Casual Game Design

Casual Game Design
Author :
Publisher : CRC Press
Total Pages : 264
Release :
ISBN-10 : 9780080959238
ISBN-13 : 0080959237
Rating : 4/5 (38 Downloads)

Synopsis Casual Game Design by : Gregory Trefry

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design
Author :
Publisher : New Riders
Total Pages : 35
Release :
ISBN-10 : 9780133812336
ISBN-13 : 0133812332
Rating : 4/5 (36 Downloads)

Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

A Casual Revolution

A Casual Revolution
Author :
Publisher : MIT Press
Total Pages : 261
Release :
ISBN-10 : 9780262285803
ISBN-13 : 0262285800
Rating : 4/5 (03 Downloads)

Synopsis A Casual Revolution by : Jesper Juul

How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

Game Feel

Game Feel
Author :
Publisher : CRC Press
Total Pages : 377
Release :
ISBN-10 : 9781482267334
ISBN-13 : 1482267330
Rating : 4/5 (34 Downloads)

Synopsis Game Feel by : Steve Swink

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Theory of Fun for Game Design

Theory of Fun for Game Design
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 259
Release :
ISBN-10 : 9781932111972
ISBN-13 : 1932111972
Rating : 4/5 (72 Downloads)

Synopsis Theory of Fun for Game Design by : Raph Koster

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Social, Casual and Mobile Games

Social, Casual and Mobile Games
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 319
Release :
ISBN-10 : 9781501320194
ISBN-13 : 150132019X
Rating : 4/5 (94 Downloads)

Synopsis Social, Casual and Mobile Games by : Michele Willson

The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design
Author :
Publisher : Pearson Education
Total Pages : 35
Release :
ISBN-10 : 9780133811940
ISBN-13 : 0133811948
Rating : 4/5 (40 Downloads)

Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest W. Adams

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Game Design

Game Design
Author :
Publisher :
Total Pages : 420
Release :
ISBN-10 : UVA:X030105001
ISBN-13 :
Rating : 4/5 (01 Downloads)

Synopsis Game Design by : Paul Schuytema

The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.

Game Design

Game Design
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 750
Release :
ISBN-10 : UCSC:32106017431047
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis Game Design by : Richard Rouse

456 Puzzle Solving p.

Beginning IOS Game Development

Beginning IOS Game Development
Author :
Publisher : John Wiley & Sons
Total Pages : 434
Release :
ISBN-10 : 9781118107324
ISBN-13 : 1118107322
Rating : 4/5 (24 Downloads)

Synopsis Beginning IOS Game Development by : Patrick Alessi

Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.