Car Games

Car Games
Author :
Publisher : Sterling Publishing Company, Inc.
Total Pages : 100
Release :
ISBN-10 : 185648727X
ISBN-13 : 9781856487276
Rating : 4/5 (7X Downloads)

Synopsis Car Games by : Jo Pink

A collection of games to enjoy while traveling, including spotting games, guessing games, action games, imagination games, and word games.

Fun Car Games For Kids

Fun Car Games For Kids
Author :
Publisher : Kim Maree
Total Pages : 15
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Fun Car Games For Kids by : Kim Maree

These fun car games for kids will help pass the hours when families are traveling. Whether it be an hour drive to a picnic or a 6 hour drive to the beach, these road trip games will keep kids occupied with interesting and fun games. These travel games for kids help kids foster creativity and concentration while letting them focus on what's going on outside the car! Mom and Dad will also find these games to be a fun way to pass the time as well. Kids can challenge their parents to some old fashioned fun and games as they head to their travel destination. While it's nice to have in car movies and video games to help pass the time, it's important to bond as a family and get away from computerized games. These driving games for kids include addition games for kids, fun alphabet games, cool brain games, counting games, discovery kids games, educational kids games and fun learning games for kids. These games for boys and games for girls are good for kids aged 6 through 15. Enjoy word games for kids and fun memory games. These fun traveling games get everyone interacting. Stretch your minds and your imaginations as you find things along the highways and byways.

Children's Car Racing Birthday Party Kit and Party Games

Children's Car Racing Birthday Party Kit and Party Games
Author :
Publisher : SimpliFun Studios
Total Pages : 44
Release :
ISBN-10 : 9781932839128
ISBN-13 : 1932839127
Rating : 4/5 (28 Downloads)

Synopsis Children's Car Racing Birthday Party Kit and Party Games by : SimpliFun Studios

Give a Great Child's Birthday Party Without Knocking Yourself Out... Even the Host Has a Great Time with Printable Party Kits!! Wondering how to entertain those children ages 6 to 10 coming to your home? We can make you the perfect host in less than ten minutes from now! The Race Car Theme Printable Party Kit is filled with invitations, party games, room decorations, thank you cards, T-shirt iron-ons and contains detailed, step-by-step instructions on how to be the perfect host, keeping the fun and laughs coming, pouring on the imagination while tickling everybody's funny bone! The moment you place your order you'll be able to print your needed party materials. All you need is a color printer and you can easily host a SimpliFun party. You can even add your own child's name and party information for personalized invitations! Turn your home into the Hypersonic Speedway 500. Our Printable Party Kit is an action packed auto racing event for your 6 to 10-year-old race fans. Your guests are invited with our exclusive Pit Pass invitations. Everyone is greeted by you with your race car PartiTshirt as well as the Race Official and your photographer wearing his Press Pass. Start the relay race, and To the Pits and MOUNT THE TIRE ON THE CAR. We'll help you keep your racers moving and entertained. You add your guests and food, then have fun yourself!. The easy-to follow ideas are simple and economical enough for any party-planner-but definitely fun for children. Created by SimpliFun Studios because there's more to a party than just eating cake!

Solving The Price Is Right

Solving The Price Is Right
Author :
Publisher : Rowman & Littlefield
Total Pages : 283
Release :
ISBN-10 : 9781633888524
ISBN-13 : 1633888525
Rating : 4/5 (24 Downloads)

Synopsis Solving The Price Is Right by : Justin L. Bergner

The Price is Right is television’s longest-running game show. Since its inception in 1956, contestants have won cars, tropical vacations, diamond jewelry, even a live horse, and the hosts’ excited catchphrase “come on down!” has become part of our everyday vernacular. Part of the program’s enduring appeal is the apparent ease of the game, guessing the cash value of certain prizes. But, if that’s the case, then why do so many contestants come away from the show empty-handed? Solving The Price is Right is an in-depth exploration of the underlying probability theory of the popular television program that explores how biases and behavioral pitfalls limit our ability to successfully apply logic and math both on and off the show. With rigorous data and analysis compiled from Seasons 47 and 48 (356 total episodes), investor and math practitioner Justin L. Bergner draws strategic and mathematical insights from all facets of the show, from Contestant’s Row bidding to the Showcase Showdown, and all 77 Pricing Games, using a combination of game theory, probability theory, statistics, and pattern recognition. In each section, Bergner summarizes contestant performance, highlights the biases leading to sub-par outcomes, and shows how outcomes can be improved by executing the right strategies while avoiding cognitive biases. Throughout, Bergner applies the lessons learned to the fields of business, finance, and our real lives, shedding light on themes of reverse psychology, strategic patience, and the importance of establishing what is sufficient for success in our pursuits. The result is a truly unique and meticulously researched book that uses Solving The Price is Right as a lens to examine our own choices – and how to make better ones.

