Blender Master Class
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Author |
: Ben Simonds |
Publisher |
: No Starch Press |
Total Pages |
: 292 |
Release |
: 2013-02-15 |
ISBN-10 |
: 9781593275105 |
ISBN-13 |
: 1593275102 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Blender Master Class by : Ben Simonds
Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x
Author |
: Ben Simonds |
Publisher |
: No Starch Press |
Total Pages |
: 292 |
Release |
: 2013 |
ISBN-10 |
: 9781593274771 |
ISBN-13 |
: 1593274777 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Blender Master Class by : Ben Simonds
Presents a guide to the 3D design tool which uses three representative models to demonstrate such techniques as object manipulation, texture mapping, lighting, rendering, sculpting, and compositing.
Author |
: Tony Mullen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 840 |
Release |
: 2011-06-09 |
ISBN-10 |
: 9781118058565 |
ISBN-13 |
: 1118058569 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Introducing Character Animation with Blender by : Tony Mullen
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author |
: William Vaughan |
Publisher |
: New Riders |
Total Pages |
: 627 |
Release |
: 2011-12-27 |
ISBN-10 |
: 9780321712646 |
ISBN-13 |
: 0321712641 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Digital Modeling by : William Vaughan
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Author |
: Lance Flavell |
Publisher |
: Apress |
Total Pages |
: 434 |
Release |
: 2011-08-27 |
ISBN-10 |
: 9781430231271 |
ISBN-13 |
: 1430231270 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Beginning Blender by : Lance Flavell
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Author |
: Oliver Villar |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 513 |
Release |
: 2017-04-07 |
ISBN-10 |
: 9780134665153 |
ISBN-13 |
: 0134665155 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Learning Blender by : Oliver Villar
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Author |
: Tony Mullen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 1165 |
Release |
: 2012-11-07 |
ISBN-10 |
: 9781118330562 |
ISBN-13 |
: 1118330560 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Mastering Blender by : Tony Mullen
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Author |
: Jason van Gumster |
Publisher |
: John Wiley & Sons |
Total Pages |
: 550 |
Release |
: 2011-04-04 |
ISBN-10 |
: 9781118075838 |
ISBN-13 |
: 1118075838 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Blender For Dummies by : Jason van Gumster
The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
Author |
: Dr. Dennis Englin |
Publisher |
: Master Books |
Total Pages |
: 0 |
Release |
: 2019-04-19 |
ISBN-10 |
: 1683441516 |
ISBN-13 |
: 9781683441519 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Biology (Teacher Guide) by : Dr. Dennis Englin
The vital resource for grading all assignments from the Master's Class Biology course, which includes:Instruction in biology with labs that provide comprehensive lists for required materials, detailed procedures, and lab journaling pages.A strong Christian worldview that clearly reveals God's wondrous creation of life and His sustaining power.This is an introductory high school level course covering the basic concepts and applications of biology. This 36-week study of biology begins with an overview of chemistry while opening a deeper understanding of living things that God created. The course moves through the nature of cells, ecosystems, biomes, the genetic code, plant and animal taxonomies, and more. Designed by a university science professor, this course provides the solid foundation students will need if taking biology in college.FEATURES: The calendar provides daily lessons with clear objectives, and the worksheets, quizzes, and tests are all based on the readings. Labs are included as an integral part of the course.
Author |
: Gordon Fisher |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 715 |
Release |
: 2012-06-22 |
ISBN-10 |
: 9781849516914 |
ISBN-13 |
: 184951691X |
Rating |
: 4/5 (14 Downloads) |
Synopsis Blender 3D Basics by : Gordon Fisher
The complete novice's guide to 3D modeling and animation.