Beginning Java ME Platform

Beginning Java ME Platform
Author :
Publisher : Apress
Total Pages : 575
Release :
ISBN-10 : 9781430210627
ISBN-13 : 1430210621
Rating : 4/5 (27 Downloads)

Synopsis Beginning Java ME Platform by : Ray Rischpater

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

Pro Java ME Apps

Pro Java ME Apps
Author :
Publisher : Apress
Total Pages : 355
Release :
ISBN-10 : 9781430233282
ISBN-13 : 1430233281
Rating : 4/5 (82 Downloads)

Synopsis Pro Java ME Apps by : Ovidiu Iliescu

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices

Beginning Java EE 6 with GlassFish 3

Beginning Java EE 6 with GlassFish 3
Author :
Publisher : Apress
Total Pages : 525
Release :
ISBN-10 : 9781430228905
ISBN-13 : 1430228903
Rating : 4/5 (05 Downloads)

Synopsis Beginning Java EE 6 with GlassFish 3 by : Antonio Goncalves

Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.

Beginning J2ME

Beginning J2ME
Author :
Publisher : Apress
Total Pages : 480
Release :
ISBN-10 : 143021239X
ISBN-13 : 9781430212393
Rating : 4/5 (9X Downloads)

Synopsis Beginning J2ME by : Sing Li

* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Java ME on Symbian OS

Java ME on Symbian OS
Author :
Publisher : John Wiley & Sons
Total Pages : 482
Release :
ISBN-10 : 9780470743744
ISBN-13 : 0470743743
Rating : 4/5 (44 Downloads)

Synopsis Java ME on Symbian OS by : Roy Ben Hayun

In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.

Beginning NetBeans IDE

Beginning NetBeans IDE
Author :
Publisher : Apress
Total Pages : 259
Release :
ISBN-10 : 9781484212578
ISBN-13 : 1484212576
Rating : 4/5 (78 Downloads)

Synopsis Beginning NetBeans IDE by : Geertjan Wielenga

Beginning NetBeans IDE is your authoritative tutorial for learning and using the open source NetBeans IDE platform backed by Oracle. Written by a NetBeans product manager at Oracle, Geertjan Wielenga shows you what NetBeans really is all about and how to install and set it up. Then, right away, he shows you how to write your first simple NetBeans Java application. In this book, you get a tour of the various, essential and key NetBeans wizards and plug-ins. Then, you start building a more complex Java-based application using the NetBeans IDE. And, you learn how to improve that application by exploring the NetBeans refactoring, testing/debugging, profiling and distribution tools. After reading and using this tutorial, you'll come away with a working case study that you can re-apply as a template for your own specific needs. You'll have an understanding of the key essentials of the popular NetBeans IDE.

Creating Mobile Games

Creating Mobile Games
Author :
Publisher : Apress
Total Pages : 422
Release :
ISBN-10 : 9781430204183
ISBN-13 : 1430204184
Rating : 4/5 (83 Downloads)

Synopsis Creating Mobile Games by : Carol Hamer

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Beginning Java SE 6 Platform

Beginning Java SE 6 Platform
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : OCLC:613620185
ISBN-13 :
Rating : 4/5 (85 Downloads)

Synopsis Beginning Java SE 6 Platform by : Geoff Friesen

Ivor Horton's Beginning Java 2

Ivor Horton's Beginning Java 2
Author :
Publisher : John Wiley & Sons
Total Pages : 1514
Release :
ISBN-10 : 9780764568749
ISBN-13 : 0764568744
Rating : 4/5 (49 Downloads)

Synopsis Ivor Horton's Beginning Java 2 by : Ivor Horton

Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.

Beginning Nokia Apps Development

Beginning Nokia Apps Development
Author :
Publisher : Apress
Total Pages : 238
Release :
ISBN-10 : 9781430231783
ISBN-13 : 1430231785
Rating : 4/5 (83 Downloads)

Synopsis Beginning Nokia Apps Development by : Daniel Zucker

While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear. Use Qt to target both platforms: Symbian, the most widely used mobile operating system in the world, as well as MeeGo, the Intel/Nokia platform for mobile devices. Develop HTML5 applications for both Symbian and MeeGo platforms that will run with little modification on other mobile platforms. Novice developers learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms.