Bullettime
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Author |
: Nick Mamatas |
Publisher |
: Open Road Media |
Total Pages |
: 193 |
Release |
: 2020-12-01 |
ISBN-10 |
: 9781504064378 |
ISBN-13 |
: 1504064372 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Bullettime by : Nick Mamatas
“Think Run Lola Run by way of the Columbine massacre. . . . A noir steeped in teenage misery and revenge” by the author of Sensation and Sabbath (Backlisted). Every day, Dave Holbrook runs the gauntlet of high school in northern New Jersey, complete with racial tensions, bullying, and outright violence. His home life isn’t so great either. His mother’s an alcoholic and his father can’t be bothered. So Dave subsists on over-the-counter cough syrup and his love for her . . . She’s a transfer student, a waitress, a goddess of discord named Eris. And she offers Dave a way out of his miserable existence—and into an infinite number of tragically short lives. In one, he dies of bronchitis as a baby. In another, he has a job installing lottery machines until a fatal car wreck. And in the darkest one of all, he arms himself with an Uzi and walks into his school. No matter what happens, it seems, Dave is trapped on a never-ending ride of infinite possibilities—with Eris at the wheel. “Nick Mamatas’s work is often so relevant and timely as to border on the prophetic, and his fourth solo novel is no exception. It may also be his most accessible book to date, which is all the more impressive when you consider its non-linear, unique structure, and the Gus Van Sant-sized elephant in the classroom—Bullettime centers around a miserable teenager shooting up his high school.” —Strange Horizons “Complex, ambitious . . . Readers willing to venture off the beaten path will be intrigued by Dave’s sometimes pathetic and sometimes oddly endearing life stories.” —Publishers Weekly “Mamatas’s strong voice shines.” —SF Signal
Author |
: Zennor Compton |
Publisher |
: Pan Macmillan |
Total Pages |
: 258 |
Release |
: 2017-11-02 |
ISBN-10 |
: 9780752266336 |
ISBN-13 |
: 0752266330 |
Rating |
: 4/5 (36 Downloads) |
Synopsis The 365 Bullet Guide by : Zennor Compton
Say hello to the bullet system: a revolutionary organization method that will increase both your efficiency and your creativity. At its simplest, the bullet method will provide you with a fool proof to-do list that will ensure you never miss a task or appointment again. Take it just a step further and its principals will let you organize your present, take note of the past and plan your future. The 365 Bullet Guide is an easy-to-follow book that will teach you the bullet system. There's an exercise for every day of the year and each takes 365 seconds or less to complete. With simple, clear instructions, this book will show you how to incorporate the bullet method into your life as gradually or quickly as you like. The joy of bulleting is that it is both holistic and completely customizable to your own aesthetics and habits, so you can create your own journal from scratch and put into practice as many of the hundreds of ideas and techniques as your like such as habit trackers, sleep logs, handwriting exercises, and much more! Whether you’re a secret scribbler or a to-the-point minimalist, The 365 Bullet Guide is your indispensable guide to an elegantly organized life. With contemporary illustrations by Marcia Mihotich, this book will help you to build a better life. Grab a notebook and pen, and get bulleting!
Author |
: |
Publisher |
: PediaPress |
Total Pages |
: 105 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Author |
: Tom Kindt |
Publisher |
: Walter de Gruyter |
Total Pages |
: 381 |
Release |
: 2008-08-22 |
ISBN-10 |
: 9783110202069 |
ISBN-13 |
: 3110202069 |
Rating |
: 4/5 (69 Downloads) |
Synopsis What Is Narratology? by : Tom Kindt
“What Is Narratology?” sees itself as contributing to the intensive international discussion and controversy on the structure and function of narrative theory. The 14 papers in the volume advance proposals for determining the object of narratology, modelling its concepts and characterising its status within cultural studies.
Author |
: Carol Vernallis |
Publisher |
: Oxford University Press |
Total Pages |
: 365 |
Release |
: 2013-11 |
ISBN-10 |
: 9780199766994 |
ISBN-13 |
: 0199766991 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Unruly Media by : Carol Vernallis
Unruly Media argues that we are the crest of a new international style in which sonic and visual parameters become heightened and accelerated. This audiovisual turn calls for new forms of attention. Post-classical cinema, with its multi-plot narratives and flashy style, fragments under the influence of audiovisual numbers and music-video-like sync. Music video becomes more than a way of selling songs. YouTube's brief, low-res clips encompass many forms and foreground reiteration, graphic values and affective intensity. These three media are riven by one another: a trajectory from YouTube through music video to the new digital cinema reveals commonalities, especially in the realms of rhythm, texture and form. This is the first book to account for the current audiovisual landscape across medium and platform, and it demonstrates that attending equally to soundtrack and image reveals how these media work and how they both mirror and shape our experience.
