Character Emotion In 2d And 3d Animation
Download Character Emotion In 2d And 3d Animation full books in PDF, epub, and Kindle. Read online free Character Emotion In 2d And 3d Animation ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Les Pardew |
Publisher |
: Course Technology |
Total Pages |
: 270 |
Release |
: 2008 |
ISBN-10 |
: UVA:X030256838 |
ISBN-13 |
: |
Rating |
: 4/5 (38 Downloads) |
Synopsis Character Emotion in 2d and 3d Animation by : Les Pardew
This book "shows artisists, designers, and animators how to add drama and emotion to their work through simple human observation and baisc animation techniques, providing the tools and step-by-step instructions for incorporating emotion into animation. Discover how to see emotion in life and apply it to your drawings; explore reactions, emotional states, and transitions in body language; learn how to animate life-like facial expressions; create dramatic effect through timing, lighting, and 3D set; and more. Learn how to create truly great animation that catches the eye and captures the heart of your audience with Character Emotion in 2D and 3D Animation....." - back cover.
Author |
: Steve Roberts |
Publisher |
: Taylor & Francis |
Total Pages |
: 300 |
Release |
: 2012-08-06 |
ISBN-10 |
: 9781136140938 |
ISBN-13 |
: 113614093X |
Rating |
: 4/5 (38 Downloads) |
Synopsis Character Animation: 2D Skills for Better 3D by : Steve Roberts
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Author |
: Steve Roberts |
Publisher |
: Taylor & Francis |
Total Pages |
: 458 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136129490 |
ISBN-13 |
: 1136129499 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Character Animation Fundamentals by : Steve Roberts
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Author |
: Kyle Clark |
Publisher |
: Muska & Lipman Publishing |
Total Pages |
: 254 |
Release |
: 2002 |
ISBN-10 |
: 1931841489 |
ISBN-13 |
: 9781931841481 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Inspired 3D Character Animation by : Kyle Clark
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Author |
: Tina O'Hailey |
Publisher |
: Taylor & Francis |
Total Pages |
: 296 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136136450 |
ISBN-13 |
: 1136136452 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Hybrid Animation by : Tina O'Hailey
Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
Author |
: Lola Cañamero |
Publisher |
: John Benjamins Publishing |
Total Pages |
: 326 |
Release |
: 2008-11-27 |
ISBN-10 |
: 9789027289834 |
ISBN-13 |
: 9027289832 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Animating Expressive Characters for Social Interaction by : Lola Cañamero
Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an “anima”, so that they appear as life-like entities and social partners to humans. (Series B)
Author |
: Derek Hayes |
Publisher |
: Taylor & Francis |
Total Pages |
: 219 |
Release |
: 2013 |
ISBN-10 |
: 9780240812397 |
ISBN-13 |
: 0240812395 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Acting and Performance for Animation by : Derek Hayes
Discover how to create dynamic, dramatic performances and believable character interactions with this invaluable resource.
Author |
: Francisco José Perales |
Publisher |
: Springer |
Total Pages |
: 205 |
Release |
: 2014-06-25 |
ISBN-10 |
: 9783319088495 |
ISBN-13 |
: 3319088491 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Articulated Motion and Deformable Objects by : Francisco José Perales
This book constitutes the refereed proceedings of the 8th International Conference on Articulated Motion and Deformable Objects, AMDO 2014, held in Palma de Mallorca, Spain, in July 2014. The 18 papers presented were carefully reviewed and selected from 37 submissions. The conference dealt with the following topics: geometric and physical deformable models; motion analysis; articulated models and animation; modeling and visualization of deformable models; deformable model applications; motion analysis applications; single or multiple human motion analysis and synthesis; face modeling, tracking, recovering and recognition models; virtual and augmented reality; haptics devices; biometric techniques.
Author |
: Meike Uhrig |
Publisher |
: Routledge |
Total Pages |
: 334 |
Release |
: 2018-10-01 |
ISBN-10 |
: 9781351399449 |
ISBN-13 |
: 1351399446 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Emotion in Animated Films by : Meike Uhrig
Ranging from blockbuster movies to experimental shorts or documentaries to scientific research, computer animation shapes a great part of media communication processes today. Be it the portrayal of emotional characters in moving films or the creation of controllable emotional stimuli in scientific contexts, computer animation’s characteristic artificiality makes it ideal for various areas connected to the emotional: with the ability to move beyond the constraints of the empirical "real world," animation allows for an immense freedom. This book looks at international film productions using animation techniques to display and/or to elicit emotions, with a special attention to the aesthetics, characters and stories of these films, and to the challenges and benefits of using computer techniques for these purposes.
Author |
: Gerhard Bruyns |
Publisher |
: Springer Nature |
Total Pages |
: 3580 |
Release |
: 2022-11-05 |
ISBN-10 |
: 9789811944727 |
ISBN-13 |
: 9811944725 |
Rating |
: 4/5 (27 Downloads) |
Synopsis [ ] With Design: Reinventing Design Modes by : Gerhard Bruyns
This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unprecedented changes. In combination with the environmental, cultural, technological, and, crucially, pandemic transitions, design at large is called to fundamentally alter its modes of practice. Beyond the conventional models of conducting research, or developing solutions to ‘wicked’ problems, the recoupling of design with different modes should be seen as an expression to embrace other capacities of thinking, criticisms and productions. This selection of proceedings papers delivers the latest insights into design from a multitude of perspectives, as reflected in the eight thematic modes of the congress ; i.e., [social] , [making] , [business] , [critical], [historical/projective], [impact], [pandemic], and [alternative] with design modes. The book benefits design researchers from both academia and industry who are interested in the latest design research results, as well as in innovative design research methods. In presenting an interesting corpus of design case studies as well as studies of design impact, this comprehensive collection is of relevance to design theorists and students, as well as scholars in related fields seeking to understand how design plays a critical role in their respective domains.