Career Building Through Alternate Reality Gaming
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Author |
: Meg Swaine |
Publisher |
: The Rosen Publishing Group, Inc |
Total Pages |
: 68 |
Release |
: 2008-01-15 |
ISBN-10 |
: 1404213570 |
ISBN-13 |
: 9781404213579 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Career Building Through Alternate Reality Gaming by : Meg Swaine
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Author |
: Holly Cefrey |
Publisher |
: The Rosen Publishing Group, Inc |
Total Pages |
: 68 |
Release |
: 2008-01-15 |
ISBN-10 |
: 1404213589 |
ISBN-13 |
: 9781404213586 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Career Building Through Machinima by : Holly Cefrey
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Author |
: Miriam Segall |
Publisher |
: The Rosen Publishing Group, Inc |
Total Pages |
: 68 |
Release |
: 2008-01-15 |
ISBN-10 |
: 1404213562 |
ISBN-13 |
: 9781404213562 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Career Building Through Fan Fiction Writing by : Miriam Segall
Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.
Author |
: Jeri Freedman |
Publisher |
: The Rosen Publishing Group, Inc |
Total Pages |
: 68 |
Release |
: 2008-01-15 |
ISBN-10 |
: 1404213546 |
ISBN-13 |
: 9781404213548 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Career Building Through Skinning and Modding by : Jeri Freedman
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Author |
: Sahara Gisnash |
Publisher |
: The Rosen Publishing Group, Inc |
Total Pages |
: 72 |
Release |
: 2008-01-15 |
ISBN-10 |
: 1404213554 |
ISBN-13 |
: 9781404213555 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Career Building Through Digital Sampling and Remixing by : Sahara Gisnash
Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.
Author |
: Charles Palmer |
Publisher |
: CRC Press |
Total Pages |
: 130 |
Release |
: 2016-03-30 |
ISBN-10 |
: 9781498722391 |
ISBN-13 |
: 1498722393 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Alternate Reality Games by : Charles Palmer
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma
Author |
: Bill Burnett |
Publisher |
: Knopf |
Total Pages |
: 274 |
Release |
: 2016-09-20 |
ISBN-10 |
: 9781101875339 |
ISBN-13 |
: 110187533X |
Rating |
: 4/5 (39 Downloads) |
Synopsis Designing Your Life by : Bill Burnett
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Author |
: Jane McGonigal |
Publisher |
: Penguin |
Total Pages |
: 334 |
Release |
: 2011-01-20 |
ISBN-10 |
: 9781101475492 |
ISBN-13 |
: 1101475498 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Reality Is Broken by : Jane McGonigal
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Author |
: Randy Laist |
Publisher |
: McFarland |
Total Pages |
: 261 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9780786485888 |
ISBN-13 |
: 0786485884 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Looking for Lost by : Randy Laist
Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.
Author |
: Scott J. Warren |
Publisher |
: Springer |
Total Pages |
: 262 |
Release |
: 2017-06-16 |
ISBN-10 |
: 9783319468297 |
ISBN-13 |
: 3319468294 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Learning Games by : Scott J. Warren
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div