly within this context, Day (chapter 11) proposes that the concept of 'surface' can assist us to explore space as the product of 'power and the affective and expressive role for materials', rather than the background to this. Surfaces are the 'variously textured...sites for mixtures between bodies', and are thus the 'sites for events'. The notions of 'folding' and 'foldability' and 'unfolding' are discussed at length, as metaphors that account for the interactions of bodies in space across time. Some of the contributors to this volume focus on ways in which we may experience multiple infrastructures. Dix and his colleagues, for example, in chapter 12 explore a complex of models - of spatial context, of 'mixed reality boundaries' and of human spatial understanding across a number of field projects that make up the Equator project to explain the ways in which co-existing multiple spaces are experienced.
Author |
: Sean Cubitt |
Publisher |
: Open Humanities Press CIC |
Total Pages |
: 226 |
Release |
: 2015-03-31 |
ISBN-10 |
: 1785420089 |
ISBN-13 |
: 9781785420085 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Digital Light by : Sean Cubitt
Light symbolises the highest good, it enables all visual art, and today it lies at the heart of billion-dollar industries. The control of light forms the foundation of contemporary vision. Digital Light brings together artists, curators, technologists and media archaeologists to study the historical evolution of digital light-based technologies. Digital Light provides a critical account of the capacities and limitations of contemporary digital light-based technologies and techniques by tracing their genealogies and comparing them with their predecessor media. As digital light remediates multiple historical forms (photography, print, film, video, projection, paint), the collection draws from all of these histories, connecting them to the digital present and placing them in dialogue with one another. Light is at once universal and deeply historical. The invention of mechanical media (including photography and cinematography) allied with changing print technologies (half-tone, lithography) helped structure the emerging electronic media of television and video, which in turn shaped the bitmap processing and raster display of digital visual media. Digital light is, as Stephen Jones points out in his contribution, an oxymoron: light is photons, particulate and discrete, and therefore always digital. But photons are also waveforms, subject to manipulation in myriad ways. From Fourier transforms to chip design, colour management to the translation of vector graphics into arithmetic displays, light is constantly disciplined to human purposes. In the form of fibre optics, light is now the infrastructure of all our media; in urban plazas and handheld devices, screens have become ubiquitous, and also standardised. This collection addresses how this occurred, what it means, and how artists, curators and engineers confront and challenge the constraints of increasingly normalised digital visual media. While various art pieces and other content are considered throughout the collection, the focus is specifically on what such pieces suggest about the intersection of technique and technology. Including accounts by prominent artists and professionals, the collection emphasises the centrality of use and experimentation in the shaping of technological platforms. Indeed, a recurring theme is how techniques of previous media become technologies, inscribed in both digital software and hardware. Contributions include considerations of image-oriented software and file formats; screen technologies; projection and urban screen surfaces; histories of computer graphics, 2D and 3D image editing software, photography and cinematic art; and transformations of light-based art resulting from the distributed architectures of the internet and the logic of the database. Digital Light brings together high profile figures in diverse but increasingly convergent fields, from academy award-winner and co-founder of Pixar, Alvy Ray Smith to feminist philosopher Cathryn Vasseleu.
Author |
: Peer F. Bundgaard |
Publisher |
: Springer |
Total Pages |
: 261 |
Release |
: 2015-06-22 |
ISBN-10 |
: 9783319140902 |
ISBN-13 |
: 3319140906 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Investigations Into the Phenomenology and the Ontology of the Work of Art by : Peer F. Bundgaard
This book investigates the nature of aesthetic experience and aesthetic objects. Written by leading philosophers, psychologists, literary scholars and semioticians, the book addresses two intertwined issues. The first is related to the phenomenology of aesthetic experience: The understanding of how human beings respond to artworks, how we process linguistic or visual information, and what properties in artworks trigger aesthetic experiences. The examination of the properties of aesthetic experience reveals essential aspects of our perceptual, cognitive, and semiotic capacities. The second issue studied in this volume is related to the ontology of the work of art: Written or visual artworks are a specific type of objects, containing particular kinds of representation which elicit a particular kind of experience. The research question explored is: What properties in artful objects trigger this type of experience, and what characterizes representation in written and visual artworks? The volume sets the scene for state-of-the-art inquiries in the intersection between the psychology and ontology of art. The investigations of the relation between the properties of artworks and the characteristics of aesthetic experience increase our insight into what art is. In addition, they shed light on essential properties of human meaning-making in general.