Casual Game Design
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Author |
: Gregory Trefry |
Publisher |
: CRC Press |
Total Pages |
: 264 |
Release |
: 2010-01-26 |
ISBN-10 |
: 9780080959238 |
ISBN-13 |
: 0080959237 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Casual Game Design by : Gregory Trefry
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua
Author |
: Ernest Adams |
Publisher |
: New Riders |
Total Pages |
: 35 |
Release |
: 2014-09-12 |
ISBN-10 |
: 9780133812336 |
ISBN-13 |
: 0133812332 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest Adams
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author |
: Jesper Juul |
Publisher |
: MIT Press |
Total Pages |
: 261 |
Release |
: 2012-02-10 |
ISBN-10 |
: 9780262285803 |
ISBN-13 |
: 0262285800 |
Rating |
: 4/5 (03 Downloads) |
Synopsis A Casual Revolution by : Jesper Juul
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Author |
: Steve Swink |
Publisher |
: CRC Press |
Total Pages |
: 377 |
Release |
: 2008-10-13 |
ISBN-10 |
: 9781482267334 |
ISBN-13 |
: 1482267330 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Game Feel by : Steve Swink
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author |
: Raph Koster |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 259 |
Release |
: 2005 |
ISBN-10 |
: 9781932111972 |
ISBN-13 |
: 1932111972 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Theory of Fun for Game Design by : Raph Koster
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author |
: Michele Willson |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 319 |
Release |
: 2017-08-24 |
ISBN-10 |
: 9781501320194 |
ISBN-13 |
: 150132019X |
Rating |
: 4/5 (94 Downloads) |
Synopsis Social, Casual and Mobile Games by : Michele Willson
The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
Author |
: Ernest W. Adams |
Publisher |
: Pearson Education |
Total Pages |
: 35 |
Release |
: 2014 |
ISBN-10 |
: 9780133811940 |
ISBN-13 |
: 0133811948 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest W. Adams
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author |
: Paul Schuytema |
Publisher |
: |
Total Pages |
: 420 |
Release |
: 2007 |
ISBN-10 |
: UVA:X030105001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis Game Design by : Paul Schuytema
The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.
Author |
: Richard Rouse |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 750 |
Release |
: 2004 |
ISBN-10 |
: UCSC:32106017431047 |
ISBN-13 |
: |
Rating |
: 4/5 (47 Downloads) |
Synopsis Game Design by : Richard Rouse
456 Puzzle Solving p.
Author |
: Patrick Alessi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 434 |
Release |
: 2011-12-20 |
ISBN-10 |
: 9781118107324 |
ISBN-13 |
: 1118107322 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Beginning IOS Game Development by : Patrick Alessi
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.