Building Literacy Connections with Graphic Novels

Building Literacy Connections with Graphic Novels
Author :
Publisher : National Council of Teachers of English (Ncte)
Total Pages : 188
Release :
ISBN-10 : UOM:39076002627425
ISBN-13 :
Rating : 4/5 (25 Downloads)

Synopsis Building Literacy Connections with Graphic Novels by : James Bucky Carter

Presents practical suggestions for pairing a graphic novel with a traditional text or examining connections between multiple sources.

Teaching Graphic Novels in the Classroom

Teaching Graphic Novels in the Classroom
Author :
Publisher : Routledge
Total Pages : 210
Release :
ISBN-10 : 9781000489545
ISBN-13 : 100048954X
Rating : 4/5 (45 Downloads)

Synopsis Teaching Graphic Novels in the Classroom by : Ryan J. Novak

Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art. Grades 7-12

Teaching Graphic Novels

Teaching Graphic Novels
Author :
Publisher : Maupin House Publishing, Inc.
Total Pages : 258
Release :
ISBN-10 : 9781934338407
ISBN-13 : 1934338400
Rating : 4/5 (07 Downloads)

Synopsis Teaching Graphic Novels by : Katie Monnin

Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!

The Invention of Hugo Cabret

The Invention of Hugo Cabret
Author :
Publisher : Scholastic
Total Pages : 264
Release :
ISBN-10 : 9781407166575
ISBN-13 : 1407166573
Rating : 4/5 (75 Downloads)

Synopsis The Invention of Hugo Cabret by : Brian Selznick

An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!

Teaching Visual Literacy

Teaching Visual Literacy
Author :
Publisher : Corwin Press
Total Pages : 209
Release :
ISBN-10 : 9781412953115
ISBN-13 : 1412953111
Rating : 4/5 (15 Downloads)

Synopsis Teaching Visual Literacy by : Nancy Frey

A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels
Author :
Publisher : Maupin House Publishing, Inc.
Total Pages : 130
Release :
ISBN-10 : 9781936700233
ISBN-13 : 1936700239
Rating : 4/5 (33 Downloads)

Synopsis Teaching Early Reader Comics and Graphic Novels by : Katie Monnin

Engage even the youngest readers with Dr. Monnin's standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels--including multicultural models--and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!

The Graphic Novel Classroom

The Graphic Novel Classroom
Author :
Publisher : Corwin Press
Total Pages : 177
Release :
ISBN-10 : 9781412936842
ISBN-13 : 1412936845
Rating : 4/5 (42 Downloads)

Synopsis The Graphic Novel Classroom by : Maureen Bakis

Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning.

In Graphic Detail

In Graphic Detail
Author :
Publisher : Oakville, Ont. : Rubicon Pub.
Total Pages : 119
Release :
ISBN-10 : 1897096984
ISBN-13 : 9781897096987
Rating : 4/5 (84 Downloads)

Synopsis In Graphic Detail by : David Booth

"To help teachers incorporate graphic novels into the school program the authors provice strategies using different dynamics -- independent reading, literature circles, guided reading, whole class shared reading, and curriculum and media links."--Back cover.

Why Comics?

Why Comics?
Author :
Publisher : HarperCollins
Total Pages : 472
Release :
ISBN-10 : 9780062476814
ISBN-13 : 0062476815
Rating : 4/5 (14 Downloads)

Synopsis Why Comics? by : Hillary Chute

A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.

Forever Home

Forever Home
Author :
Publisher : Boom! Studios
Total Pages : 180
Release :
ISBN-10 : 9781646680153
ISBN-13 : 1646680154
Rating : 4/5 (53 Downloads)

Synopsis Forever Home by : Jenna Ayoub

Willow has never had a place she can call home. With two parents in the military and a nomadic childhood, finding a place to make her own has become a total pipe dream. And when the family arrives at their latest stop—the historic Hadleigh House—Willow encounters something that doesn’t help her chances of staying put...GHOSTS! Hadleigh House’s spectral occupants have been scaring off would-be residents for decades, and they intend to keep the house to themselves. But Willow’s not about to let some nagging spirits force her to move for the millionth time. It’s just a matter of convincing Willow’s parents that this old house is the one for them—ghosts and all... Acclaimed cartoonist Jenna Ayoub (Adventure Time) presents a heartfelt graphic novel about discovering new friends and new happiness in the place you least expect it.