Getting Dressed and Parking Cars

Getting Dressed and Parking Cars
Author :
Publisher : Penguin Random House India Private Limited
Total Pages : 163
Release :
ISBN-10 : 9789357083720
ISBN-13 : 9357083723
Rating : 4/5 (20 Downloads)

Synopsis Getting Dressed and Parking Cars by : Alok Kejriwal

Getting Dressed and Parking Cars captures the minute-to-minute, event-by-event, nail-biting business adventure of Alok Kejriwal’s fourth entrepreneurial venture—Games2win. The Walt Disney Company acquired Alok’s previous company. Games2win has been creating car parking and dress-up games online with the aim of becoming India’s most successful casual gaming start-up in the global market. Each chapter in this book captures Alok’s real-life experience of building, scaling and routinely failing in his venture. The book throbs with adrenaline as Alok thrills readers with stories of his website traffic vanishing in thin air, his games getting stolen, his arrest and his partner’s amazing creation of ‘invisible’ ads. Getting Dressed and Parking Cars is not a book glorifying a successful start-up but a journey of business adventures that celebrates the spirit of ‘starting something’. Think of it as a playbook for professionals and entrepreneurs to create something new.

Encyclopedia of Play in Today′s Society

Encyclopedia of Play in Today′s Society
Author :
Publisher : SAGE Publications
Total Pages : 1033
Release :
ISBN-10 : 9781452266107
ISBN-13 : 1452266107
Rating : 4/5 (07 Downloads)

Synopsis Encyclopedia of Play in Today′s Society by : Rodney P. Carlisle

CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

Finite and Infinite Games

Finite and Infinite Games
Author :
Publisher : Simon and Schuster
Total Pages : 155
Release :
ISBN-10 : 9781451657296
ISBN-13 : 1451657293
Rating : 4/5 (96 Downloads)

Synopsis Finite and Infinite Games by : James Carse

“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Game Preview

Game Preview
Author :
Publisher : Nicolae Sfetcu
Total Pages : 825
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Game Preview by : Nicolae Sfetcu

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Telangana Police Constable Prelims Exam 2022 | 2000+ Solved Questions (8 Mock Tests + 2 Previous Year Papers)

Telangana Police Constable Prelims Exam 2022 | 2000+ Solved Questions (8 Mock Tests + 2 Previous Year Papers)
Author :
Publisher : EduGorilla Community Pvt. Ltd.
Total Pages : 461
Release :
ISBN-10 : 9789391464851
ISBN-13 : 9391464858
Rating : 4/5 (51 Downloads)

Synopsis Telangana Police Constable Prelims Exam 2022 | 2000+ Solved Questions (8 Mock Tests + 2 Previous Year Papers) by : EduGorilla Prep Experts

• Best Selling Book for Telangana Police Constable Prelims Exam with objective-type questions as per the latest syllabus given by the TSLPRB. • Compare your performance with other students using Smart Answer Sheets in EduGorilla’s Telangana Police Constable Prelims Exam Practice Kit. • Telangana Police Constable Prelims Exam Preparation Kit comes with 10 Tests (8 Mock Tests + 2 Previous Year Papers) with the best quality content. • Increase your chances of selection by 14X. • Telangana Police Constable Prelims Exam Prep Kit comes with well-structured and 100% detailed solutions for all the questions. • Clear exam with good grades using thoroughly Researched Content by experts.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Attract Mode: The Rise and Fall of Coin-Op Arcade Games
Author :
Publisher : Steel Gear Press
Total Pages : 435
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Attract Mode: The Rise and Fall of Coin-Op Arcade Games by : Jamie Lendino

From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.