Bone Game

Bone Game
Author :
Publisher : University of Oklahoma Press
Total Pages : 268
Release :
ISBN-10 : 0806126647
ISBN-13 : 9780806126647
Rating : 4/5 (47 Downloads)

Synopsis Bone Game by : Louis Owens

Cole McCurtain, a professor of Indian Studies at Santa Cruz, investigates a series of murders with a connection to ecological diasaster

Counting--Give a Dog a Bone Game

Counting--Give a Dog a Bone Game
Author :
Publisher : Teacher Created Materials
Total Pages : 7
Release :
ISBN-10 : 9781425873424
ISBN-13 : 1425873421
Rating : 4/5 (24 Downloads)

Synopsis Counting--Give a Dog a Bone Game by : Denise LaRose

Help young children practice basic mathematical concepts in an engaging game format. Lesson plan and necessary patterns and game pieces are provided. Learning how to count numbers has never been so fun!

Games of the North American Indians

Games of the North American Indians
Author :
Publisher : New York : AMS Press
Total Pages : 944
Release :
ISBN-10 : UIUC:30112003618581
ISBN-13 :
Rating : 4/5 (81 Downloads)

Synopsis Games of the North American Indians by : Stewart Culin

Ogalala Games

Ogalala Games
Author :
Publisher :
Total Pages : 28
Release :
ISBN-10 : MINN:31951P007153702
ISBN-13 :
Rating : 4/5 (02 Downloads)

Synopsis Ogalala Games by : Louis L. Meeker

Game Programming in C++

Game Programming in C++
Author :
Publisher : Addison-Wesley Professional
Total Pages : 1268
Release :
ISBN-10 : 9780134597317
ISBN-13 : 0134597311
Rating : 4/5 (17 Downloads)

Synopsis Game Programming in C++ by : Sanjay Madhav

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Annual Reports

Annual Reports
Author :
Publisher :
Total Pages : 946
Release :
ISBN-10 : NYPL:33433081678637
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis Annual Reports by :

Game Research Methods: An Overview

Game Research Methods: An Overview
Author :
Publisher : Lulu.com
Total Pages : 374
Release :
ISBN-10 : 9781312884731
ISBN-13 : 1312884738
Rating : 4/5 (31 Downloads)

Synopsis Game Research Methods: An Overview by : Patri Lankoski

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Bone, Antler, Ivory and Horn

Bone, Antler, Ivory and Horn
Author :
Publisher : Routledge
Total Pages : 531
Release :
ISBN-10 : 9781317602019
ISBN-13 : 1317602013
Rating : 4/5 (19 Downloads)

Synopsis Bone, Antler, Ivory and Horn by : Arthur MacGregor

Artefacts made from skeletal materials since the Roman period were, before this book, neglected as a serious area of study. This is a comprehensive account which reviews over fifty categories of artefact. The book starts with a consideration of the formation, morphology and mechanical properties of the materials and illuminates characteristics concerning working with them. Following chapters discuss the organisation of the industry and trade in such items, including the changing status of the industry over time. Archaeological evidence is combined with that from historical and ethnological sources, with many illustrations providing key visual reference. Originally published in 1985.

The Bone Thief

The Bone Thief
Author :
Publisher : Page Street YA
Total Pages : 306
Release :
ISBN-10 : 9781624149290
ISBN-13 : 1624149294
Rating : 4/5 (90 Downloads)

Synopsis The Bone Thief by : Breeana Shields

“I was absolutely swept away by the world of The Bone Charmer.” – Kendare Blake, #1 New York Times bestselling author of the Three Dark Crowns series A deft exploration of the weight of grief and cost of revenge, Breeana Shields’s Bone Charmer duology reaches its spine-tingling conclusion in this high-octane fantasy-thriller. Saskia returns to Ivory Hall to train in bone magic, determined to stop Latham from gaining the power of all three Sights—past, present, and future. But danger lurks within the fortress’s marrow. Trials are underway for the apprentices, and the tasks feel specifically engineered to torment Saskia, which is exactly what Latham wants. As she grows increasingly more suspicious, her thirst for revenge becomes all-consuming. Together with the friends she can trust and the boy she loved in another lifetime, Saskia traces clues from Latham’s past to determine what he’ll do next. Their search leads them across Kastelia and brings them to a workshop housing a vast collection of horrors, including the bones Latham stole from Gran, and the knowledge that the future isn’t all that’s in jeopardy—but the past as well.