Author |
: Leah A. Lievrouw |
Publisher |
: Taylor & Francis |
Total Pages |
: 463 |
Release |
: 2009 |
ISBN-10 |
: 9780415431606 |
ISBN-13 |
: 0415431603 |
Rating |
: 4/5 (06 Downloads) |
Synopsis New Media by : Leah A. Lievrouw
Author |
: Jenna Ng |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 294 |
Release |
: 2013-07-30 |
ISBN-10 |
: 9781441149626 |
ISBN-13 |
: 1441149627 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Understanding Machinima by : Jenna Ng
In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.
Author |
: Drew Morton |
Publisher |
: Univ. Press of Mississippi |
Total Pages |
: 239 |
Release |
: 2016-11-28 |
ISBN-10 |
: 9781496809810 |
ISBN-13 |
: 1496809815 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Panel to the Screen by : Drew Morton
Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a "low" art form suited for children translating into “high” art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.
Author |
: Christopher Finch |
Publisher |
: The Monacelli Press, LLC |
Total Pages |
: 289 |
Release |
: 2013-12-03 |
ISBN-10 |
: 9781580933575 |
ISBN-13 |
: 1580933572 |
Rating |
: 4/5 (75 Downloads) |
Synopsis The CG Story by : Christopher Finch
The Art of Walt Disney author Christopher Finch tells the story of the pioneers of CG films: producer/directors like George Lucas, Steven Spielberg, and Ridley Scott; and John Lasseter and Ed Catmull, founders of Pixar. Computer generated imagery, commonly called “CG,” has had as big an impact on the movie industry as the advent of sound or color. Not only has it made possible a new kind of fully animated movie, but it also has revolutionized big-budget, live-action filmmaking. The CG Story is one of determined experimentation and brilliant innovation carried out by a group of gifted, colorful, and competitive young men and women, many of whom would become legendary in the digital world. George Lucas, Steven Spielberg, and Ridley Scott embraced the computer to create believable fantasy worlds of a richness that had seldom if ever been realized on screen. Their early efforts helped inspire a revolution in animation, enabled by technical wizardry and led by the founders of Pixar, including John Lasseter and Ed Catmull, who would create the entirely computer-produced worlds of Toy Story and subsequent Pixar films. Meanwhile, directors like James Cameron used the new technology to make hybrid live-action and CG films, including the extraordinary Avatar. Finch covers these and more, giving a full account of today’s most significant CG films.
Author |
: James Kendrick |
Publisher |
: John Wiley & Sons |
Total Pages |
: 508 |
Release |
: 2019-03-26 |
ISBN-10 |
: 9781119100492 |
ISBN-13 |
: 1119100496 |
Rating |
: 4/5 (92 Downloads) |
Synopsis A Companion to the Action Film by : James Kendrick
An authoritative guide to the action-packed film genre With 24 incisive, cutting-edge contributions from esteemed scholars and critics, A Companion to the Action Filmprovides an authoritative and in-depth guide to this internationally popular and wide-ranging genre. As the first major anthology on the action film in more than a decade, the volume offers insights into the genre’s historical development, explores its production techniques and visual poetics, and provides reflections on the numerous social, cultural, and political issues it has and continues to embody. A Companion to the Action Film offers original research and critical analysis that examines the iconic characteristics of the genre, its visual aesthetics, and its narrative traits; considers the impact of major directors and stars on the genre’s evolution; puts the action film in dialogue with various technologies and other forms of media such as graphic novels and television; and maps out new avenues of critical study for the future. This important resource: Offers a definitive guide to the action film Contains insightful contributions from a wide range of international film experts and scholars Reviews the evolution of the genre from the silent era to today’s age of digital blockbusters Offers nuanced commentary and analysis of socio-cultural issues such as race, nationality, and gender in action films Written for scholars, teachers and students in film studies, film theory, film history, genre studies, and popular culture, A Companion to the Action Film is an essential guide to one of international cinema’s most important, popular, and influential genres.