Blasting the Big Gamemaster Bully / in the Presence of Enemies

Blasting the Big Gamemaster Bully / in the Presence of Enemies
Author :
Publisher : B & H Kids
Total Pages :
Release :
ISBN-10 : 1433690926
ISBN-13 : 9781433690921
Rating : 4/5 (26 Downloads)

Synopsis Blasting the Big Gamemaster Bully / in the Presence of Enemies by : Michael Nolan

Bibleman, Cypher, Biblegirl and Melody defeat Super Pro Gamemaster II, and Baron Ulysses Tantamont von Braggart. But watch out! Here come Cheater, 2Kul 4Skul, Super Pro Game Master III, Slacker, Professor Snortinskoff and I.M. Wonderful. Hooray—God's Word wins again!

Roleplaying Game

Roleplaying Game
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1601259492
ISBN-13 : 9781601259493
Rating : 4/5 (92 Downloads)

Synopsis Roleplaying Game by : Paizo Publishing

"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.

The Force Unleashed Campaign Guide

The Force Unleashed Campaign Guide
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0786947438
ISBN-13 : 9780786947430
Rating : 4/5 (38 Downloads)

Synopsis The Force Unleashed Campaign Guide by : Sterling Hershey

Unleash the Force and fight the Empire. The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. This campaign guide draws its inspiration from "The Force Unleashed," a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: "Revenge of the Sith "and Episode IV: "A New Hope." The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters. This supplement is designed for use with the "Star Wars"" Roleplaying Game Saga Edition" core rulebook.

Star Wars Scavengers Guide to Droids

Star Wars Scavengers Guide to Droids
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 078695230X
ISBN-13 : 9780786952304
Rating : 4/5 (0X Downloads)

Synopsis Star Wars Scavengers Guide to Droids by : Rodney Thompson

New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models.

Abney Park's Airship Pirates

Abney Park's Airship Pirates
Author :
Publisher :
Total Pages : 304
Release :
ISBN-10 : 085744090X
ISBN-13 : 9780857440907
Rating : 4/5 (0X Downloads)

Synopsis Abney Park's Airship Pirates by : Peter Cakebread

Star Wars the Unknown Regions

Star Wars the Unknown Regions
Author :
Publisher :
Total Pages : 223
Release :
ISBN-10 : 0786953993
ISBN-13 : 9780786953998
Rating : 4/5 (93 Downloads)

Synopsis Star Wars the Unknown Regions by : Rodney Thompson

Explore the uncharted reaches of the Star Wars® galaxy. Far from the cityscape of Coruscant, beyond the fringe planets of the Outer Rim, lies a vast region of space called the Unknown Regions. The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons. This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.

Ultimate Toolbox

Ultimate Toolbox
Author :
Publisher : Alderac Entertainment Group (AEG)
Total Pages : 400
Release :
ISBN-10 : 1594720606
ISBN-13 : 9781594720604
Rating : 4/5 (06 Downloads)

Synopsis Ultimate Toolbox by : Dawn Ibach

Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook
Author :
Publisher : Green Ronin Publishing
Total Pages : 0
Release :
ISBN-10 : 1934547417
ISBN-13 : 9781934547410
Rating : 4/5 (17 Downloads)

Synopsis Mutants & Masterminds Hero's Handbook by : Stephen Kenson

Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Dungeon Master's Guide

Dungeon Master's Guide
Author :
Publisher :
Total Pages : 266
Release :
ISBN-10 : UCLA:L0106241581
ISBN-13 :
Rating : 4/5 (81 Downloads)

Synopsis Dungeon Master's Guide by : Monte Cook

Shows the reader how to be a Dungeon Master.

Tome of Adventure Design PoD Softcover

Tome of Adventure Design PoD Softcover
Author :
Publisher :
Total Pages : 318
Release :
ISBN-10 : 1943067368
ISBN-13 : 9781943067367
Rating : 4/5 (68 Downloads)

Synopsis Tome of Adventure Design PoD Softcover by : Frog God Games

A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.